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Posted on 11-07-12, 11:26 am
Birdo


Karma: 2789
Posts: 285/2091
Since: 06-26-11
You have to critique all of the levels.

I need to find my acekard soon, or I won't be able too.
Posted on 11-07-12, 12:34 pm (rev. 1 by  MarioSunshine on 11-07-12, 12:37 pm)
Fuzz Ball
KirbyFanatic64 (LOL)

Karma: 1386
Posts: 652/950
Since: 11-13-11
Excuse me please, I want to clarify something. For the video, I don't know why that it became as weird as it was. I'm surprised that the video goes wide as hell, because at first it wasn't. IIRC Youtube was saying it would crop some blank spaces for me, but it turned worse.
Anyway, I reupload and it looks as what I expected now.

For the blank bottom part, it's because the bottom screen path hadn't been set correctly at the time the video was made. But I didn't know how to record only one screen yet, so I thought I should hide the bottom screen first, but if it looks worse, I'm sorry.

I swear I'm not copying from you,  Hiccup. I haven't looked into your level at all. In fact, I would wait for the level pack  Dirbaio's making to play yours. To tell the truth, if I copied your level, mine would be better in trash instead of in the contest.

_________________________

Great games must be fun, not fancy.

Music Hacker needed! PM me if you wish!
Posted on 11-07-12, 01:33 pm (rev. 1 by  CreativiPie on 11-07-12, 01:38 pm)
Pokey
me some orange juice my hand

Karma: 674
Posts: 37/699
Since: 09-24-12
For those who tried my level uptill now... Please re-download! I updated them, because there was some problems in it.

Also, if at the end, the tile that supports the castle seems to stop there, just don't care about it.
Posted on 11-07-12, 03:25 pm (rev. 1 by  Dirbaio on 11-07-12, 09:58 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2816/4458
Since: 06-08-11
So here's the patch!
http://nsmbhd.net/get.php?id=701

Levels (by submission order, except gridatttack's, that had 3 areas):
1-1: MarioFanatic64
1-2: Freeze
1-3: Nothing. (Because it has only one area...)
1-Tower: RiksKing
1-4: Dirbaio
1-5: Piranhaplant
1-Castle: Hiccup

2-1: MarioSunshine
2-2: Py_hacker
2-3: TRS
2-4: Garmichael
2-Tower: Gridatttack


I haven't tested all the levels yet (will do it right now).
If there's something weird, just tell me.

One thing I noticed.  RiksKing: your level has the weird "grid" FG effect. I looked at your level and you have sprite 324: Grassland Clouds FG effect. It shows up as a weird grid in no$gba because you haven't set sprite data properly. On your video it doesn't show up at all. I'm going to test on real DS right now. If it shows up as broken on the real DS I'll wait for you to tell me what to do: remove it or fix it or what.
Posted on 11-07-12, 03:54 pm
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 205/306
Since: 01-06-12
I never noticed it. I'm sorry. But this can also be because I never play games on No$Gba.
Anyway, if it still shows up wrong, can you please remove it?
And thanks for finding it out, because I never play games on No$gba.

_________________________
I apologize to everyone for my horrible English.
Posted on 11-07-12, 04:00 pm
Red Goomba
Molto Bene Studios

Karma: -9
Posts: 5/36
Since: 10-10-12
Cool! I join in this!
_________________________
New Sunshine Mario Bros.
https://moltobenestudios.wordpress.com/
Posted on 11-07-12, 04:02 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2818/4458
Since: 06-08-11
The deadline for submitting your level is already over. Sorry!
If you still want to participate in this round, you can donwload the patch and score each level.
Or you can wait for the next contest, there will be more!
Posted on 11-07-12, 05:41 pm (rev. 1 by  RiksKing on 11-07-12, 05:53 pm)
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 206/306
Since: 01-06-12
I've tested my level on my DS, and it seems that the weird FG effect can be seen clearly
It's a kind of a sniper, red line, grid effect or something like that .
 Dirbaio, can you remove it? Or should I remove it?
_________________________
I apologize to everyone for my horrible English.
Posted on 11-07-12, 07:03 pm


Karma: 3767
Posts: 1610/2112
Since: 06-28-11
My critiques are here now! They have some higher quality that we are supposed to do them. Just for you guys!











To the people who don't know what I mean with "wrong placed ruin tiles", here is the explanation:


If you see something unfair just contact me. I may also update this critique sometimes.  Dirbaio is not in, because the patch did not contain the underground area of  Dirbaio's Level. Sorry!
Posted on 11-07-12, 07:39 pm (rev. 2 by  Dirbaio on 11-07-12, 09:47 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2819/4458
Since: 06-08-11
http://nsmbhd.net/get.php?id=701

New patch.
Fixed:
- Underground area in my level. For some reason it was sending me to 1-1 Area 3 instead of 1-4 Area 3. WTF. So I imported my area 3 into 1-1 area 3 and it works. But it's weird as fuck.
- Wrong midway entrance in Piranahplant's level
- Bad FG effects in RiksKing's.

