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Posted on 08-02-16, 10:31 pm
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![]() The guy who does things. Karma: 12764 Posts: 2136/2796 Since: 07-01-11 |
He wants to export his modified files so he can reimport them after applying the ASM hacks (in case they get overwritten). Though in this case, how should we know what files you've modified? New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Asprok |
Posted on 08-03-16, 01:31 pm (rev. 1 by Asprok on 10-25-16, 07:49 pm)
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Passed away in 2017
Karma: 999 Posts: 153/380 Since: 03-04-14 |
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Posted on 08-03-16, 01:41 pm
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Death by cuteness
Karma: 6609 Posts: 519/598 Since: 05-01-13 |
You're right, Asprok, but the problem is that if for example you want to use the improved bouncing bricks, you have no choice but to import all the changes made in your ROM Hack into this one, rather than the other way around.
That being said, Chances are all the files you'll want to export from your hack are located in the course folder, as well as the 6 BG_xxx folders. |
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Posted on 08-03-16, 05:20 pm
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![]() Karma: 577 Posts: 124/332 Since: 04-09-16 |
Posted by MeroMero You're right, Asprok, but the problem is that if for example you want to use the improved bouncing bricks, you have no choice but to import all the changes made in your ROM Hack into this one, rather than the other way around. That being said, Chances are all the files you'll want to export from your hack are located in the course folder, as well as the 6 BG_xxx folders. I meromero that files have to be exported to have icons with 255 colors? |
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Posted on 08-04-16, 09:34 pm
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![]() Karma: 577 Posts: 126/332 Since: 04-09-16 |
meromero please can you tell me that I have to export files for the icons with 255 colors?
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Posted on 08-06-16, 03:34 am
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Karma: 278 Posts: 18/47 Since: 07-20-16 |
I know this post may make me look dumb, and thats because I'm quite new to nsmb hacking, but how do you import these into the game yourself instead of using the patch? does anyone have a video tutorial? Video tutorials I find easiest to understand.
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Posted on 08-06-16, 09:27 pm
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![]() Karma: 577 Posts: 129/332 Since: 04-09-16 |
meromero you can tell me that I have to export files please? (Sorry if I asked many times)
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Posted on 08-07-16, 06:21 am
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![]() Karma: 2799 Posts: 1718/2091 Since: 06-26-11 |
one way is by selecting a file/folder in the nsmbe filesystem browser and clicking export
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Posted on 08-07-16, 11:40 am
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Death by cuteness
Karma: 6609 Posts: 524/598 Since: 05-01-13 |
nsmb-editor-380b.zip
This download link comes with a standalone modified version of NSMBe with 2 new elements:
Archive in the OP was also updated with this version of NSMBe. |
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Posted on 08-07-16, 04:30 pm
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![]() Karma: 2799 Posts: 1719/2091 Since: 06-26-11 |
Did you make a push request too?
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Posted on 08-07-16, 05:08 pm
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Death by cuteness
Karma: 6609 Posts: 528/598 Since: 05-01-13 |
It's going to be difficult without a GitHub account.
And, as I already told |
ShyGuy64 |
Posted on 08-08-16, 09:20 pm
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![]() banned for being too dumb Karma: -46 Posts: 7/28 Since: 08-06-16 |
Sorry this hack with asm effects do not serve the wii tileset, or other tileset will it be repaired
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Posted on 08-08-16, 09:24 pm
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Death by cuteness
Karma: 6609 Posts: 534/598 Since: 05-01-13 |
Because you think that the NSMBWii Jyotyu tileset is not enough?
I didn't port other NSMBWii tilesets because they are simple to port into NSMB DS. |
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Posted on 08-09-16, 04:58 pm
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![]() Karma: 2799 Posts: 1726/2091 Since: 06-26-11 |
You don't need ASM for NSMBW tilesets - just import the relevant tilesets from the resources sub-forum or make your own using the tutorials.
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Luigui3060 |
Posted on 08-19-16, 08:05 pm
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![]() Banned Karma: 87 Posts: 18/145 Since: 03-04-13 |
Problem touch boss key and freeze game
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Posted on 08-21-16, 03:00 pm (rev. 1 by
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![]() I AM DERP INCARNATE Karma: 518 Posts: 12/328 Since: 08-20-16 |
Help, when i try to patch my ROM with xdelta, all i get is a rom file that's a third of the size of the original rom, and can't be played with DeSmuMe nor edited with NSMBe5
How do i patch it properly? (I'm using the ol' command line xdelta btw, because xdeltaUI never seems to work for me)
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Posted on 08-27-16, 01:00 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Banned for being a complete retard.
Karma: 84 Posts: 140/140 Since: 02-25-16 |
I finished testing all the patch right now. I need take off my crown for this fantastic pack. MeroMero did it again. I'm already said in other post, this guy need his level karma up to a billion! He shared to newbies like me the Pandora box improvements to make levels better, faster, beautifully and simple, just with the power of a click.
Here below are the evidences of my tests. Traditional rom and improved. Of course, the mechanics improvements can't be seen on pics. But I guarantee, these are awesome! ![]() ![]() ![]() ![]() ![]() ![]() Bricks, coins, points, tiles and red switches. ![]() ![]() ![]() ![]() ![]() ![]() Rings, bubbles, doors, and other stuffs. ^_~ |
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Posted on 08-27-16, 06:17 am
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![]() I AM DERP INCARNATE Karma: 518 Posts: 43/328 Since: 08-20-16 |
I think this pack is also supposed to replace the touchscreen icons and the HUD on the top screen, but i don't see any differences... Oh well i still like the original one
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Posted on 10-21-16, 09:09 am
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![]() Karma: 577 Posts: 190/332 Since: 04-09-16 |
excuse meromero but most of the ROM hack uses customized tilesets so if you put these ASM on a rom with tilesets modified happen a disaster because in the midst of all these ASM and present "areatileset.s" and then I ask you why you do delete " areatileset.s "or publish a second patch without" areatileset.s ".
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Posted on 10-21-16, 10:52 am (rev. 1 by
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![]() I AM DERP INCARNATE Karma: 518 Posts: 218/328 Since: 08-20-16 |
Posted by mico excuse meromero but most of the ROM hack uses customized tilesets so if you put these ASM on a rom with tilesets modified happen a disaster because in the midst of all these ASM and present "areatileset.s" and then I ask you why you do delete " areatileset.s "or publish a second patch without" areatileset.s ". ![]() Well you could, y'know, apply the patch that DOESN'T have the ASM and THEN apply all the ASM except areatileset.s yourself
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