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Posted on 11-07-12, 11:26 am
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![]() Karma: 2799 Posts: 285/2091 Since: 06-26-11 |
You have to critique all of the levels.
I need to find my acekard soon, or I won't be able too. |
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Posted on 11-07-12, 12:34 pm (rev. 1 by
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 652/950 Since: 11-13-11 |
Excuse me please, I want to clarify something. For the video, I don't know why that it became as weird as it was. I'm surprised that the video goes wide as hell, because at first it wasn't. IIRC Youtube was saying it would crop some blank spaces for me, but it turned worse.
![]() Anyway, I reupload and it looks as what I expected now. For the blank bottom part, it's because the bottom screen path hadn't been set correctly at the time the video was made. But I didn't know how to record only one screen yet, so I thought I should hide the bottom screen first, but if it looks worse, I'm sorry. I swear I'm not copying from you, _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 11-07-12, 01:33 pm (rev. 1 by
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![]() me some orange juice my hand Karma: 674 Posts: 37/699 Since: 09-24-12 |
For those who tried my level uptill now... Please re-download! I updated them, because there was some problems in it. Also, if at the end, the tile that supports the castle seems to stop there, just don't care about it. |
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Posted on 11-07-12, 03:25 pm (rev. 1 by
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2816/4458 Since: 06-08-11 |
So here's the patch!
http://nsmbhd.net/get.php?id=701 Levels (by submission order, except gridatttack's, that had 3 areas): 1-1: MarioFanatic64 1-2: Freeze 1-3: Nothing. (Because it has only one area...) 1-Tower: RiksKing 1-4: Dirbaio 1-5: Piranhaplant 1-Castle: Hiccup 2-1: MarioSunshine 2-2: Py_hacker 2-3: TRS 2-4: Garmichael 2-Tower: Gridatttack I haven't tested all the levels yet (will do it right now). If there's something weird, just tell me. One thing I noticed. |
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Posted on 11-07-12, 03:54 pm
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![]() Captivated by Persona 4 Karma: 605 Posts: 205/306 Since: 01-06-12 |
![]() Anyway, if it still shows up wrong, can you please remove it? And thanks for finding it out, because I never play games on No$gba. ![]() _________________________ I apologize to everyone for my horrible English. |
SuperMarioThree |
Posted on 11-07-12, 04:00 pm
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![]() Molto Bene Studios Karma: -9 Posts: 5/36 Since: 10-10-12 |
Cool! I join in this!
_________________________ New Sunshine Mario Bros. https://moltobenestudios.wordpress.com/ |
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Posted on 11-07-12, 04:02 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2818/4458 Since: 06-08-11 |
The deadline for submitting your level is already over. Sorry!
![]() If you still want to participate in this round, you can donwload the patch and score each level. Or you can wait for the next contest, there will be more! ![]() |
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Posted on 11-07-12, 05:41 pm (rev. 1 by
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![]() Captivated by Persona 4 Karma: 605 Posts: 206/306 Since: 01-06-12 |
I've tested my level on my DS, and it seems that the weird FG effect can be seen clearly
![]() It's a kind of a sniper, red line, grid effect or something like that ![]() _________________________ I apologize to everyone for my horrible English. |
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Posted on 11-07-12, 07:03 pm
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Karma: 3772 Posts: 1610/2112 Since: 06-28-11 |
My critiques are here now! They have some higher quality that we are supposed to do them. Just for you guys!
To the people who don't know what I mean with "wrong placed ruin tiles", here is the explanation: If you see something unfair just contact me. I may also update this critique sometimes. ![]() ![]() |
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Posted on 11-07-12, 07:39 pm (rev. 2 by
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2819/4458 Since: 06-08-11 |
http://nsmbhd.net/get.php?id=701
New patch. Fixed: - Underground area in my level. For some reason it was sending me to 1-1 Area 3 instead of 1-4 Area 3. WTF. So I imported my area 3 into 1-1 area 3 and it works. But it's weird as fuck. - Wrong midway entrance in Piranahplant's level - Bad FG effects in RiksKing's. Nope I was testing wrong level. It freezes O.o. BUt TRS told me it works for him. WTF. My critiques are coming soon ![]() |
Garmichael |
Posted on 11-07-12, 10:07 pm (rev. 1 by Garmichael on 11-07-12, 10:07 pm)
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![]() Retired staff Karma: 601 Posts: 192/229 Since: 06-30-11 |
Posted by Freeze The highlight of this contest should concentrate on ruins I guess. Where does it say that? |
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Posted on 11-07-12, 10:09 pm
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Doesn't actually do anything.
