| 45 | 268 | Respawnable Hidden BlockHorizontal detection for solid tile: list at nybble 7: 0=Left,1=Right | Horizontal distance from solid tile: value at nybble 8 | Vertical detection for solid tile: list at nybble 9: 0=Up,1=Down | Vertical distance from solid tile: value at nybble 10 |
| Hiccup (rev. 15) |
| 46 | 104 | Event controller - activates Spiked Ball when touched by Snake BlockSpiked Ball ID: value at nybble 11 |
| Hiccup (rev. 7) |
| 59 | 68 | Hammer Bro. | Zeus1204 (rev. 17) |
| 83 | 240 | Self-activating block Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left | Unknown 5: checkbox at nybble 5 with mask 1 | Start with dud block: checkbox at nybble 6 with mask 8 | Item goes to touch screen: checkbox at nybble 7 with mask 15 | Item overlap when spawned: checkbox at nybble 8 with mask 1 | Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen | Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin | Item type: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is mini mushroom for some reason. |
| Hiccup (rev. 7) |
| 106 | 80 | Red CoinTrigger ID 1: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. | Trigger ID 2: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear. | Red Coin counter ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly. |
| MeroMero (rev. 10) |
| 117 | 261 | Map Flying ? BlockLoads from: list at nybble 10: 0=Level start,1=Midway point | Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1 | Starting direction: list at nybble 9: 0=Left,1=Right | Looping pattern: list at nybble 6: 0=Fly off screen,1=Center of Loop,2=Edge of Loop | Flying pattern: list at nybble 8: 0=Back and forth,1=Forward 4/back 8,2=Stays in place |
| Hiccup (rev. 11) |
| 131 | 158 | Checkpoint - vertical | MarioFanatic64 (rev. 6) |
| 132 | 159 | CheckpointUnknown 11: value at nybble 11 |
| Hiccup (rev. 8) |
| 192 | 92 | Coin Spawner (unused actor)Trigger ID: value at nybble 0-1. Coins disappears after a few seconds, with no regard to event status. | Speed of coins: value at nybble 8-9. How fast the coins are "thrown". | No. of coins: value at nybble 10-11 | Music Spawn Mode: checkbox at nybble 4 with mask |
| Hiccup (rev. 28) |
| 210 | 33 | MvsL Battle Star (Big Star)Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang. Also, if the ID is set to 0, it doesn't spawn, but the game doesn't crash (as seen in SMB 1-1) |
| Ndymario (rev. 17) |
| 228 | 257 | Roulette BlockExtra item: list at nybble 11: 0=Blue Shell,1=Mini Mushroom. Higher than 1 is unused. |
| KingYoshi (rev. 10) |
| 232 | 258 | Hanging ? BlockTrigger ID 1: value at nybble 2-3 | Trigger ID 2: value at nybble 0-1 | Unknown 5: value at nybble 5. Only ever used as 1. | Affects contents?: value at nybble 10. Affects the contents in an unknown way. | Contents: list at nybble 11: 0=Coin,1=Fire Flower,2=Super Star,3=1-Up Mushroom,4=Fire flower,5=Mini Mushroom,6=Blue Shell,7=Mega Mushroom,8=Super Mushroom,9=Super Mushroom |
| SKJyannick (rev. 21) |
| 245 | 204 | Corked Pipe + foot pumpDestination area: value at nybble 6 | Destination entrance: value at nybble 11 | Horizontal distance between pump and tube: value at nybble 10 | Vertical distance between pump and tube: value at nybble 8 | Shift 21 tiles left: list at nybble 9: 1=Yes,0=No | Shift 16 tiles down: list at nybble 7: 1=Yes,0=No |
| Hiccup (rev. 8) |
| 270 | 211 | Smashed pipe spriteColor/type?: value at nybble 6 | Facing?: value at nybble 7. 0-9 destroy? | Length: value at nybble 10-11 |
| xKitten (rev. 2) |
| 285 | 63 | Scuttlebug spawnerZone ID: value at nybble 8-9 |
| MeroMero (rev. 7) |
| 305 | 285 | Final Castle Create LoopID: value at nybble 10-11 | Length: value at nybble 8-9. Actual width is found by reversing the nybbles and subtracting 15 |
| MeroMero (rev. 3) |
| 306 | 286 | Final Castle Wrong PathID: value at nybble 11 | Height: value at nybble 10. Sprite is positioned at the bottom |
| Hiccup (rev. 1) |