Arceus |
Posted on 09-12-20, 08:35 pm (rev. 1 by Arceus on 09-12-20, 08:35 pm)
|
We do what we must because we can
Karma: 5569 Posts: 1390/1426 Since: 06-25-13 |
Posted by luigi bros 4 do i need to download different rom No but a different translator maybe. The 'path' RicBent mentioned is the destination of your ROM. So just move it to a different location where the path doesn't contain special characters. The marked ones are those special characters for example: _________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release My Youtube channel Best friends forever |
poudink |
Posted on 09-13-20, 12:59 am (rev. 1 by poudink on 09-13-20, 01:00 am)
|
Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1121/1447 Since: 02-12-16 |
RicBent |
Posted on 09-15-20, 02:04 pm
|
Mariomaster
Karma: 8573 Posts: 1581/1681 Since: 06-09-12 |
Super luigi fan |
Posted on 09-20-20, 06:46 pm
|
Red Koopa
Just some guy that's trying to port nsmb2 to the nds Karma: 94 Posts: 70/138 Since: 08-01-19 |
so what do i do
|
RicBent |
Posted on 09-22-20, 03:51 pm
|
Mariomaster
Karma: 8573 Posts: 1583/1681 Since: 06-09-12 |
poudink |
Posted on 09-22-20, 04:45 pm
|
Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1125/1447 Since: 02-12-16 |
As I said I'm pretty sure the issue is something else. The "-" character works fine with the template, which I know because my template folder has that character in it and it's never caused any issues. I've seen the error for special characters many times and it's different. For one, it happens inside of the CMD window and doesn't make any "Unhandled Exception" window pop up. I don't know what the issue here is exactly though.
_________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Super luigi fan |
Posted on 09-22-20, 07:30 pm
|
Red Koopa
Just some guy that's trying to port nsmb2 to the nds Karma: 94 Posts: 71/138 Since: 08-01-19 |
well im using a us rom
|
poudink |
Posted on 09-22-20, 08:50 pm
|
Giant Red Paratroopa
Not Edible Karma: 3386 Posts: 1129/1447 Since: 02-12-16 |
Super luigi fan |
Posted on 09-22-20, 09:55 pm (rev. 1 by Super luigi fan on 09-22-20, 09:55 pm)
|
Red Koopa
Just some guy that's trying to port nsmb2 to the nds Karma: 94 Posts: 72/138 Since: 08-01-19 |
i wonder what's causing the error
|
Super luigi fan |
Posted on 09-26-20, 12:49 am
|
Red Koopa
Just some guy that's trying to port nsmb2 to the nds Karma: 94 Posts: 73/138 Since: 08-01-19 |
if anybody figures out what the problem is could pm me
|
TraineeLuigie |
Posted on 07-04-21, 11:44 am
|
Koopa
Karma: 101 Posts: 70/115 Since: 04-23-21 |
When I try to compile an ASM hack the cmd f**ked an error like this:
OS:Windows 10 devkitPro:Latest NSMBe version:Latest man what should I do now oh and btw: New Super Sicko Mario-Release Page |
L.P. Developer Team |
Posted on 08-07-21, 06:01 pm
|
Karma: 4 Posts: 2/3 Since: 08-05-21 |
plis i wonna make a jumping enemy with c++, any one give me a code?
|
Suuper |
Posted on 02-16-22, 04:00 am
|
Karma: 1 Posts: 1/2 Since: 02-16-22 |
I tried following the instructions, but I got an error when I clicked the run make and insert button. The error message is "source/ramviewer_asm.s:21: Error: selected processor does not support `blx r0' in ARM mode" and same thing again but on line 31.
I tried removing ramviewer_asm.s from the source folder and clicking the make and insert button again. I got different error: "C:\devkitPro\devkitARM\bin\arm-none-eabi-ld.exe: cannot find -lgcc" |
Suuper |
Posted on 03-29-22, 12:12 pm (rev. 1 by Suuper on 03-30-22, 03:09 pm)
|
Karma: 1 Posts: 2/2 Since: 02-16-22 |
Following a suggestion from an earlier post, I removed the -lgcc option in the Makefile. This seemed to work, until I tried to use a mod (%) operator in my code. Googling that error suggested that I needed a file called libgcc. To fix this, I copied the file devkitPro\devkitARM\lib\gcc\arm-none-eabi\11.2.0\libgcc.a to devkitPro\devkitARM\arm-none-eabi\lib\libgcc.a. So far this seems to work.
However I ran into another issue with certain hooks breaking the game. I haven't figured out all of those yet, but one cause is hooking into a location that contains a branch instruction. For example, hook_02004f28 will hook into code inside mainLoop. The instruction at that location is a branch to a relative code location. Since that instruction is copied to another location (to make room for my hook), that relative address is no longer valid and the game does not work. EDIT: Another issue is that it cannot hook into THUMB code. Idk if assembly can do that, but my C hooks into THUMB code broke the game. |
hacksheh |
Posted on 02-01-24, 12:05 pm (rev. 1 by hacksheh on 02-01-24, 12:25 pm)
|
Karma: 13 Posts: 5/6 Since: 07-21-19 |
what is this error
ramviewer_asm.s arm-none-eabi-gcc -MMD -MP -MF /home/erthe/ASMPatchTemplate-master/build/ramviewer_asm.d -x assembler-with-cpp -g -c /home/erthe/ASMPatchTemplate-master/source/ramviewer_asm.s -o ramviewer_asm.o C:/Users/erthe/ASMPatchTemplate-master/source/ramviewer_asm.s: Assembler messages: C:/Users/erthe/ASMPatchTemplate-master/source/ramviewer_asm.s:21: Error: selected processor does not support `blx r0' in ARM mode C:/Users/erthe/ASMPatchTemplate-master/source/ramviewer_asm.s:31: Error: selected processor does not support `blx r0' in ARM mode make[1]: *** [/home/erthe/ASMPatchTemplate-master/Makefile:170: ramviewer_asm.o] Error 1 make: *** [Makefile:122: build] Error 2 Press any key to continue . . . |