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Posted on 08-02-16, 10:31 pm
Roy Koopa
The guy who does things.

Karma: 12046
Posts: 2136/2784
Since: 07-01-11
He wants to export his modified files so he can reimport them after applying the ASM hacks (in case they get overwritten).

Though in this case, how should we know what files you've modified?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-03-16, 01:31 pm (rev. 1 by Asprok on 10-25-16, 07:49 pm)
I Am Not Inteligent

Karma: 964
Posts: 153/380
Since: 03-04-14
Q:
Posted by MarioFanatic64
(…) how should we know what files you've modified?

A:

I could not…
Posted on 08-03-16, 01:41 pm
Death by cuteness

Karma: 6229
Posts: 519/598
Since: 05-01-13
You're right, Asprok, but the problem is that if for example you want to use the improved bouncing bricks, you have no choice but to import all the changes made in your ROM Hack into this one, rather than the other way around.

That being said,  Ultraboy, seeing how you struggle to do your own .nmt for tilesets, I would strongly advise against you importing the "areatileset.s" file, especially considering that the current version of NSMBe is not friendly at all to this modification.

Chances are all the files you'll want to export from your hack are located in the course folder, as well as the 6 BG_xxx folders.
Posted on 08-03-16, 05:20 pm
Panser


Karma: 579
Posts: 124/326
Since: 04-09-16
Posted by MeroMero
You're right, Asprok, but the problem is that if for example you want to use the improved bouncing bricks, you have no choice but to import all the changes made in your ROM Hack into this one, rather than the other way around.

That being said,  Ultraboy, seeing how you struggle to do your own .nmt for tilesets, I would strongly advise against you importing the "areatileset.s" file, especially considering that the current version of NSMBe is not friendly at all to this modification.

Chances are all the files you'll want to export from your hack are located in the course folder, as well as the 6 BG_xxx folders.




I meromero that files have to be exported to have icons with 255 colors?
Posted on 08-04-16, 09:34 pm
Panser


Karma: 579
Posts: 126/326
Since: 04-09-16
meromero please can you tell me that I have to export files for the icons with 255 colors?
Posted on 08-06-16, 03:34 am


Karma: 268
Posts: 18/47
Since: 07-20-16
I know this post may make me look dumb, and thats because I'm quite new to nsmb hacking, but how do you import these into the game yourself instead of using the patch? does anyone have a video tutorial? Video tutorials I find easiest to understand.
Posted on 08-06-16, 09:27 pm
Panser


Karma: 579
Posts: 129/326
Since: 04-09-16
meromero you can tell me that I have to export files please? (Sorry if I asked many times)
Posted on 08-07-16, 06:21 am
Birdo


Karma: 2541
Posts: 1718/2059
Since: 06-26-11
one way is by selecting a file/folder in the nsmbe filesystem browser and clicking export

_________________________
Will pay unspecified $ for NSMB beta.
Posted on 08-07-16, 11:40 am
Death by cuteness

Karma: 6229
Posts: 524/598
Since: 05-01-13
nsmb-editor-380b.zip

This download link comes with a standalone modified version of NSMBe with 2 new elements:
  • NSMBe now opens bncd files in 8 bpp mode by default, also Tile Count was doubled to allow you to import any icon in bncd files with the right amount of tiles
  • ASM patcher handles 2 new methods:
    • xrpl: which replace the 4 bytes on where you hook the code into a BLX instruction
    • lrpl: which replace the 6 bytes on where you hook the code into a PUSH LR followed by a BLX instruction, which is only needed in case you want to modify a part of THUMB code that uses the BX LR return method


Archive in the OP was also updated with this version of NSMBe.
Posted on 08-07-16, 04:30 pm
Birdo


Karma: 2541
Posts: 1719/2059
Since: 06-26-11
Did you make a push request too?
_________________________
Will pay unspecified $ for NSMB beta.
Posted on 08-07-16, 05:08 pm
Death by cuteness

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Since: 05-01-13
It's going to be difficult without a GitHub account.
And, as I already told  KingYoshi, this is supposed to be an answer to the 256-colors worldmap icons ASM Hack in anyways.
Posted on 08-08-16, 09:20 pm
Goomba
banned for being too dumb

Karma: -36
Posts: 7/28
Since: 08-06-16
Sorry this hack with asm effects do not serve the wii tileset, or other tileset will it be repaired
Posted on 08-08-16, 09:24 pm
Death by cuteness

Karma: 6229
Posts: 534/598
Since: 05-01-13
Because you think that the NSMBWii Jyotyu tileset is not enough?
I didn't port other NSMBWii tilesets because they are simple to port into NSMB DS.
Posted on 08-09-16, 04:58 pm
Birdo


Karma: 2541
Posts: 1726/2059
Since: 06-26-11
You don't need ASM for NSMBW tilesets - just import the relevant tilesets from the resources sub-forum or make your own using the tutorials.
_________________________
Will pay unspecified $ for NSMB beta.
Posted on 08-19-16, 08:05 pm
Red Koopa


Karma: 181
Posts: 18/134
Since: 03-04-13
Problem touch boss key and freeze game
Posted on 08-21-16, 03:00 pm (rev. 1 by  MarioKart7z on 08-22-16, 06:49 am)
Panser
I AM DERP INCARNATE

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Posts: 12/328
Since: 08-20-16
Help, when i try to patch my ROM with xdelta, all i get is a rom file that's a third of the size of the original rom, and can't be played with DeSmuMe nor edited with NSMBe5
How do i patch it properly? (I'm using the ol' command line xdelta btw, because xdeltaUI never seems to work for me)
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Posted on 08-27-16, 01:00 am (rev. 1 by ImageBot on 11-21-16, 03:23 am)
Banned for being a complete retard.

Karma: 74
Posts: 140/140
Since: 02-25-16
I finished testing all the patch right now. I need take off my crown for this fantastic pack. MeroMero did it again. I'm already said in other post, this guy need his level karma up to a billion! He shared to newbies like me the Pandora box improvements to make levels better, faster, beautifully and simple, just with the power of a click.

Here below are the evidences of my tests. Traditional rom and improved. Of course, the mechanics improvements can't be seen on pics. But I guarantee, these are awesome!


Bricks, coins, points, tiles and red switches.


Rings, bubbles, doors, and other stuffs.

^_~


Posted on 08-27-16, 06:17 am
Panser
I AM DERP INCARNATE

Karma: 503
Posts: 43/328
Since: 08-20-16
I think this pack is also supposed to replace the touchscreen icons and the HUD on the top screen, but i don't see any differences... Oh well i still like the original one
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Posted on 10-21-16, 09:09 am
Panser


Karma: 579
Posts: 190/326
Since: 04-09-16
excuse meromero but most of the ROM hack uses customized tilesets so if you put these ASM on a rom with tilesets modified happen a disaster because in the midst of all these ASM and present "areatileset.s" and then I ask you why you do delete " areatileset.s "or publish a second patch without" areatileset.s ".
Posted on 10-21-16, 10:52 am (rev. 1 by  MarioKart7z on 10-21-16, 10:53 am)
Panser
I AM DERP INCARNATE

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Posted by mico
excuse meromero but most of the ROM hack uses customized tilesets so if you put these ASM on a rom with tilesets modified happen a disaster because in the midst of all these ASM and present "areatileset.s" and then I ask you why you do delete " areatileset.s "or publish a second patch without" areatileset.s ".

Well you could, y'know, apply the patch that DOESN'T have the ASM and THEN apply all the ASM except areatileset.s yourself
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