Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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Status
 326 total
304
20
2


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ID Class ID Name Last edited by
22 69Hammer Bro. from map
Loads from: list at nybble 10: 0=Level Start,1=Midway point
Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1
Disable downward jump: checkbox at nybble 9 with mask 1
 Hiccup (rev. 33)
23 23Pipe Piranha Plant (facing up)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 17)
24 24Pipe Piranha Plant (facing down)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 18)
25 25Pipe Piranha Plant (facing right)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 17)
26 26Pipe Piranha Plant (facing left)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 15)
40 39Lakitu (unused sprite)
Spawning method: list at nybble 9: 0=Normal,1=From background. If set, makes Lakitu come from the BG like in sprite 183.
 Hiccup (rev. 11)
42 44Chain Chomp
Number of C. Chomps: value at nybble 11. 0 is unused. 2 CRASHES the game and is used in Unused Level 3, but is otherwise unused. Values above 2 also crash and are completly unused.
 Hiccup (rev. 32)
43 45No-log Chain Chomp (unused sprite) Hiccup (rev. 15)
59 68Hammer Bro.xKitten (rev. 15)
90 111Wiggler
Bigger: checkbox at nybble 11 with mask 1. 1 is unused and gives it glitchy animations and hitbox.
Unknown (4): checkbox at nybble 4 with mask 1. Used in W4-4
 MarioKart7z (rev. 18)
120 99Grounded Piranha Plant Hiccup (rev. 8)
122 100Big Grounded Piranha Plant Hiccup (rev. 10)
123 101Grounded Fire Piranha Plant Hiccup (rev. 11)
124 102Large grounded Fire Piranha Plant (unused actor) Hiccup (rev. 16)
148 83Goomba
Spawn Type: list at nybble 11: 0=Normal,1=Spinning,2=Rising. Makes the Goomba spawn differently. 1 used for Mega Mario ground pound. 2 used for Enemy Spawner.
 Hiccup (rev. 12)
149 94Koopa Troopa
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge)
In shell: checkbox at nybble 10 with mask 1. Unused. (If you select blue, it won't be a Blue Shell-item, unless you groundpound on it)
 KingYoshi (rev. 6)
150 95Koopa Paratroopa
Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right
Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right
Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge)
 Hiccup (rev. 7)
157 88Fire Bro. Hiccup (rev. 5)
158 89Boomerang Bro. Hiccup (rev. 5)
183 59Lakitu spawner
Zone ID: value at nybble 8-9
Z Order: checkbox at nybble 11 with mask 1. Changes Z order so Spiny appear behind Lakitu when thrown. Unused.
Sherry_ (rev. 16)
186 84Paragoomba Hiccup (rev. 2)
209 70Sledge Bro. Hiccup (rev. 4)
222 85Mini Goomba
Shift ½ block right: checkbox at nybble 10 with mask 1
Shift ½ block down: checkbox at nybble 11 with mask 1
Asprok (rev. 15)
227 118Moneybag Hiccup (rev. 5)
269 224Giant Wiggler
Path ID: value at nybble 11
 Hiccup (rev. 7)