TRS's level blackscreens on Area 2 on a real DS but not on emulators. I have no idea why. Everything seems to be right. Maybe it's the unused chain chomp without log ?
I copied the ROM again and now it doesn't freeze. Phail.
Nope I was testing wrong level. It freezes O.o.
BUt TRS told me it works for him. WTF.

My critiques are coming soon
Posted on 11-07-12, 10:07 pm (rev. 1 by Garmichael on 11-07-12, 10:07 pm)
Ninji
Retired staff

Karma: 601
Posts: 192/229
Since: 06-30-11
Posted by Freeze
The highlight of this contest should concentrate on ruins I guess.


Where does it say that?
Posted on 11-07-12, 10:09 pm
Doesn't actually do anything.

Karma: 3022
Posts: 27/653
Since: 10-22-12
Posted by Garmichael
Posted by Freeze
The highlight of this contest should concentrate on ruins I guess.


Where does it say that?

That's never explicitly stated anywhere, but it's heavily implied given the name of the challenge: "Exploring the Sky Ruins".
♪♫♩♬
Posted on 11-07-12, 10:30 pm (rev. 5 by  RiksKing on 11-08-12, 05:57 am)
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 207/306
Since: 01-06-12
First I have to say that everyone did a good job at making their levels. And please, don't take the critiques too harsh,
and remember this: I'm writing them for improving your design, and not to demotivating it .
So here are mine critiques. I did my best to write down something positive about each level
And if there's something you don't agree on, contact me.





















Again. Please don't take the critiques too harsh






_________________________
I apologize to everyone for my horrible English.
Posted on 11-07-12, 11:01 pm
Pokey
me some orange juice my hand

Karma: 674
Posts: 38/699
Since: 09-24-12
Posted by RiksKing
- Desert music in a Ruin Area?


Yes, because desert make me think to ruins.
(desert --> pyramids and ancient civilisations --> ruins)

Posted by RiksKing
- There were some (invisible) bricks which were put so low, it was annoying to pass it, and it was also often my death in this level.


Well, maybe they're low, but how could they kill Mario?
Posted on 11-07-12, 11:18 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10081
Posts: 2822/4458
Since: 06-08-11
lol what is it with the spoilers? Why don't people put all the critiques in ONE spoiler

and RiksKing: the "entering with adoor and exiting with a pipe" in my level is because the patch is wrong.
Posted on 11-08-12, 02:40 am
Ninji
Retired staff

Karma: 601
Posts: 193/229
Since: 06-30-11
Posted on 11-08-12, 02:42 am
Roy Koopa
The guy who does things.

Karma: 12749
Posts: 569/2796
Since: 07-01-11
Here's my critiques!


New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 11-08-12, 05:24 am
Micro-Goomba


Karma: 577
Posts: 7/19
Since: 06-19-11
So here you have it. My crap critiques


_________________________
Insert generic signature here
Posted on 11-08-12, 05:57 am (rev. 1 by  RiksKing on 11-08-12, 06:15 am)
Porcupo
Captivated by Persona 4

Karma: 605
Posts: 208/306
Since: 01-06-12
Posted by py_hacker
Posted by RiksKing
- Desert music in a Ruin Area?


Yes, because desert make me think to ruins.
(desert --> pyramids and ancient civilisations --> ruins)

All right, I can edit that.

Posted by RiksKing
- There were some (invisible) bricks which were put so low, it was annoying to pass it, and it was also often my death in this level.


Well, maybe they're low, but how could they kill Mario?


When I jumped to those invisible blocks, (when you don't know where they are), most of the time there was a Koopa around, and if you jump against it, you are also jumping right against the Koopa.
It's a bit an annoying death.

Posted by Dirbaio
and RiksKing: the "entering with adoor and exiting with a pipe" in my level is because the patch is wrong

Okay, it was just to mention. I didn't tally it in the scores

Posted by Treeki
You can get stuck and have to restart if you throw your springboard into a bottomless pit in the first area.

Actually, the springboard respawns if you go away and get back. Also, you can jump to that part from the high platform too


_________________________
I apologize to everyone for my horrible English.
Posted on 11-08-12, 02:05 pm


Karma: 3767
Posts: 1612/2112
Since: 06-28-11
Posted by Garmichael
Camera doesnt pan up enough, and there were many parts where the camera 'jumped' back and forth because of empty blocks.
Where doesn't it pan up enough? Also where does the camera jump back and forth? I can't find both of those things.
At the first starcoin it jumps back, because of an intentionally placed scroll sprite. It is placed, because I wanted to hide the secret zone from the left, so you can't see it.
Sometimes I set a top limit for the camera to avoid blind jumps. If you mean this with "does not pan up enough", that's unfair. How else should I have done it, to avoid the blind jumps?
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