RicBent |
Posted on 07-07-15, 02:41 pm
|
Mariomaster
Karma: 8583 Posts: 474/1681 Since: 06-09-12 |
|
Posted on 07-07-15, 04:03 pm
|
![]() Karma: 2799 Posts: 1415/2091 Since: 06-26-11 |
Nice.
Those names are kinda silly, though. Maybe 1-Tower could be "Castle Fortress". ![]() |
RicBent |
Posted on 07-07-15, 04:34 pm (rev. 1 by ImageBot on 11-21-16, 03:16 am)
|
Mariomaster
Karma: 8583 Posts: 475/1681 Since: 06-09-12 |
Sherry_ |
Posted on 07-07-15, 05:21 pm
|
Karma: 1430 Posts: 29/355 Since: 05-26-15 |
The fonts are nice, but it would be better with the font from NSMBU?
Link |
Thierry |
Posted on 07-07-15, 06:00 pm (rev. 1 by Thierry on 07-07-15, 06:00 pm)
|
この記号は… 解読できないよ…
Karma: 6447 Posts: 1619/2797 Since: 01-17-13 |
Your font is nice indeed but needs to be polished a bit.
|
|
Posted on 07-08-15, 01:33 am
|
![]() Karma: 392 Posts: 232/247 Since: 12-18-12 |
Posted by Hypernova99 The fonts are nice, but it would be better with the font from NSMBU? Link How about this? |
|
Posted on 07-08-15, 08:47 am
|
We do what we must because we can
Karma: 5606 Posts: 1015/1430 Since: 06-25-13 |
I think the font you made fits best because it fits in with the normal NSMB style. And also with the level/world numbers.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
|
Posted on 07-08-15, 12:58 pm
|
a
Karma: 1589 Posts: 1111/1290 Since: 02-12-13 |
I think the font that RicBent made is the best 'cause it fits very well with the original NSMBDS.
|
RicBent |
Posted on 07-10-15, 06:51 pm
|
Mariomaster
Karma: 8583 Posts: 478/1681 Since: 06-09-12 |
I already tried the fonts mentioned by Sherry_ and
I'm going on holydays the next two weeks, so don't think that this is dieing again ![]() _________________________ GitHub - Kuribo64 - YouTube |
RicBent |
Posted on 08-01-15, 10:35 am (rev. 1 by ImageBot on 11-21-16, 03:16 am)
|
Mariomaster
Karma: 8583 Posts: 480/1681 Since: 06-09-12 |
I fixed and added a few things to my Level intro screens hack.
![]() This is how a template of the intro screen look like. The hack copies the Mario and Luigi heads, the x and the lives count to the image before displaying it. So the credits still look OK. _________________________ GitHub - Kuribo64 - YouTube |
|
Posted on 08-01-15, 07:55 pm
|
![]() Eugene Karma: 3853 Posts: 492/1160 Since: 11-29-11 |
It's really awesome
![]() |
|
Posted on 08-05-15, 04:10 pm (rev. 1 by ImageBot on 11-21-16, 03:16 am)
|
![]() Karma: 117 Posts: 65/84 Since: 05-03-15 |
Posted by Mariomaster I fixed and added a few things to my Level intro screens hack. ![]() This is how a template of the intro screen look like. The hack copies the Mario and Luigi heads, the x and the lives count to the image before displaying it. So the credits still look OK. Wow, that reminds me of Newer Super Mario Bros. Wii! Looks amazing in any case! I always thought having something like that in an New Super Mario Bros. hack would be really great, but I never thought I'd see it done. Great job! _________________________ My SMW Central Profile My Kuribo64 Profile There are Goombas somewhere below this footer, 'cause typing "Goombas" makes one appear! |
RicBent |
Posted on 08-10-15, 04:54 pm (rev. 1 by RicBent on 08-15-15, 01:44 pm)
|
Mariomaster
Karma: 8583 Posts: 488/1681 Since: 06-09-12 |
I am rearranging the worlds a bit. That beach/forest world will be moved to world 1. Also I plan to show you updates and what I am working on more recent. So let's start!
Beta Stuff (1) ![]() This is an screenshot of world 1-2 - Waterfall Peaks. As you can see I am using the waterfalls of Newer. I don't know if I'll change them, because they look fantastic ![]() The backgrounds are still original ones and will be changed soon. _________________________ GitHub - Kuribo64 - YouTube |
|
Posted on 08-10-15, 10:35 pm
|
We do what we must because we can
Karma: 5606 Posts: 1024/1430 Since: 06-25-13 |
Thats looks really epic, you are completely right, the waterfalls are fantastic and also the way you integrated them in the tileset. The quality looks a bit bad, is it because of the zoom?
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
RicBent |
Posted on 08-11-15, 09:36 am
|
Mariomaster
Karma: 8583 Posts: 489/1681 Since: 06-09-12 |
Thierry |
Posted on 08-11-15, 10:56 am
|
この記号は… 解読できないよ…
Karma: 6447 Posts: 1641/2797 Since: 01-17-13 |
It looks like the ground tiles from the overword tileset of NSMBW, blue colored and wooly.
|
|
Posted on 08-11-15, 10:00 pm
|
![]() Karma: 2799 Posts: 1434/2091 Since: 06-26-11 |
You're right! Didn't notice that before
![]() Speaking of the zoom, too bad there aren't enough tileset slots to make zoom friendly versions (although I think there is a hack to increase number of them). Maybe it would just be easier to hack the zoom, to make it better on the eyes. |
|
Posted on 08-12-15, 09:46 am
|
![]() Karma: 392 Posts: 237/247 Since: 12-18-12 |
will your hack use the custom animation tile that you make, like in the beta stuff screenshot?
|
|
Posted on 08-12-15, 10:37 am
|
Karma: 19802 Posts: 185/1100 Since: 04-02-13 |
Posted by Hiccup You're right! Didn't notice that before ![]() Speaking of the zoom, too bad there aren't enough tileset slots to make zoom friendly versions (although I think there is a hack to increase number of them). Maybe it would just be easier to hack the zoom, to make it better on the eyes. Zoom-friendly tilesets? Huh? |
|
Posted on 08-13-15, 11:49 am
|
![]() Karma: 2799 Posts: 1438/2091 Since: 06-26-11 |
Ones which don't look bad when zoomed by the game at a certain zoom level. Just in theory.
|