Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
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 326 total
304
20
2


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ID Class ID Name Last edited by
45 268Respawnable Hidden Block
Horizontal detection for solid tile: list at nybble 7: 0=Left,1=Right
Horizontal distance from solid tile: value at nybble 8
Vertical detection for solid tile: list at nybble 9: 0=Up,1=Down
Vertical distance from solid tile: value at nybble 10
 Hiccup (rev. 15)
46 104Event controller - activates Spiked Ball when touched by Snake Block
Spiked Ball ID: value at nybble 11
 Hiccup (rev. 7)
83 240Self-activating block
Unknown 4: list at nybble 4: 0=No modification,1=Throw item right,2=Dud block,9=Throw item left
Unknown 5: checkbox at nybble 5 with mask 1
Start with dud block: checkbox at nybble 6 with mask 8
Item goes to touch screen: checkbox at nybble 7 with mask 15
Item overlap when spawned: checkbox at nybble 8 with mask 1
Unknown 9: list at nybble 9: 0=No modification,1=Throw item right,4=Item falls/throw item if on solid,15=Item spawns like touchscreen
Unknown 10: list at nybble 10: 0=No modification,1=Dud block,2=Brick spawn item,3=Brick into dud block,4=Block disappear item goes up,5=Block disappear,6=? Block disappear item go down,7=Block disappear 2,8=Nibble value in sprite 31,9=Dud block 2,11=Dud block 3,12=10 coin brick + item,13=10 coin brick,14=static Coin + item going down,15=Static Coin
Item type: list at nybble 11: 0=Mushroom/Fire Flower,1=Starman,2=Coin,3=Poof?,4=2 Coins?,5=Mega Mushroom,6=Mushroom,7=1-Up,8=Mushroom 2,9=Fire Flower,10=Vine,11=Blue Shell,12=Mushroom 3,13=Spring,14=Mushroom 4,15=No Item?. Having Raw Sprite Data 00 00 00 00 0F 59 is mini mushroom for some reason.
 KingYoshi (rev. 6)
106 80Red Coin
Trigger ID 1: value at nybble 2-3. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Trigger ID 2: value at nybble 0-1. When an object with this Event ID is activated (usually a red Coin ring) this Coin will appear.
Red Coin counter ID: value at nybble 11. If you have multiple sets of red Coins in a level, each set must have a unique ID or they will not be counted properly.
 MeroMero (rev. 10)
117 261Map Flying ? Block
Loads from: list at nybble 10: 0=Level start,1=Midway point
Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1
Starting direction: list at nybble 9: 0=Left,1=Right
Looping pattern: list at nybble 6: 0=Fly off screen,1=Center of Loop,2=Edge of Loop
Flying pattern: list at nybble 8: 0=Back and forth,1=Forward 4/back 8,2=Stays in place
 Hiccup (rev. 11)
131 158Checkpoint - vertical MarioFanatic64 (rev. 6)
192 92Falling coin
Trigger ID: value at nybble 0-1. Disappears after a few seconds, no matter if the event is activated.
 Hiccup (rev. 19)
210 33MvsL Battle Star
Star ID: value at nybble 10-11. These must be the same number of stars as in the original level. Each star must have a unique ID, starting from 1. If not, the game will hang.
 KingYoshi (rev. 15)
228 257Roulette Block
Extra item: list at nybble 11: 0=Blue Shell,1=Mini Mushroom. Higher than 1 is unused.
 KingYoshi (rev. 10)
245 204Corked Pipe + foot pump
Destination area: value at nybble 6
Destination entrance: value at nybble 11
Horizontal distance between pump and tube: value at nybble 10
Vertical distance between pump and tube: value at nybble 8
Shift 21 tiles left: list at nybble 9: 1=Yes,0=No
Shift 16 tiles down: list at nybble 7: 1=Yes,0=No
 Hiccup (rev. 8)
270 211Smashed pipe sprite
Color/type?: value at nybble 6
Facing?: value at nybble 7. 0-9 destroy?
Length: value at nybble 10-11
xKitten (rev. 2)
285 63Scuttlebug spawner
Zone ID: value at nybble 8-9
 MeroMero (rev. 7)
305 285Final Castle Create Loop
ID: value at nybble 10-11
Length: value at nybble 8-9. Actual width is found by reversing the nybbles and subtracting 15
 MeroMero (rev. 3)
306 286Final Castle Wrong Path
ID: value at nybble 11
Height: value at nybble 10. Sprite is positioned at the bottom
 Hiccup (rev. 1)