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Posted on 11-18-12, 02:47 pm
Inactive, don't bother

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Since: 10-07-12



to what value did i need to set the sprite: 0 stick to bottom length activator left
and 0 stick to bottom length activator right ?
the camera keeps overlapping the objects

i has set both activators to pix.past limit:10

and the view settings are:

camera top offset: 68

camera botom offset: 32

camera top offset special: 0

camera bottom offset special: 0

camera stick to bomtom: 15

what did i wrong?


New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 11-18-12, 02:55 pm
Snifit
When you push enter... this happens.ç

Karma: 250
Posts: 54/286
Since: 09-30-12
I've never edited MvsL levels, but the numbers I put are:
Bottom Offset Special -16
Stick To Bottom 15

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Posted on 11-18-12, 03:27 pm (rev. 1 by Wesley on 11-19-12, 03:19 pm)
Inactive, don't bother

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Posts: 20/377
Since: 10-07-12


it stil dont works
the camera keeps overlapping the objects

anyway thanks for your try

New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 11-19-12, 04:35 pm (rev. 2 by  Hiccup on 11-19-12, 04:36 pm)
Birdo


Karma: 2754
Posts: 322/2091
Since: 06-26-11
I think the object does not work in mario vs luigi mode or it only works with the settings that are used in the mario vs luigi levels.

Maybe you could try copying the sprite data settings for that sprite from a mario vs luigi level made by nintendo or ajust the view to have the same effect as the object (make the view smaller).
Posted on 11-19-12, 08:40 pm
Nipper Plant


Karma: 365
Posts: 127/401
Since: 10-05-12
Put all numbers to 0, and have Stick to bottom to 32. That's what I do if I have the view taller then the DS screen.
Posted on 11-19-12, 09:07 pm (rev. 1 by  Dirbaio on 11-20-12, 12:49 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 2870/4457
Since: 06-08-11
What do you mean by "camera overlaps objects"?
Also, you don't need scroll control sprites in this level. Just remove them all and the camera will work fine. If you don't want the camera to scroll down, move up the bottom of the view, so the view is less tall.

Also:
Posted by wesley
it stil dont works
It's "doesn't work". Not "dont works". Please take care of your grammar
Posted on 11-20-12, 08:54 am
Birdo


Karma: 2754
Posts: 324/2091
Since: 06-26-11
I think he means the camera seems to ignore the sprites (go past them).
Posted on 11-21-12, 05:48 pm (rev. 3 by Wesley on 11-21-12, 06:04 pm)
Inactive, don't bother

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Posts: 23/377
Since: 10-07-12


EUREKA!!
it its fixed.
it was the view.
i used this value 256x2 x4 x8
x16 enz
like:256x16= 4096
for example scroll the view to height x 4096 you got a verry big m vs l level ,
now i need to find out how to fix that random hole`s in the tiles.

edit:Big thanks to ray`s ultimate m vs l hacking guide.
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 11-21-12, 05:59 pm
Roy Koopa


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Posts: 2317/2722
Since: 06-26-11
Posted by ray
Next, the Views. For now I have only tested, that you are able to change the size and camera settings of the view. I dont know if Music Changing works, but probably not. I'll edit it here, when I have tested it. And also the 3D lightning is unknown. IMPORTANT: The view width divided by 256 hast to be 2, 4, 8...! If you can test it, write it down here! Thank you


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