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snake block |
Posted on 11-25-13, 12:00 pm
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a
Karma: 1579 Posts: 684/1290 Since: 02-12-13 |
Hey.
Yes, I know I left but just 1 more question. Can we edit the enemy nsbca files? I'm trying to make a Broozer-Sledge Bro mix enemy and it works, but the animations for the sledge bro are odd. So, I want to edit the "crasher.nsbca" file. So it matches the sledge bro. So how do I do it? |
Freeze |
Posted on 11-25-13, 12:28 pm
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Karma: 3752 Posts: 1995/2112 Since: 06-28-11 |
snake block |
Posted on 11-25-13, 12:34 pm
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a
Karma: 1579 Posts: 685/1290 Since: 02-12-13 |
Hm, so I import the nsbca file into Maya and then start making the animations?
Also, can we make a "run" animation, "hurt" animation etc. etc. with the material animation? |
Ermelber |
Posted on 01-10-14, 07:46 pm
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Goomba
Karma: 44 Posts: 19/26 Since: 07-29-12 |
Posted by hamza62240 Hm, so I import the nsbca file into Maya and then start making the animations? Also, can we make a "run" animation, "hurt" animation etc. etc. with the material animation? You can't and I say CAN'T import "nsbca" bones animations to Maya. Maya doesn't read that extension. You would have to remake the animation from zero or fit the bones so they would work ingame like the model you replaced. Actually, I think it's too difficult to do it. Do the Impossible, See the Invisible! ROW ROW FIGHT THE POWAH! Useful Links: Ermii Kart DS | Wiki Page |
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