snake block |
Posted on 09-21-13, 11:22 am (rev. 3 by ImageBot on 11-21-16, 02:38 am)
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a
Karma: 1579 Posts: 191/1290 Since: 02-12-13 |
I was making a hack called Grand Super Mario Bros. I have 2 questions to ask:
1. Where are the files for the intro scene (The background, the grass tiles etc.) stored? 2. The level was working before but, I deleted it because I didn't like my previous level. And then I made a new view and made the level in the view. But, in-game, the level starts in a odd way and then, the level becomes normal after the "Mario head" animation is completed. 3. Whenever I try to walk up a slope, it stops me at the very end tile and I need to jump to get over the slope. |
Arceus |
Posted on 09-21-13, 11:37 am (rev. 1 by Arceus on 09-21-13, 11:37 am)
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We do what we must because we can
Karma: 5558 Posts: 292/1425 Since: 06-25-13 |
To 1:
In the BG_ncg folder: files: d_2d_I_M_tikei_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_free_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_back_demo_castle_ncg.bin + palette in BG_ncl _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
owthe.lat |
Posted on 09-21-13, 11:38 am
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Buster Beetle
Intérieurement fou... ou juste idiot? Karma: 602 Posts: 122/473 Since: 07-27-13 |
To 2: Maybe you misprogrammed a camera controler or something?
Or try to delete and remake the view. _________________________ STEAM ID: Nymphali Festif | SKYPE: superrainboom |
snake block |
Posted on 09-21-13, 12:11 pm (rev. 1 by snake block on 09-21-13, 12:11 pm)
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a
Karma: 1579 Posts: 193/1290 Since: 02-12-13 |
Posted by TheUltimateCS To 2: Maybe you mis-programmed a camera controller or something? Or try to delete and remake the view. I didn't use any camera controller. And I had the default view size which comes up when you make a new view. I just extended the view (Not from the top, from the right). Posted by Arceus To 1: In the BG_ncg folder: files: d_2d_I_M_tikei_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_free_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_back_demo_castle_ncg.bin + palette in BG_ncl OK. I will look there. |
Hiccup |
Posted on 09-21-13, 12:37 pm (rev. 1 by Hiccup on 09-21-13, 12:37 pm)
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Birdo
Karma: 2754 Posts: 727/2091 Since: 06-26-11 |
Just add some tiles underneath.
Or use a camera offset in the view settings. Or make the camera higher up or taller. Or something. |
snake block |
Posted on 09-21-13, 12:46 pm
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a
Karma: 1579 Posts: 197/1290 Since: 02-12-13 |
Posted by Arceus To 1: In the BG_ncg folder: files: d_2d_I_M_tikei_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_free_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_back_demo_castle_ncg.bin + palette in BG_ncl No, it didn't work. When I select the file, all I get is nothing but a grey box. |
MarioFanatic64 |
Posted on 09-22-13, 07:25 am
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Roy Koopa
The guy who does things. Karma: 12704 Posts: 1043/2796 Since: 07-01-11 |
Posted by hamza62240 Posted by Arceus To 1: In the BG_ncg folder: files: d_2d_I_M_tikei_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_free_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_back_demo_castle_ncg.bin + palette in BG_ncl No, it didn't work. When I select the file, all I get is nothing but a grey box. Did you add the palettes? New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
snake block |
Posted on 09-22-13, 09:53 am
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a
Karma: 1579 Posts: 201/1290 Since: 02-12-13 |
Posted by MARIOFANATIC64 Posted by hamza62240 Posted by Arceus To 1: In the BG_ncg folder: files: d_2d_I_M_tikei_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_free_demo_castle_ncg.bin + palette in BG_ncl d_2d_I_M_back_demo_castle_ncg.bin + palette in BG_ncl No, it didn't work. When I select the file, all I get is nothing but a grey box. Did you add the palettes? How to add the palettes? |
Wesley |
Posted on 09-22-13, 09:59 am
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Inactive, don't bother
Karma: 1285 Posts: 161/377 Since: 10-07-12 |
snake block |
Posted on 09-22-13, 10:00 am
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a
Karma: 1579 Posts: 202/1290 Since: 02-12-13 |
Arceus |
Posted on 09-22-13, 10:15 am
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We do what we must because we can
Karma: 5558 Posts: 294/1425 Since: 06-25-13 |
Posted by wesley click on import all bitmaps with all palettes. Umm no he looks for the palettes for the .bin's. snake block you have to look in Bg_ncl for palettes which got the same name as the .bin files. Hope you find it now. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
snake block |
Posted on 09-22-13, 11:15 am
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a
Karma: 1579 Posts: 205/1290 Since: 02-12-13 |
Posted by Arceus Posted by wesley click on import all bitmaps with all palettes. Umm no he looks for the palettes for the .bin's. snake block you have to look in Bg_ncl for palettes which got the same name as the .bin files. Hope you find it now. Um, no, that's not what I am asking, I am asking that how to add palettes? I found the palettes but how do we add them so I can remove that grey box? |
Arceus |
Posted on 09-22-13, 11:23 am
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We do what we must because we can
Karma: 5558 Posts: 296/1425 Since: 06-25-13 |
When you click on a palette a small window opens. Down right in this window are two buttons. Click on "add all". The its done.
