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Posted on 12-31-14, 01:00 pm (rev. 2 by  MarioFanatic64 on 04-11-18, 12:09 pm)
Roy Koopa
The guy who does things.

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The cat's out of the bag- after all this time, all my unwarranted attempts to hype this project up have finally come to this moment- the reveal and release of my fourth hack.

New Super Mario Advance is a complete remake of the NES's Super Mario Bros. 2 in NSMB. In this remake, the "unusual" gameplay of this fan favourite Mario game has been combined with the classic Mario elements that comes along with NSMB. On top of this, there are also alternate season variants for levels to rejuvenate all too familiar levels. Of course, there are original levels in this hack too, y'know.

But that's not all New Super Mario Advance is- just watch the trailer.

New Super Mario Advance + Take 2 (.xdelta v1.2) Download
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 12-31-14, 03:41 pm
Mole


Karma: 145
Posts: 338/366
Since: 05-03-13
I really loved the trailer and it looks really awesome. I might try this same concept with Tanooki Adventure. I really have to give this hack a shot.
Posted on 01-02-15, 09:37 pm (rev. 1 by  SaturnYoshi on 01-02-15, 11:16 pm)
Giant Red Koopa


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Looks great! I was off by a mile with my guess, though I did get the multi-game remake thing right.


EDIT:
Sparky.nsbmd
little present for you


Replaces spike top, only to be used by MF64 unless he says otherwise.
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Posted on 01-03-15, 05:21 am
Roy Koopa
The guy who does things.

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Posted by SaturnYoshi
Looks great! I was off by a mile with my guess, though I did get the multi-game remake thing right.


EDIT:
Sparky.nsbmd
little present for you


Replaces spike top, only to be used by MF64 unless he says otherwise.


Cool, thanks! I'll probably use it when it's time for an update.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-03-15, 01:27 pm
Morton Koopa
Once upon a time there was a tiger.

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Posted by SaturnYoshi
Replaces spike top, only to be used by MF64 unless he says otherwise.


Why did you make it plubic just yet then?
Posted on 01-03-15, 02:04 pm
Giant Red Koopa


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Since: 11-12-12
Uhm... good point.

I was trying to get the eyes to look in the direction it was moving, but it didn't work well, so I had to put them sideways.

I may actually give the Fuzzies and Sparkies another try soon, I have a better idea.
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Posted on 01-06-15, 12:24 am
Giant Red Koopa


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Door
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I wanna do something but meh.

Posted on 01-06-15, 11:19 am
Ninji


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Posts: 221/243
Since: 12-18-12
SMB3 Door
Posted on 01-06-15, 12:37 pm
Morton Koopa
Once upon a time there was a tiger.

Karma: 4366
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Posted by SaturnYoshi
Door

Posted by mrrikihino
SMB3 Door


Heh, nice ones
Posted on 01-07-15, 07:38 pm
Red Paratroopa


Karma: -41
Posts: 157/163
Since: 05-16-14

I don't know how to say, but...it blow my mind away. But sadly, my nds turn to no good. So I need buy 3ds flashcart that support my 3ds. Not Sky3ds or Gateway. Just only support ds game. I will post here for feedback for your hack.
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Posted on 01-07-15, 07:45 pm


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One thing though MF64, you may want to create another door on the jyotyu tileset with the solid-on-top behavior
Posted on 01-08-15, 12:53 am
Roy Koopa
The guy who does things.

Karma: 11722
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One week later, this hack had some pretty interesting stats. The hack has a faster download rate than Clone Tag Team 2 in it's first week. The trailer already received more likes on youtube than the CTT2 trailer has done in six months. What's the most surprising is that there was absolutely zero hype for this hack.

I'm amazed, but it's also a learning experience. Apparently, people don't want original levels. They want the same thing they played a hundred times before.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 01-08-15, 01:33 am
Snifit
Banned

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Posts: 282/286
Since: 08-05-13
Posted by MarioFanatic64
One week later, this hack had some pretty interesting stats. The hack has a faster download rate than Clone Tag Team 2 in it's first week. The trailer already received more likes on youtube than the CTT2 trailer has done in six months. What's the most surprising is that there was absolutely zero hype for this hack.

I'm amazed, but it's also a learning experience. Apparently, people don't want original levels. They want the same thing they played a hundred times before.

Well, I never really did get into the first one, so I though take 2 would be a good way for be to revisit a bad classic.
Posted on 01-08-15, 09:59 am


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It shouldn't come out as a surprise though, NSMB3 has already proved that.

I think the problem is that a hack doesn't have the "Nintendo Seal of Quality" so to speak, so good luck trying to bring replayability value in play, UNLESS it is a remake of a well known game.

Let's be honest a second here, it takes advertising, hype and something like Newer SMB Wii to please the crowd nowadays, as such the bar is simply set too high for such a commitment like making a whole non-remake hack by yourself asks for.

Masses simply work like that, they like to be hyped for something, they don't like too much when that something comes out of the blue unannounced even if it has potential.
Yeah I can already see the "Muuhuh it's because you set yourself for disappointment", and I would respond "What's the point in making a hack if no one is going to play it ?"
Posted on 01-09-15, 11:58 pm
Newcomer


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In my case, it's the opposite. I prefer original content to just plain remakes. Maybe it's because the first hack I played was New Super Mario Bros. 3 and its Star Coins were exceedingly out of the way, to the point that to this day I will throw myself into a pit in NSMB hacks just to see if it's a hidden path to a Star Coin.

Then again, what stopped me from playing that particular hack was the Pipe Maze that was 1-A.
Posted on 01-10-15, 12:02 am
☭ communist leader ☭


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NSMB3 is possibly the best example of terrible level design you will find. You should not have to commit suicide to discover star coins. Nintendo doesn't make you do that.
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zrghij
Posted on 01-16-15, 05:42 pm


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Is it possible to pull the turnips on the ground like in Super Mario Bros. 2?

Otherwise, I like this hack.
Posted on 01-16-15, 10:34 pm
Giant Red Koopa


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Since: 11-12-12
No. Because it's impossible to make you able to.

Without years worth of ASM experience, that is.
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I wanna do something but meh.

Posted on 01-22-15, 12:08 pm
Roy Koopa
The guy who does things.

Karma: 11722
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Since: 07-01-11
If anybody has any interest in developmental process of this hack, the hack's new wiki page details everything from the hack's origins to the release.

I guess people might be interested maybe.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Posted on 02-07-15, 09:34 am
Roy Koopa
The guy who does things.

Karma: 11722
Posts: 1715/2757
Since: 07-01-11
This isn't any indication of an imminent update. Just something to show that I'm looking for things to add to the hack in the future



Thanks to SaturnYoshi who provided a nice SMB2 door texture and Sharks for the idea of making Solid-on-Top behaviors for doors like these.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth (Coming Soon!)
My two greatest assets have been mental stability and being, like, really smart.
Pages: 12 »