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shaddow24 |
Posted on 09-30-14, 06:07 am
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Red Cheep-cheep
Karma: 342 Posts: 150/209 Since: 01-09-14 |
I could have sworn I made a thread on this, but apparently I didn't.
Anyway, someone ( MarioFanatic64 I think) told me that it was impossible to have animations in tilesets, but I just realized that it IS possible, because the Conveyor Belts in Tileset 1: Castle have animations. So does anyone know how this works? (so it could be done with other tiles/tilesets) _________________________ This is a footer. |
SaturnYoshi |
Posted on 09-30-14, 09:25 pm
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Giant Red Koopa
Karma: 886 Posts: 944/1315 Since: 11-12-12 |
Conveyor belts have their animations coded into the behavior, you can't do it without ASM.
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C++ |
Posted on 10-10-14, 12:28 pm
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Goomba
Karma: 45 Posts: 3/33 Since: 10-05-14 |
SaturnYoshi |
Posted on 10-10-14, 03:55 pm
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Giant Red Koopa
Karma: 886 Posts: 963/1315 Since: 11-12-12 |
No
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Hiccup |
Posted on 10-10-14, 06:00 pm
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Birdo
Karma: 2754 Posts: 1075/2091 Since: 06-26-11 |
Then...what?
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SaturnYoshi |
Posted on 10-10-14, 07:45 pm
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Giant Red Koopa
Karma: 886 Posts: 964/1315 Since: 11-12-12 |
I think the animations are the same way as ? blocks
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CreativiPie |
Posted on 10-11-14, 02:41 am
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Pokey
me some orange juice my hand Karma: 674 Posts: 610/699 Since: 09-24-12 |
They are stored in another image file somewhere in the ROM and used for specific Map16 tiles.
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C++ |
Posted on 10-11-14, 06:06 am
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Goomba
Karma: 45 Posts: 5/33 Since: 10-05-14 |
Posted by SaturnYoshi I think the animations are the same way as ? blocks Thats possible, but i don't recall any animation tilesets _________________________ These are my eggs! They need clicks to grow! |
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