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Posted on 09-12-11, 11:36 pm
Ninji


Karma: 379
Posts: 66/226
Since: 08-17-11
Lol no posted anything about the dreaded Background/Tileset Turn-off buttons thats the only way it worked for a while ago (When i had a computer)
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My Hack (whoops link is fixed now):
http://nsmbhd.net/thread/2953-super-luigi-world-ds/
Posted on 09-13-11, 01:33 pm
Red Paragoomba
SKJmin is a moron, so I'm SKJmoron!

Karma: -417
Posts: 31/58
Since: 06-27-11
Posted by Luigi Hero
Lol no posted anything about the dreaded Background/Tileset Turn-off buttons thats the only way it worked for a while ago (When i had a computer)

I can't...
Once it's disabled, I can't see my full level images^^
btw. the new rev of Desmume just sucks!
Trying to fins my old one. It was so awesome,. Could even records in 1920 x 1080 in full settings without frame issues
THe new one gets stuck somtimes (by 1280 x 720 only)
Posted on 09-14-11, 12:57 pm
AxewAxew

Karma: 673
Posts: 53/583
Since: 07-02-11
And then comes the question:
Why the hell would you record a DS game at 1080p?
Posted on 09-14-11, 01:52 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 854/4457
Since: 06-08-11
Posted by Niko
And then comes the question:
Why the hell would you record a DS game at 1080p?


Heh, I thought the same as you

The thing DeSmuME does is just apply some scaling filters. It's exactly the same as recording at 256x192 and then up-scaling the video with a fancy scaling filter afterwards You might want to try that out SKJmin
Posted on 09-15-11, 11:13 pm
Banned for being a complete idiot.

Karma: 529
Posts: 409/987
Since: 07-09-11
Posted by SKJmin
So many replies and not a sngle mentioned the FRAMESKIP option (or I have overseen it)

Even on my computer with a QAD CORE[4x2,83] + GTX 288 + 8GB Ram, I had fight with slow motion issues!
Only in my own hack, in soe levels!

Got an FPS from 4 in some "sprite-full" courses!
Just set the FRAMEKIP on 1 or whatever!
Even the title runs at 60 FPS now


PS, get the newest REV! And never use the 64Bit version, it's way slower!!
http://www.emucr.com/2011/08/desmume-svn-r4091.html
(a virus pop-up can pop-up)


I know there's frameskip, but I rather have a smooth gaming experience, then a choppy fast game experience.

And, for the rev thing, I don't trust 3rd party builds, unless you can tell me how the DeSmuME team creates builds that are faster than the VS builds we make. It's not cool that they're not releasing info on how they do it.
I don't want to run it in a VM either, so that option's out.
Posted on 01-25-12, 12:33 am (rev. 5)
Paratroopa
banned for uploading a ROM to the uploader

Karma: -11
Posts: 29/147
Since: 12-17-11
hmmmmm there are differences between these emulators no$gba and DeSmuME
no$gba:
Speed:Great
Graphics:quite glitchy
GBA mode:can run GBA
Sound:Sounds like very crackly in games like SM64DS
Cheats:not all Action Replay/Codebreaker codes can be enabled (if the cheat is not acceptable there will be a mysterious ? mark on the check box)

DeSmuME:
Speed:Not so good (with special settings speed is great!)
Graphics:very good
GBA mode:cant run GBA (i think)
Sound:I think it is almost perfect....
Cheats:it can run Cheat codes perfectly (only problem it saves cheats so one needs to turn cheats off and enable it again right after it resets the game or else the game will not sometimes run)
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