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Posted on 09-17-11, 04:51 pm (rev. 2)
Roy Koopa


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Posted by ELMario
Wait, has this theory been mentioned before:
Does each 1 byte represent the behavior for 1 side? For example, I think the 2nd byte changes the behavior for the top.

EDIT: Nevermind

BTW thanks ray for the jumping one. It does jump too high.


1. No, I thought that at first, too. But each pair is for other things. The third one was for example for solid, water etc. I think.
2. No problem I know, its VERYY high. Perhaps you can lower it.
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Posted on 09-17-11, 05:24 pm


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Each byte is for other tile behaviors.
each pair is for example the tile effect.
Posted on 09-17-11, 05:30 pm
Roy Koopa


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Posted by NsmB_PrO
Each byte is for other tile behaviors.
each pair is for example the tile effect.


Yeah thats what I meant^^ I forgot the word "pair"
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Posted on 09-25-11, 05:27 pm
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How do I add custom graphics to a tileset without corrupting other graphics?
I used GIMP
Posted on 09-25-11, 06:01 pm
Roy Koopa


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Export the tileset image, edit it with gimp, import it again, finish. But dont try with jyotyu THEN you'll corrupt other graphics
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Posted on 09-25-11, 09:41 pm
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Posted by ray
Export the tileset image, edit it with gimp, import it again, finish. But dont try with jyotyu THEN you'll corrupt other graphics

Oh. I tried it with jyotyu, and that's why I asked.
Posted on 10-13-11, 07:25 am
Buster Beetle


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0F 00 00 10 = Hurt from all sides
Posted on 10-13-11, 03:39 pm


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Posted by luckwii
0F 00 00 10 = Hurt from all sides

"07 00 00 10" does the same.
Posted on 10-13-11, 07:25 pm
Super Mario
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Posted by NsmB_PrO
Posted by luckwii
0F 00 00 10 = Hurt from all sides

"07 00 00 10" does the same.


Sure it's all the sides?

I'd say the last 0x10 tells the game it's a spike block, and then the first 0x0F is a bitmask that tells the game which sides are spiky. Pretty much the same as the mini-mario blocks... 0xF is 1111b while 0x7 is 0111b... Doesnt look right to me.

Needs investigation.
Posted on 10-13-11, 07:59 pm
Buster Beetle


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Posted by Dirbaio
Posted by NsmB_PrO
Posted by luckwii
0F 00 00 10 = Hurt from all sides

"07 00 00 10" does the same.


Sure it's all the sides?

I'd say the last 0x10 tells the game it's a spike block, and then the first 0x0F is a bitmask that tells the game which sides are spiky. Pretty much the same as the mini-mario blocks... 0xF is 1111b while 0x7 is 0111b... Doesnt look right to me.

Needs investigation.


Yeah 0F is the bitmap for all sides. You can see all of these in the mini mario tileset. This shows all bitmaps in nybbles 0-1.
Posted on 10-13-11, 08:00 pm


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I tested it. It are all the sides. 00 - 03 are values for single sides, where 04 - 06 are values for something I dunno anymore (but they did something). 07 is for all sides, just like 0F. But 0F never got tested by me. <_<
Posted on 12-25-11, 12:38 pm
Goomba


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Interesting!
Posted on 01-28-12, 06:11 pm


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Posted by dirbaio
04 00 00 10 - Lava - Instant death

05 00 00 10 is the same, only without Lava. (Mario won't burn his butt with this behavior)

I think it is useful for level designer, so I postet it.
Posted on 01-29-12, 10:38 pm
Buzzy Beetle
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Hi sorry if you think this is spam but, is there any tile behavior to hide mario? i mean something like the water that hides mario. i hope there is someone who knows.
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Posted on 01-30-12, 02:56 am
Fuzzy
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Posted by STORMENT
Hi sorry if you think this is spam but, is there any tile behavior to hide mario? i mean something like the water that hides mario. i hope there is someone who knows.

Sadly, no. Those are 3D textures, so to make tiles like that you will have to replace existing ones.
Posted on 05-22-12, 01:19 am


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Is there a tile behaviour that just bounces Mario upwards, like the note bock for SMB3? That won't kill you from below?
Posted on 05-22-12, 02:38 pm
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I've been looking for the answer to this question for the longest time ever... and I haven't found it yet. I want it so badly!
Posted on 05-22-12, 02:39 pm
Super Mario
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There is none AFAIK.
Though it can be easily made with an ASM hack.
Posted on 05-22-12, 04:15 pm


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Once me or ray (I cannot remember) found such a behavior. But it was bouncing you too high up.
So we didn't use it and forgot it. What a shame.

Maybe asking ray would help.
Posted on 05-22-12, 04:36 pm
Roy Koopa


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No sorry I dont remember anymore
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