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
snake block |
Posted on 09-22-13, 11:56 am (rev. 1 by snake block on 09-22-13, 12:01 pm)
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a
Karma: 1579 Posts: 207/1290 Since: 02-12-13 |
Posted by Arceus When you click on a palette a small window opens. Down right in this window are two buttons. Click on "add all". The its done. OK. Thanks. I will try it out. EDIT: Nope, not working. I don't find any palette with the same name as the .bin. I saw the palettes with the same names but, they had ncl instead of ncg at the end of the name. So I clicked add on on those. And then it showed a window with a grey box, no bitmaps and 2 palettes. Nothing else happened. |
Arceus |
Posted on 09-22-13, 12:18 pm
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We do what we must because we can
Karma: 5558 Posts: 297/1425 Since: 06-25-13 |
Here a tutorial:
Now you should get it. _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
snake block |
Posted on 09-22-13, 12:21 pm (rev. 2 by snake block on 09-22-13, 02:29 pm)
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a
Karma: 1579 Posts: 209/1290 Since: 02-12-13 |
Posted by Arceus Here a tutorial: Now you should get it. Woot, thanks. Finally. And I think I fix the camera problem thanks to Hiccup. EDIT: Wait, wait, wait. No I did NOT fix the problem with the camera. I did edit the title screen though. Thanks Arceus! |
Dirbaio |
Posted on 09-22-13, 04:58 pm (rev. 1 by Dirbaio on 09-22-13, 04:58 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3775/4457 Since: 06-08-11 |
For the camera problem:
Make sure the view is at least 256 pixels wide, 192 pixels tall. Make sure you have no scroll/camera control sprites in your level. Make sure the camera offset settings in the view and entrance are all set to 0. Make sure you have no empty 16x16 block near Mario. (the big blocks the editor renders in a grid). The camera will never pan into one of these, maybe causing glitches. For the slope problem: There's a special tile with a special behavior that you always have to place in the first tile of groudn after the high end of the slope. Look at the original levels. |
snake block |
Posted on 09-22-13, 05:33 pm (rev. 2 by snake block on 09-23-13, 10:24 am)
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a
Karma: 1579 Posts: 210/1290 Since: 02-12-13 |
Posted by Dirbaio For the camera problem: Make sure the view is at least 256 pixels wide, 192 pixels tall. Make sure you have no scroll/camera control sprites in your level. Make sure the camera offset settings in the view and entrance are all set to 0. Make sure you have no empty 16x16 block near Mario. (the big blocks the editor renders in a grid). The camera will never pan into one of these, maybe causing glitches. For the slope problem: There's a special tile with a special behavior that you always have to place in the first tile of groudn after the high end of the slope. Look at the original levels. OK. Thanks, Dirbaio. I will try these. EDIT: Wait. I don't have any empty block near him, all offset settings are 0, I don't have any camera scroll sprites in my level and 256 pixels wide is too short. And 192 pixels tall is what I used first which caused the problem. Now no matter what size I make it into, it doesn't work. |
Dirbaio |
Posted on 09-23-13, 03:21 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3782/4457 Since: 06-08-11 |
Ummm, then I'm out of ideas.
Maybe you can put the level file so we can take a look? |
snake block |
Posted on 09-23-13, 03:26 pm
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a
Karma: 1579 Posts: 256/1290 Since: 02-12-13 |
Oh, alright. Uploaded. Its on the uploader as a file named "lol.nml" (Had to name it that, XD).
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