View changes for revision:
By poudink on 01-20-19, 07:27 pm |
Category 'Platforms and ropes', known, fully documented |
Has the same data as sprite 239. Any code differences other than the obvious? |
Data files: • /enemy/I_kinoko_ashib3u.nsbtx [this must be wrong]
• /enemy/I_kinoko_kuki_u3.nsbtx |
Sprite fields: • Distance: value at nybble 9. N9-N10 is the actual distance this mushroom will move. • Stalk height and move direction: value at nybble 10. If N9-10>0, this mushroom will go up, else it'll go down. • Width: value at nybble 11 • Returns to original position: checkbox at nybble 8 with mask . The mushroom will return to its original position once Mario/Luigi gets off it. • Trigger ID 1: value at nybble 1-2 • Trigger ID 2: value at nybble 3-4 |
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By Hiccup on 04-20-25, 02:40 pm |
Category 'Platforms and ropes', known, fully documented |
Has the same data as sprite 239. Any code differences other than the obvious? |
Data files: • /enemy/I_kinoko_ashib3u.nsbtx [this must be wrong]
• /enemy/I_kinoko_kuki_u3.nsbtx |
Sprite fields: • Distance: value at nybble 9. N9-N10 is the actual distance this mushroom will move. • Stalk height and move direction: value at nybble 10. If N9-10>0, this mushroom will go up, else it'll go down. • Width: value at nybble 11 • Returns to original position: checkbox at nybble 8 with mask . The mushroom will return to its original position once Mario/Luigi gets off it. • Trigger ID: value at nybble 2-3 |
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