Pages: 1
Posted on 08-27-14, 01:29 pm


Karma: 109
Posts: 34/71
Since: 07-19-14
We really need to do something here. This is an old project, and years of what, nothing? Don't let this project die. Are you seriously going to sit there with popcorn...or and watch this project die? Let's get our shit together. We need to get this project back on line! We need to gain back the control, we need to discuss.
Posted on 08-27-14, 01:43 pm
(=⌣⌣=°)

Karma: 2628
Posts: 1033/2051
Since: 01-17-13
It's not dead. It's just that most of us are busy on making our own hacks for now, so we can't make levels or tilesets.
Posted on 08-27-14, 01:48 pm


Karma: 109
Posts: 35/71
Since: 07-19-14
Posted by Thierry
It's not dead. It's just that most of us are busy on making our own hacks for now, so we can't make levels or tilesets.

I never said it was dead and if so, please get your hands off your hack for a minute. A minute won't hurt.
Posted on 08-27-14, 02:01 pm (rev. 1 by thereturnofdoritosxD on 08-27-14, 02:04 pm)


Karma: 541
Posts: 168/216
Since: 02-27-14
Posted by Bombette
Posted by Thierry
It's not dead. It's just that most of us are busy on making our own hacks for now, so we can't make levels or tilesets.

I never said it was dead and if so, please get your hands off your hack for a minute. A minute won't hurt.

You need more than a minute to make a level, tileset or whatever else.
And by the way, the NSMB Community Remix isn't an usual NSMB hack. It will feature a new gameplay gimmick (similiar to SM64), new levels and graphics and more stuff that needs months (or even years) of work.
Posted on 08-27-14, 02:16 pm


Karma: 109
Posts: 36/71
Since: 07-19-14
Posted by Bombette
Posted by Thierry
It's not dead. It's just that most of us are busy on making our own hacks for now, so we can't make levels or tilesets.

I never said it was dead and if so, please get your hands off your hack for a minute. A minute won't hurt.

You need more than a minute to make a level, tileset or whatever else.
And by the way, the NSMB Community Remix isn't an usual NSMB hack. It will feature a new gameplay gimmick (similiar to SM64), new levels and graphics and more stuff that needs months (or even years) of work.

You know I didn't mean one minute, right? lol I guess I've missed something here.
Posted on 08-27-14, 03:56 pm (rev. 1 by  Arceus on 08-27-14, 03:56 pm)
We do what we must because we can

Karma: 3844
Posts: 746/1208
Since: 06-25-13
And what are YOU doing?
_________________________
Super Mario Bros. - The New Worlds | Full release
Pokémon Shining Diamond | Full release

My Youtube channel
Best friends forever
Posted on 08-27-14, 04:34 pm
(=⌣⌣=°)

Karma: 2628
Posts: 1034/2051
Since: 01-17-13
He's making his hack.
Posted on 08-27-14, 04:49 pm
Boomboom


Karma: 2734
Posts: 1676/1921
Since: 06-28-11
Yes, true, we can make levels quickly. But, we need quality levels. Like, level judges so they can review the level and see if its applicable to the NSMBCR.

I dunno if the hub ASM hack will ever be done. I say we just get the levels, the BGs, and texture hack the overworld.


_________________________

Posted on 08-27-14, 05:57 pm (rev. 4 by thereturnofdoritosxD on 08-27-14, 06:04 pm)


Karma: 541
Posts: 169/216
Since: 02-27-14
Always talking about the CR, there has been some stuff that has been "discussed", but they weren't done such as...
Posted by Dirbaio
Also, now that we begin to get the levels, it'd be a good idea to have someone make a patch for what we have now and update it regularly (not necessarily with every new tileset and level, but from time to time)


 Hiccup said that he would do that...but he never did it, because he needed the url for the Community Remix's Google Website made by krutomisi, that had old levels for the CR. But bleh, the level design in those times (when NSMB hacking was just a subforum at Jul) was a bit "plain".


Posted on 08-27-14, 06:22 pm (rev. 1 by  Bombette on 08-27-14, 06:25 pm)


Karma: 109
Posts: 37/71
Since: 07-19-14
Posted by Arceus
And what are YOU doing?

Oh, come'on..I don't even know what to do.
and yes, I tried to make a tileset and level, but they both sucked.
Posted on 08-27-14, 11:59 pm
Larry Koopa
The guy who does things.

Karma: 8042
Posts: 1545/2383
Since: 07-01-11
Perhaps we could whip up some kind of Hub World by using 1-1 as the hub and exploiting the hell out of the overflow bug, but that would cause more potential issues to ensue like the Time Limit, and no way to end a level without advancing to 1-2.
NSMB2: Doki Doki Panic! Edition (Download)/Clone Tag Team 1 + 2 Double Pack (Download)/New Super Mario Advance + Take 2 (Download)
If you wanna break free, you better listen to me. You've got to learn how to see in your fantasy.
Posted on 08-28-14, 03:41 am
I am random… very random.

Karma: 700
Posts: 593/682
Since: 01-17-12
Posted by Thierry
It's not dead. It's just that most of us are busy on making our own hacks for now, so we can't make levels or tilesets.


Yeah, it's either that, or we are just too lazy to get off our fat asses and do shit, like me.
<Silvreus>It has been 1 month, 4 days, 2 hours, 21 minutes and 3 seconds since I last remember being lazy.

Posted on 08-28-14, 08:37 am (rev. 1 by  hamza62240 on 08-28-14, 08:37 am)
Piranha Plant

HP: 45
DEF: 2
DESC: "rattle"
LVL: 3
SKILLS [
- Pixel art
- Scripting
- Graphics ]

Karma: 808
Posts: 1028/1258
Since: 02-12-13
Like me too.

I'm too much focusing on {insert RVLution project I joined here} for now...
_________________________

Game progress:


Completion Marks

Pages: 1