Karma: 3042 Posts: 27/653 Since: 10-22-12 |
Posted by Garmichael Posted by Freeze The highlight of this contest should concentrate on ruins I guess. Where does it say that? That's never explicitly stated anywhere, but it's heavily implied given the name of the challenge: "Exploring the Sky Ruins". ♪♫♩♬ |
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Posted on 11-07-12, 10:30 pm (rev. 5 by
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![]() Captivated by Persona 4 Karma: 605 Posts: 207/306 Since: 01-06-12 |
First I have to say that everyone did a good job at making their levels. And please, don't take the critiques too harsh,
and remember this: I'm writing them for improving your design, and not to demotivating it ![]() So here are mine critiques. I did my best to write down something positive about each level ![]() And if there's something you don't agree on, contact me. Again. Please don't take the critiques too harsh ![]() _________________________ I apologize to everyone for my horrible English. |
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Posted on 11-07-12, 11:01 pm
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![]() me some orange juice my hand Karma: 674 Posts: 38/699 Since: 09-24-12 |
Posted by RiksKing - Desert music in a Ruin Area? Yes, because desert make me think to ruins. (desert --> pyramids and ancient civilisations --> ruins) Posted by RiksKing - There were some (invisible) bricks which were put so low, it was annoying to pass it, and it was also often my death in this level. Well, maybe they're low, but how could they kill Mario? |
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Posted on 11-07-12, 11:18 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2822/4458 Since: 06-08-11 |
lol what is it with the spoilers? Why don't people put all the critiques in ONE spoiler
![]() and RiksKing: the "entering with adoor and exiting with a pipe" in my level is because the patch is wrong. |
Garmichael |
Posted on 11-08-12, 02:40 am
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![]() Retired staff Karma: 601 Posts: 193/229 Since: 06-30-11 |
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Posted on 11-08-12, 02:42 am
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![]() The guy who does things. Karma: 12764 Posts: 569/2796 Since: 07-01-11 |
Here's my critiques! New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Ninjifox |
Posted on 11-08-12, 05:24 am
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![]() Karma: 577 Posts: 7/19 Since: 06-19-11 |
So here you have it. My crap critiques
![]() _________________________ Insert generic signature here |
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Posted on 11-08-12, 05:57 am (rev. 1 by
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![]() Captivated by Persona 4 Karma: 605 Posts: 208/306 Since: 01-06-12 |
Posted by py_hacker Posted by RiksKing - Desert music in a Ruin Area? Yes, because desert make me think to ruins. (desert --> pyramids and ancient civilisations --> ruins) ![]() Posted by RiksKing - There were some (invisible) bricks which were put so low, it was annoying to pass it, and it was also often my death in this level. Well, maybe they're low, but how could they kill Mario? When I jumped to those invisible blocks, (when you don't know where they are), most of the time there was a Koopa around, and if you jump against it, you are also jumping right against the Koopa. It's a bit an annoying death. Posted by Dirbaio
and RiksKing: the "entering with adoor and exiting with a pipe" in my level is because the patch is wrong Okay, it was just to mention. I didn't tally it in the scores ![]() Posted by Treeki
You can get stuck and have to restart if you throw your springboard into a bottomless pit in the first area. Actually, the springboard respawns if you go away and get back. Also, you can jump to that part from the high platform too ![]() _________________________ I apologize to everyone for my horrible English. |
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Posted on 11-08-12, 02:05 pm
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Karma: 3772 Posts: 1612/2112 Since: 06-28-11 |
Posted by Garmichael Camera doesnt pan up enough, and there were many parts where the camera 'jumped' back and forth because of empty blocks. At the first starcoin it jumps back, because of an intentionally placed scroll sprite. It is placed, because I wanted to hide the secret zone from the left, so you can't see it. Sometimes I set a top limit for the camera to avoid blind jumps. If you mean this with "does not pan up enough", that's unfair. How else should I have done it, to avoid the blind jumps? ![]() ![]() |