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Posted on 06-21-13, 01:09 pm


Karma: 2
Posts: 1/2
Since: 06-21-13
Hello, editing nsmb is genius, but i've a problem.
When i edit a mario vs luigi level, and i make it bigger, (view, path)
There is just a mix of blocks, mario is half invisible and everything is glitching!
This is only when levelwraps are on, but i want them on!
Something i fergot?
please help!

Sorry for my bad english, i'm dutch and 13 years old.
Posted on 06-21-13, 01:18 pm


Karma: 3752
Posts: 1871/2112
Since: 06-28-11
I had the exactly same thing over and over again once. But I could fix it by just rebuilding the level again from scratch.
I am still curious what causes that glitching though, so if anybody knows, please tell me. I want to be able to fix it, if it occurs again.

JasYoshi: Probably you can fix that problem by looking at the length of the view. It must be devideable by 16, otherwise it will glitch too. But I could not fix my problem with that.
Posted on 06-21-13, 02:13 pm
Roy Koopa
The guy who does things.

Karma: 12684
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Since: 07-01-11
It's a common problem with wrapping levels. They need to be very specific. Like Freeze said, multiples of 16 blocks are needed for the view, but if it's longer than 3(?) screens it usually doesn't work right.
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Posted on 06-21-13, 02:15 pm


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Since: 06-28-11
Posted by MARIOFANATIC64
but if it's longer than 3(?) screens it usually doesn't work right.

So that was the actual problem for me. I hope this really fixes my problems.
Thanks!
Posted on 06-21-13, 02:32 pm


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Since: 06-21-13
so, you can't make big m vs l levels?
Posted on 06-21-13, 02:47 pm
Inactive, don't bother

Karma: 1285
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Since: 10-07-12


you know how the view works?
in m vs l wrapped levels you have to set the value of the view by using this sum
256x 2 x4 x8 x16 x32,enz the result its 256x2=512 so you have to set the view to 256 x 512 then it wil work.

take a look at this tread :http://nsmbhd.net/thread/1225-m-vs-l-camera-problem-fixed-d/

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