ray |
Posted on 09-17-11, 04:51 pm (rev. 2)
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Roy Koopa
Karma: 4011 Posts: 670/2722 Since: 06-26-11 |
Posted by ELMario Wait, has this theory been mentioned before: Does each 1 byte represent the behavior for 1 side? For example, I think the 2nd byte changes the behavior for the top. EDIT: Nevermind BTW thanks ray for the jumping one. It does jump too high. 1. No, I thought that at first, too. But each pair is for other things. The third one was for example for solid, water etc. I think. 2. No problem I know, its VERYY high. Perhaps you can lower it. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 09-17-11, 05:24 pm
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Karma: 3767 Posts: 421/2112 Since: 06-28-11 |
ray |
Posted on 09-17-11, 05:30 pm
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Roy Koopa
Karma: 4011 Posts: 671/2722 Since: 06-26-11 |
Posted by NsmB_PrO Each byte is for other tile behaviors. each pair is for example the tile effect. Yeah thats what I meant^^ I forgot the word "pair" _________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 09-25-11, 05:27 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 446/987 Since: 07-09-11 |
How do I add custom graphics to a tileset without corrupting other graphics?
I used GIMP |
ray |
Posted on 09-25-11, 06:01 pm
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Roy Koopa
Karma: 4011 Posts: 720/2722 Since: 06-26-11 |
Export the tileset image, edit it with gimp, import it again, finish. But dont try with jyotyu THEN you'll corrupt other graphics
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 09-25-11, 09:41 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 448/987 Since: 07-09-11 |
Posted by ray Export the tileset image, edit it with gimp, import it again, finish. But dont try with jyotyu THEN you'll corrupt other graphics Oh. I tried it with jyotyu, and that's why I asked. |
luckwii |
Posted on 10-13-11, 07:25 am
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Buster Beetle
Karma: 379 Posts: 345/464 Since: 06-29-11 |
0F 00 00 10 = Hurt from all sides
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Freeze |
Posted on 10-13-11, 03:39 pm
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Karma: 3767 Posts: 505/2112 Since: 06-28-11 |
Dirbaio |
Posted on 10-13-11, 07:25 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 978/4458 Since: 06-08-11 |
Sure it's all the sides? I'd say the last 0x10 tells the game it's a spike block, and then the first 0x0F is a bitmask that tells the game which sides are spiky. Pretty much the same as the mini-mario blocks... 0xF is 1111b while 0x7 is 0111b... Doesnt look right to me. Needs investigation. |
luckwii |
Posted on 10-13-11, 07:59 pm
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Buster Beetle
Karma: 379 Posts: 355/464 Since: 06-29-11 |
Posted by Dirbaio Sure it's all the sides? I'd say the last 0x10 tells the game it's a spike block, and then the first 0x0F is a bitmask that tells the game which sides are spiky. Pretty much the same as the mini-mario blocks... 0xF is 1111b while 0x7 is 0111b... Doesnt look right to me. Needs investigation. Yeah 0F is the bitmap for all sides. You can see all of these in the mini mario tileset. This shows all bitmaps in nybbles 0-1. |
Freeze |
Posted on 10-13-11, 08:00 pm
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Karma: 3767 Posts: 516/2112 Since: 06-28-11 |
Mario4 |
Posted on 12-25-11, 12:38 pm
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Goomba
Karma: 8 Posts: 20/20 Since: 12-13-11 |
Interesting!
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Freeze |
Posted on 01-28-12, 06:11 pm
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Karma: 3767 Posts: 887/2112 Since: 06-28-11 |
STORMENT |
Posted on 01-29-12, 10:38 pm
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Buzzy Beetle
Just watching... Karma: 498 Posts: 151/386 Since: 07-01-11 |
Hi sorry if you think this is spam but, is there any tile behavior to hide mario? i mean something like the water that hides mario. i hope there is someone who knows.
_________________________ |
Piranhaplant |
Posted on 01-30-12, 02:56 am
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Fuzzy
Full mod Karma: 1183 Posts: 381/785 Since: 06-28-11 |
Posted by STORMENT Hi sorry if you think this is spam but, is there any tile behavior to hide mario? i mean something like the water that hides mario. i hope there is someone who knows. Sadly, no. Those are 3D textures, so to make tiles like that you will have to replace existing ones. |
JLavin |
Posted on 05-22-12, 01:19 am
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Karma: 80 Posts: 4/23 Since: 05-20-12 |
Is there a tile behaviour that just bounces Mario upwards, like the note bock for SMB3? That won't kill you from below?
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LeWario |
Posted on 05-22-12, 02:38 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 846/987 Since: 07-09-11 |
I've been looking for the answer to this question for the longest time ever... and I haven't found it yet. I want it so badly!
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Dirbaio |
Posted on 05-22-12, 02:39 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 1740/4458 Since: 06-08-11 |
There is none AFAIK.
Though it can be easily made with an ASM hack. |
Freeze |
Posted on 05-22-12, 04:15 pm
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Karma: 3767 Posts: 1186/2112 Since: 06-28-11 |
ray |
Posted on 05-22-12, 04:36 pm
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Roy Koopa
Karma: 4011 Posts: 1515/2722 Since: 06-26-11 |
No sorry I dont remember anymore
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |