gridatttack |
Posted on 07-29-11, 08:13 am
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Birdo
Karma: 3316 Posts: 80/2026 Since: 06-28-11 |
Posted by gold mushroom try this 34 89 58 64 it's fixed but you can't get a flower when you are fire mario Edit:I just type in random numbers, and if I get a block somewhat useful, I change the behavior a little bit to remove other behaviors. (I have also found a behavior of a block that hurts Mario from all sides(munchers) and a block that gives Mario a blue turtle shell. Also, I have found a block that if you hit it or ground pound on it, it will give a mushroom and if it's hit by a shell, it will give a blue turtle shell.) Those sounds awesome. Care to share the behaviors? I too found the one that hit you from all sides, thought I forgot the behavior _________________________ |
gold mushroom |
Posted on 07-29-11, 12:42 pm (rev. 2 by gold mushroom on 06-23-12, 04:18 am)
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Goomba
Karma: 12 Posts: 6/21 Since: 07-28-11 |
a little strange behavior: 35 04 35 04 when a super mario hits it by the side, two items come out a mushroom and a blue turtle shell. Dirbaio, is it possible to make other blocks that give two items?
this is the behavior for the block that gives a blue turtle shell: 35045005 |
gridatttack |
Posted on 07-29-11, 08:59 pm (rev. 2)
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Birdo
Karma: 3316 Posts: 82/2026 Since: 06-28-11 |
Posted by gold mushroom a little strange behavior: 35 04 35 04 when a super mario hits it by the side, two items come out a mushroom and a blue turtle shell. Awesome I tested it and it works. It also has a semi slope behavior on top, as its hard to ground pound it. I also tested the blue shell one. It works. I remember when we thought such behavior didn't existed... _________________________ |
gold mushroom |
Posted on 07-29-11, 11:02 pm (rev. 3)
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Goomba
Karma: 12 Posts: 8/21 Since: 07-28-11 |
I'll fix that
testing now... is this right?: 35 04 15 04 edit:the test of munchers have finished and here is the behavior:55 05 01 50 also, is there any way to add animations to a block? |
gridatttack |
Posted on 07-29-11, 11:07 pm
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Birdo
Karma: 3316 Posts: 83/2026 Since: 06-28-11 |
Posted by gold mushroom I'll fix that testing now... is this right?: 35 04 15 04 Yes it works now. Thanks _________________________ |
ray |
Posted on 07-30-11, 10:48 am
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Roy Koopa
Karma: 4011 Posts: 243/2722 Since: 06-26-11 |
Posted by gold mushroom also, is there any way to add animations to a block? No, only if you edit the animated ones _________________________ If you want to support me, you might check out my Patreon Page : ) |
gold mushroom |
Posted on 07-31-11, 10:48 pm
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Goomba
Karma: 12 Posts: 10/21 Since: 07-28-11 |
Posted by ray Posted by gold mushroom also, is there any way to add animations to a block? No, only if you edit the animated ones is it possible to edit animations? |
ray |
Posted on 07-31-11, 10:51 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Roy Koopa
Karma: 4011 Posts: 255/2722 Since: 06-26-11 |
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 07-31-11, 11:02 pm
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Karma: 3767 Posts: 120/2112 Since: 06-28-11 |
Posted by gold mushroom also, is there any way to add animations to a block? it IS possible, but only with ASM hacking. |
gold mushroom |
Posted on 08-02-11, 01:29 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Goomba
Karma: 12 Posts: 11/21 Since: 07-28-11 |
unknown object |
Posted on 08-29-11, 07:30 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 3/393 Since: 08-28-11 |
uh...I have 3 problem about tileset, I copy:
04 00 00 10 (Immediate death)--It doesn't work! 0C 00 00 88 (solid bottom and sides, fall through from top)--It doesn't work! 06 00 00 04 (middle fence)--It turn to coin when I touched it! who can help me!? I don't know why? _________________________ NSMB6: Beta Testers Wanted!!! |
luckwii |
Posted on 08-29-11, 11:49 am
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Buster Beetle
Karma: 379 Posts: 208/464 Since: 06-29-11 |
Posted by unknown object uh...I have 3 problem about tileset, I copy: 04 00 00 10 (Immediate death)--It doesn't work! 0C 00 00 88 (solid bottom and sides, fall through from top)--It doesn't work! 06 00 00 04 (middle fence)--It turn to coin when I touched it! who can help me!? I don't know why? I simplified the fall through top/solid bottom data. Use 00 00 00 40 will do it. Make sure you are using a tile in the map 16 that wasn't used in the original tileset. Look at a clean rom to verify you did not select an existing slot. Some data stays behind in the map 16 even when you delete it. |
LeWario |
Posted on 09-13-11, 04:07 am
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Banned for being a complete idiot.
Karma: 529 Posts: 397/987 Since: 07-09-11 |
Posted by ray I had a behavior that throws you too far in the sky But if we can lower it, we could make a doodlejump level xP What was the data for that? I need it. |
gold mushroom |
Posted on 09-13-11, 04:12 am
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Goomba
Karma: 12 Posts: 20/21 Since: 07-28-11 |
34 88 54 64:a block that gives a vine and gives a flower when groundpounded and passable with giant mario
le-etle question: how do you make blocks unpassable by giant mario?(most of my ? blocks are passable with giant mario.) |
ray |
Posted on 09-13-11, 04:25 am
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Roy Koopa
Karma: 4011 Posts: 650/2722 Since: 06-26-11 |
If they are NOT solid The "1" 00 00 01 00 changes it to solid. Copy the byte from the wooden block, for example
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 09-13-11, 05:59 pm
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Karma: 3767 Posts: 396/2112 Since: 06-28-11 |
the wooden block is not solid. It is passable by Arisotura (Not the user, but the "real" mega mario).
Use the Tile Behavior ray also mentioned. (00 00 01 00) |
Dirbaio |
Posted on 09-13-11, 06:34 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 852/4458 Since: 06-08-11 |
Posted by NsmB_PrO the wooden block is not solid. It is passable by Arisotura (Not the user, but the "real" mega mario). Use the Tile Behavior ray also mentioned. (00 00 01 00) Yes, the wooden block (and many others) have another byte in the behavior that makes them "breakable". (BTW, if you didnt mean Arisotura, why did you use the Unknown User tag? ) |
Freeze |
Posted on 09-13-11, 06:51 pm
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Karma: 3767 Posts: 398/2112 Since: 06-28-11 |
LeWario |
Posted on 09-13-11, 11:39 pm (rev. 1)
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Banned for being a complete idiot.
Karma: 529 Posts: 398/987 Since: 07-09-11 |
You guys forgot?
ray? EDIT: Also found something useful: Set 3rd hex digit to F. Makes the object go behind mario. |
luckwii |
Posted on 09-14-11, 03:33 am
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Buster Beetle
Karma: 379 Posts: 265/464 Since: 06-29-11 |
Posted by ELMario You guys forgot? ray? EDIT: Also found something useful: Set 3rd hex digit to F. Makes the object go behind mario. F in the 3rd spot is the falling donut. This is 00 30 00 00. But you can't just change one nybble and expect a result. Different combination with the same nybble and other nybbles changes will have a different effect. |