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Posted on 11-25-13, 12:00 pm
a

Karma: 1579
Posts: 684/1290
Since: 02-12-13
Hey.

Yes, I know I left but just 1 more question.

Can we edit the enemy nsbca files?

I'm trying to make a Broozer-Sledge Bro mix enemy and it works, but the animations for the sledge bro are odd. So, I want to edit the "crasher.nsbca" file. So it matches the sledge bro. So how do I do it?
Posted on 11-25-13, 12:28 pm


Karma: 3752
Posts: 1995/2112
Since: 06-28-11
You can make material animation. However, you can't make bone animations right now.
There is no way to do this with NSMBe. You'll need Maya 7 or 3DS Max 6 to do it.


Posted on 11-25-13, 12:34 pm
a

Karma: 1579
Posts: 685/1290
Since: 02-12-13
Hm, so I import the nsbca file into Maya and then start making the animations?

Also, can we make a "run" animation, "hurt" animation etc. etc. with the material animation?
Posted on 01-10-14, 07:46 pm
Goomba


Karma: 44
Posts: 19/26
Since: 07-29-12
Posted by hamza62240
Hm, so I import the nsbca file into Maya and then start making the animations?

Also, can we make a "run" animation, "hurt" animation etc. etc. with the material animation?


You can't and I say CAN'T import "nsbca" bones animations to Maya. Maya doesn't read that extension.
You would have to remake the animation from zero or fit the bones so they would work ingame like the model you replaced.
Actually, I think it's too difficult to do it.







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