| 22 | 69 | Hammer Bro. from mapLoads from: list at nybble 10: 0=Level Start,1=Midway point | Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1 | Disable downward jump: checkbox at nybble 9 with mask 1 |
| Bluey (rev. 35) |
| 23 | 23 | Pipe Piranha Plant (facing up)Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii. also, test. |
| Bluey (rev. 18) |
| 24 | 24 | Pipe Piranha Plant (facing down)Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii. |
| Hiccup (rev. 18) |
| 25 | 25 | Pipe Piranha Plant (facing right)Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii. |
| Hiccup (rev. 17) |
| 26 | 26 | Pipe Piranha Plant (facing left)Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii. |
| Hiccup (rev. 15) |
| 40 | 39 | Lakitu (unused sprite)Unknown 8: list at nybble 8: 0=Normal,1=Unknown 1,2=Z order. 1 makes it throw one Spiny then go away? Set to 2 when spawned Lakitu spawner with Z order nybble set to 1. | Spawning method: list at nybble 9: 0=Normal,1=From background. If set, makes Lakitu come from the BG like in sprite 183. | Unknown 10: value at nybble 10. Set to 1 when spawned by Lakitu spawner. | Spiny type: list at nybble 11: 0=Normal,1=Rolling egg |
| ItzTacos (rev. 22) |
| 42 | 44 | Chain Chomp/LogNumber of C. Chomps: value at nybble 11. 0 is unused. 2 CRASHES the game and is used in Unused Level 3, but is otherwise unused. Values above 2 also crash and are completly unused. |
| Hiccup (rev. 33) |
| 43 | 45 | Chain Chomp (unused sprite) | Hiccup (rev. 19) |
| 90 | 111 | WigglerBigger: checkbox at nybble 11 with mask 1. 1 is unused and gives it glitchy animations and hitbox. | Unknown 4: checkbox at nybble 4 with mask 1. Used in W4-4 |
| Hiccup (rev. 19) |
| 120 | 99 | Grounded Piranha Plant | Helios (rev. 10) |
| 122 | 100 | Big Grounded Piranha Plant | BeingAwesom (rev. 12) |
| 123 | 101 | Venus Fire Trap (Grounded) | PyroPodoboo (rev. 14) |
| 124 | 102 | Big Venus Fire Trap (Grounded) (Unused) | PyroPodoboo (rev. 19) |
| 148 | 83 | GoombaSpawn Type: list at nybble 11: 0=Normal,1=Spinning,2=Pipe. 1 used for Mega Mario ground pound. 2 used for Pipe Enemy Spawner. | Pipe spawn direction: list at nybble 10: 0=Up,1=Down,2=Left,3=Right. 'Pipe' spawn type must be enabled |
| Will Smith (rev. 16) |
| 149 | 94 | Koopa TroopaColor: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge). Red Koopas stay on ledges, but we all knew that... did you? | Empty shell: checkbox at nybble 10 with mask 1. Only an empty shell spawns. Used by Bowser Jr. Shows unused behavior if colour is set to blue. | Shell disappears: checkbox at nybble 4 with mask . Disappears after a while if set to "Empty shell". Used by shell thrown by Bowser Jr. |
| Hiccup (rev. 17) |
| 150 | 95 | Koopa ParatroopaStarting direction: list at nybble 8: 0=Down/Left,1=Up/Right | Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right | Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down. Changes the behavior pattern going side to side or up and down. | Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledges). Red Koopas stays on ledges, the blue ones when defeated can drop a blue shell. |
| Red Flying Troopa (rev. 11) |
| 157 | 88 | Fire Bro. | GreyMask (rev. 7) |
| 158 | 89 | Boomerang Bro. | Hiccup (rev. 5) |
| 183 | 59 | Lakitu spawnerZone ID: value at nybble 8-9 | Spiny type: list at nybble 10: 0=Normal,1=Rolling egg | Z Order: checkbox at nybble 11 with mask 1. Changes Z order so Spiny appear behind Lakitu when thrown. Unused. |
| Hiccup (rev. 18) |
| 186 | 84 | Paragoomba | Hiccup (rev. 2) |
| 209 | 70 | Sledge Bro. | Hiccup (rev. 4) |
| 222 | 85 | Micro GoombaShift ½ block right: checkbox at nybble 10 with mask 1 | Shift ½ block down: checkbox at nybble 11 with mask 1 |
| PyroPodoboo (rev. 18) |
| 226 | 117 | ScuttlebugDon't wait for player: value at nybble 4. Doesn't wait for player to get near to drop/move down. Used by Scuttlebug Spawner. | Drop height: value at nybble 10 | Behaviour: list at nybble 11: 0=Hangs on web,1=Drops on ground,2=Drops on ground (different stomp). 1=ignores nybble 10. 2=same as 1 but it falls off screen when stomped instead of getting squished; unused. |
| Shellbarbecue63 (rev. 16) |
| 227 | 118 | Moneybag | GreyMask (rev. 7) |
| 269 | 224 | Giant WigglerPath ID: value at nybble 11. make paths straight and to a view edge block, or the sprite will not appear |
| alpha (rev. 8) |