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Posted on 03-26-14, 06:27 am (rev. 1 by  Alzter on 03-26-14, 06:28 am)
Goomba
In denial that someday the NSMB betas would be found since 2014

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Posted by mrrikihino
I have the file... Wait until i upload it!
Here! http://nsmbhd.net/get.php?id=2612

But what do i use to emulate the file? why is it .nmp?
Posted on 03-26-14, 07:34 am
Cheep-cheep


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Is a patch, go to tools on NSMBe and select import patch and select the nmp. File.
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Posted on 03-26-14, 01:46 pm
a

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I might just compile a version for you guys.
Posted on 03-27-14, 07:56 am
Birdo


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What are these versions you are talking about? If I understand them, I might put them in the first post.
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Will pay unspecified $ for NSMB beta.
Posted on 03-27-14, 03:30 pm (rev. 1 by  SnakeBlock on 03-27-14, 03:31 pm)
a

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Posted by Hiccup
What are these versions you are talking about? If I understand them, I might put them in the first post.


I mean I'll try to compile a version for you guys. You know, a patch for NSMB.

Using the resources below.

I will add the missing things and stuff, such as editing the castle level to match the beta tileset and stuff.
Posted on 03-27-14, 04:11 pm
Birdo


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I would prefer if you submitted everything separately (as well, if you must make a package).
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Posted on 03-27-14, 04:22 pm
a

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OK, I'll submit things separately. Currently, I am working on the grasslands tileset from the picture with the Spindrift.

Oh, and what about making the one-hit kill with Mega Mario Bowser tileset included with the grass tileset with the brick block behavior? With non-brick block blocks near the Bowser so we cannot get past it without the mega mushroom.
Posted on 03-28-14, 05:21 pm
Birdo


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I probably won't including levels which do not have full details from prerelease materials in the packages, but if they are completely accurate I will be happy to list them in the main post.
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Will pay unspecified $ for NSMB beta.
Posted on 04-26-14, 11:59 pm (rev. 1 by Thierry on 04-27-14, 12:00 am)
Once upon a time there was a tiger.

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Available soon.

I hope this block will be useful for the remake.
Posted on 04-27-14, 12:04 am
☭ coffee and cream


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I see you had fun swapping random model files around, hm?

(also what's a world cannon doing in a regular level)
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Posted on 04-27-14, 03:09 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Well, the new randomized model of Flying Block and custom used brick texture looks cool.

But the other is.... meh.
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Posted on 04-27-14, 03:55 am
Roy Koopa
The guy who does things.

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Am I the only one who finds it ironic that the [!] Block is actually a [?] block?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
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Posted on 04-27-14, 06:36 am
Goomba


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Since: 03-27-14
lol. here I was thinkin i was the only one working on this. Ill post my progress here at some point. most of it involves graphics but also some level tweaks.
Posted on 04-27-14, 07:19 am
Fuzz Ball
KirbyFanatic64 (LOL)

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Posted by MarioFanatic64
Am I the only one who finds it ironic that the [!] Block is actually a [?] block?


You mean Flying [?] Block? If yes, it's not you, me does too.

Posted by MarioSunshine
...the new randomized model of Flying Block...


But it looks cool BTW



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Posted on 04-27-14, 11:14 am (rev. 11 by Thierry on 11-01-14, 11:37 am)
Once upon a time there was a tiger.

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Posted by StapleButter
I see you had fun swapping random model files around, hm?

(also what's a world cannon doing in a regular level)


Well, I had to:

1- Replace the .nsbmd file by another (a good one)
2- Find a good .nsbca file to use, and then use it
3- Find a correct picture of the [!] block and resize it
4- Replace the texture by the image of the [!] block
5- Improve the [!] block to make it a little better
6- test
7- copy the ROM for the V.2
8- (v.2) Redo the step 1- to use a better .nsbmd file
9- Record the both hacks with your slow PC ( )
10- Post the first one on Youtube
11- Wait and set the name of the video, and the description
12- Redo the step 10- and 11- for the second video
13- Post everything to nsmbhd

EDIT:
14- NOTICE THAT YOU MADE A [?] BLOCK INSTEAD
15- Fix the texture, videos titles, descriptions, ect...


Oh, meh about the cannon.





EDIT:
Posted by MarioFanatic64
Am I the only one who finds it ironic that the [!] Block is actually a [?] block?


Well yes, I noticed... [XP]
Posted on 04-27-14, 12:42 pm (rev. 1 by ImageBot on 11-21-16, 02:59 am)
Mole


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Posts: 315/371
Since: 05-03-13
I've been looking around some Screenshot's in Google and i found few of them.



When you see in the first Screenshot, you will see an remake to SMB 1-1. I think NSMB was going to include Retro Levels, but they never appear in the final version.
Posted on 04-27-14, 01:48 pm (rev. 2 by  Hiccup on 07-05-14, 09:02 am)
Birdo


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The first one is either the SMB styled vs level (with early singleplayer hud), or a later version the e3 grassland level with the mega goomba (which had the first few screens of smb 1-1 at the start), or maybe it is a remake, but this is kinda unlikely.

The second one is either an otherwise unseen or early scrapped or early grassland level, part of a scrapped level seen in other footage, an early version of a grassland level or an early version of 2-4 (compare the block layout).
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Posted on 04-29-14, 09:57 am
Once upon a time there was a tiger.

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E3 _[?]_ swich ripped.
Posted on 04-29-14, 02:36 pm
Inactive, don't bother

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Posted by Thierry





E3 _[?]_ swich ripped.


Well, it looks that you ripped it from SM64 DS. Besides that i like it a lot.

Anyway keep up the great work Thierry!
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 04-29-14, 03:02 pm (rev. 1 by Thierry on 04-29-14, 03:15 pm)
Once upon a time there was a tiger.

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Posts: 643/2591
Since: 01-17-13
What about in-game?




I_switch_ncg.bin

There, you can download it.


EDIT: I hope I am not doing this uselessly.
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