Arisotura |
Posted on 05-29-13, 10:49 pm
|
☭ coffee and cream
Karma: 10543 Posts: 955/2781 Since: 06-26-11 |
Shadey |
Posted on 05-29-13, 10:54 pm
|
Flurry
Karma: 724 Posts: 186/258 Since: 10-14-11 |
I would definitely test it, but only have one flashcard.
Hopefully someone with two flashcards shows some interest in this hack, it has potential. We should make a list of sprites to test. |
Arisotura |
Posted on 05-29-13, 10:59 pm
|
☭ coffee and cream
Karma: 10543 Posts: 956/2781 Since: 06-26-11 |
Definitely.
Another one to test would be Mega Goomba, given its appearances in the early videos, perhaps it still has multiplayer support? However could we even get him and his boss room to work into a multiplayer level? If these attempts work then we might test other bosses... and certain enemies too. _________________________ Kuribo64 - zrghij |
Shadey |
Posted on 05-29-13, 11:09 pm
|
Flurry
Karma: 724 Posts: 187/258 Since: 10-14-11 |
Would the Mega Goomba even load? It doesn't even work outside of the boss fight in World 4 in Single Player, so doubt it would work in Multiplayer.
Then again, maybe I'm wrong and it does work. Would the code have to be changed to test other sprites besides boo? I know for the co-op hack the code had to be changed. Why? Is the flag not just another sprite? |
Dirbaio |
Posted on 05-29-13, 11:23 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3345/4458 Since: 06-08-11 |
This ASM hack just stops the game from loading Overlay 53 so it can load other sprite set overlays instead. It should work with any sprite sets.
But maybe some don't. I haven't tested all of them. |
Hiccup |
Posted on 05-30-13, 10:27 am
|
Birdo
Karma: 2789 Posts: 556/2091 Since: 06-26-11 |
The Mega-Goomba does load in any single player level.
Just it's particle effects only load in 4-Castle Area 2. Which it needs or it crashes. |
RicBent |
Posted on 05-30-13, 12:50 pm (rev. 1 by RicBent on 05-30-13, 12:51 pm)
|
Mariomaster
Karma: 8573 Posts: 246/1681 Since: 06-09-12 |
Dirbaio |
Posted on 05-30-13, 12:54 pm (rev. 1 by Dirbaio on 05-30-13, 12:54 pm)
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3346/4458 Since: 06-08-11 |
You just have to install DevkitPro from here: http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/
Then download the ASM hacking project template!, and put the code in a .s file inside "source/". Then put a NSMB U ROM in the template folder, open it in NSMBe and click "Make and insert" in the Tools tab. Try it out, it's easy. |
RicBent |
Posted on 05-30-13, 01:04 pm (rev. 2 by RicBent on 05-30-13, 04:59 pm)
|
Mariomaster
Karma: 8573 Posts: 248/1681 Since: 06-09-12 |
Dirbaio |
Posted on 05-30-13, 01:08 pm
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3347/4458 Since: 06-08-11 |
Huh? weird.
Their installer is broken |
RicBent |
Posted on 05-30-13, 01:10 pm (rev. 4 by RicBent on 05-30-13, 02:03 pm)
|
Mariomaster
Karma: 8573 Posts: 249/1681 Since: 06-09-12 |
Shadey |
Posted on 05-30-13, 04:44 pm (rev. 1 by Shadey on 05-30-13, 04:46 pm)
|
Flurry
Karma: 724 Posts: 188/258 Since: 10-14-11 |
RicBent what do you mean by the Mario-Head?
|
Dirbaio |
Posted on 05-30-13, 05:53 pm (rev. 2 by Dirbaio on 05-30-13, 07:19 pm)
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3348/4458 Since: 06-08-11 |
If you get crashes, post a screenshot of the debug screen and we'll try to debug it
So yeah, it seems some sprites are still not working |
Dirbaio |
Posted on 05-30-13, 05:54 pm, deleted by Dirbaio: blarghasdfasgdafds
|
RicBent |
Posted on 05-30-13, 10:26 pm (rev. 1 by RicBent on 05-30-13, 10:28 pm)
|
Mariomaster
Karma: 8573 Posts: 251/1681 Since: 06-09-12 |
Dirbaio |
Posted on 05-31-13, 12:27 am
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3350/4458 Since: 06-08-11 |
Well, if the sprite loads and is displayed properly, then yes its working.
I guess the other sprites aren't working because their sprite set overlay is overlapping with something else MvsL-specific. I'll have to look. Merp. |
Arisotura |
Posted on 05-31-13, 01:03 am
|
☭ coffee and cream
Karma: 10543 Posts: 957/2781 Since: 06-26-11 |
Dirbaio |
Posted on 05-31-13, 01:07 am
|
Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 3351/4458 Since: 06-08-11 |
Yeah... Hacks everywhere. Im wondering if it would be easier to set the MvsL flag to false and hack the places where it needs to be true. That would be the other way around of what we are doing now.
There are other flags related to WiFi mode. Maybe setting these and clearing the mvsl one will get us closer to coop mode.... |
Arisotura |
Posted on 05-31-13, 01:10 am
|
☭ coffee and cream
Karma: 10543 Posts: 958/2781 Since: 06-26-11 |
RicBent |
Posted on 05-31-13, 07:42 am
|
Mariomaster
Karma: 8573 Posts: 253/1681 Since: 06-09-12 |