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Posted on 11-13-14, 01:51 am (rev. 7 by ImageBot on 11-21-16, 03:09 am)
supporter of PixelFox. oh boohoohoo

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End Super Mario Bros. is a hack, where you platform, well duh.
Level one is a poison/SMB3 Grassland Level.
Level two is a poison/Underground Mushroom Level.
Level three is a buch of platforms.
The Castle is a level with lava rising and thwomps.
Level four is a mushroom Level.
Level five is a springboard dream.
The Castle is an awesome Castle.
Level A is an awesome clashidisfckbaivtdscdsbcaysk
Pictures:

Video:
http://www.youtube.com/watch?v=vnpxFr4T1VM
Link:
http://www.mediafire.com/download/ev5fo7kyr6z856j/ESMB.nmp
Update 1.5:
http://www.mediafire.com/download/0s92av6f195s002/ESMB_Update_1.nmp
New things:
Posted on 11-13-14, 02:02 am (rev. 1 by Tierage on 11-13-14, 02:23 am)


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Since: 05-14-14
Looks cool, but what about a download?

EDIT: nevermind you added it
Posted on 11-13-14, 07:08 am
Roy Koopa
The guy who does things.

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Since: 07-01-11
Just wondering, you edited those images externally, right? To add the level number? I assume this because none of them are perfectly centered. For a brief moment I was under the impression that you had some ASM hacks.

As for advice, I have a few small nitpicks. The mushroom I can see in that screenshot for 1-5, I don't like how it changes palettes. It's illogical, and because there is no steady transition it looks ugly. I wouldn't do that.

It's ok to use the unused Sunset lighting, but it has to make sense. Orange lighting when there's blue sky isn't natural.

Lastly, the backgrounds in 1-2 also have a color clash. The blue Top BG gives you the feeling of coolness or coldness, but the Bottom BG gives off a feeling of humidity. If you're bent on keeping it like that, try to desaturate the colors so they stand out less.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-13-14, 02:32 pm
We do what we must because we can

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Your main problem seems to be the mushrooms
First the palette changing in 1-5, which was already mentioned by MF64 but I also don´t like that the different mushroom types (streching mushrooms, etc.) touch each other. It doesn´t look good. But the rest is ok.
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

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Posted on 11-13-14, 09:37 pm (rev. 1 by  mario1luigi9 on 11-13-14, 09:39 pm)
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
I'll change them Thank you.
Also, I wanted to add that asm hack, but I couldn't so I said oh what the hell and made it exterally.
(If someone could ASM hack that in there, you'd be awesome, also, I'm making a Note Block.)
Posted on 11-13-14, 09:58 pm
Giant Red Koopa


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Hm, looks ok for a first hack. Will download and try it out now!
Posted on 11-15-14, 12:12 pm
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
Who here sees 1-A at the end of the trailer? It's mean't to be a secret.
Posted on 11-15-14, 01:08 pm
この記号は… 解読できないよ…


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Posted by mario1luigi9
Who here sees 1-A at the end of the trailer? It's mean't to be a secret.



It's a remake level (SMB 1-1 once again). We can clearly see it. Also... It's not a secret anymore if you spoils it like this, in the trailer and even in the thread.
Posted on 11-15-14, 03:02 pm
Giant Red Koopa


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Ok, I played it and it was ok at best, BUT! For a first hack I would say this is great.

To improve, I would suggest looking at other user's levels, spending more time on your levels (I spend usually 0.5 to 2 hours on a level.) and you should be less random, I mean, this was REALLY random.

Also, I would avoid making remake levels unless you are making a full remake hack, because its just unoriginal and honestly, boring to play a level for the 900th time.
Posted on 11-15-14, 03:15 pm (rev. 1 by  Arceus on 11-15-14, 03:16 pm)
We do what we must because we can

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Posted by SaturnYoshi
To improve, I would suggest looking at other user's levels, spending more time on your levels (I spend usually 0.5 to 2 hours on a level.)


Oh lol
I need a few days to create a level
_________________________
Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

My Youtube channel
Best friends forever
Posted on 11-15-14, 03:20 pm
この記号は… 解読できないよ…


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@ mario1luigi9


Posted by SaturnYoshi
because its just unoriginal and honestly, boring to play a level for the 900th time.


(because people remaked those [espescially SMB 1-1] again and again, so everyone's bored of remaked levels)


@ Arceus

I can make a good level in around one day (and a some other people do too), but usually doesn't have enough time.
Posted on 11-16-14, 06:18 pm, deleted by  Arceus: Could you pls stop posting the same post in every thread?
Posted on 11-17-14, 11:51 pm
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
i take a day each to make my levels too, also, The remake is only once, and, it isn't mean't to be random, (Some criticizers, they think their job is to be rude...)
Posted on 11-18-14, 12:14 am
Giant Red Koopa


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Posted by mario1luigi9
i take a day each to make my levels too

wat

Posted by mario1luigi9
The remake is only once, and, it isn't mean't to be random.

The remake was the least random level, none of the levels had a clear theme, all the themes where very... non specific.

Posted by mario1luigi9
(Some criticizers, they think their job is to be rude...)

Im not being rude Im trying to help you get better.
Posted on 11-18-14, 01:40 am (rev. 3 by  mario1luigi9 on 11-18-14, 01:48 am)
supporter of PixelFox. oh boohoohoo

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Sorry, you were typing like you were yelling at me over the internet :|
Also, I take a day to make a level, and the reason why none of the have a theme, is that they do, it's all mushroom, poison, and precise platforming, that's world 1, world 2 is more of a maze type deal. I should probably say that, I'm working on 2-3 Right now! It's a pyramid maze
EDIT:
Oh and, I have a life, so I'm not always making the hack, I'm also with my friends.
EDIT EDIT:
Now I'm Confused, I had 20 karma, then I posted this, and I had -16 karma, I'm so confused!
EDIT x3:
I get stressed out easily also, so I get dramatic.
Posted on 11-18-14, 01:49 am
Giant Red Koopa


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Posted by mario1luigi9
Sorry, you were typing like you were yelling at me over the internet :|

Uhm, how?

Posted by mario1luigi9
Also, I take a day to make a level, and the reason why none of the have a theme, is that they do, it's all mushroom, poison, and precise platforming, that's world 1, world 2 is more of a maze type deal. I should probably say that, I'm working on 2-3 Right now! It's a pyramid maze


"Mushrooms and poison" is not much of a theme The mushrooms where kinda like, everythingevereverywhereever (Thats a word now.).

World 1-5 was the worst of them all, it was SOOOOOOOOOOOOOO random.
Posted on 11-18-14, 01:51 am
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
How was 1-5 random? I really wanna know, If it's constructive, I'll fix it, it introduces the red ? block, and the tricks of the level, It was actually my favourite leve.
Posted on 11-18-14, 01:54 am
Giant Red Koopa


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Sorry, I mean 1-4.
Just look at it random mushrooms placed randomly everywhere!
Posted on 11-18-14, 01:55 am (rev. 2 by  mario1luigi9 on 11-18-14, 01:57 am)
supporter of PixelFox. oh boohoohoo

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Since: 11-30-13
I accually changed 1-4.
I'm gonna upload the patch.
http://ctrlv.in/462643 < new 1-4.
Awesome right?
There's Super mario 3D World double cherry in it.
Posted on 11-18-14, 02:02 am
Giant Red Koopa


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Posted by mario1luigi9
There's Super mario 3D World double cherry in it.

What? How?
Pages: 12 »