Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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 326 total
292
32
2


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ID Class ID Name Last edited by
22 69Hammer Bro. from map
Loads from: list at nybble 10: 0=Level Start,1=Midway point
Can spawn Mega Mushroom: checkbox at nybble 11 with mask 1
Disable downward jump: checkbox at nybble 9 with mask 1
 Bluey (rev. 35)
23 23Pipe Piranha Plant (facing up)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii. also, test.
 Bluey (rev. 18)
24 24Pipe Piranha Plant (facing down)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 18)
25 25Pipe Piranha Plant (facing right)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 17)
26 26Pipe Piranha Plant (facing left)
Number of fireballs: list at nybble 10-11: 0=0,1=1,17=2,33=3,49=6. 1+ is unused, but some are used in NSMBWii.
 Hiccup (rev. 15)
40 39Lakitu (unused sprite)
Unknown 8: list at nybble 8: 0=Normal,1=Unknown 1,2=Z order. 1 makes it throw one Spiny then go away? Set to 2 when spawned Lakitu spawner with Z order nybble set to 1.
Spawning method: list at nybble 9: 0=Normal,1=From background. If set, makes Lakitu come from the BG like in sprite 183.
Unknown 10: value at nybble 10. Set to 1 when spawned by Lakitu spawner.
Spiny type: list at nybble 11: 0=Normal,1=Rolling egg
 ItzTacos (rev. 22)
42 44Chain Chomp/Log
Number of C. Chomps: value at nybble 11. 0 is unused. 2 CRASHES the game and is used in Unused Level 3, but is otherwise unused. Values above 2 also crash and are completly unused.
 Hiccup (rev. 33)
43 45Chain Chomp (unused sprite) Hiccup (rev. 19)
90 111Wiggler
Bigger: checkbox at nybble 11 with mask 1. 1 is unused and gives it glitchy animations and hitbox.
Unknown 4: checkbox at nybble 4 with mask 1. Used in W4-4
 Hiccup (rev. 19)
120 99Grounded Piranha Plant Helios (rev. 10)
122 100Big Grounded Piranha Plant BeingAwesom (rev. 12)
123 101Venus Fire Trap (Grounded)PyroPodoboo (rev. 14)
124 102Big Venus Fire Trap (Grounded) (Unused)PyroPodoboo (rev. 19)
148 83Goomba
Spawn Type: list at nybble 11: 0=Normal,1=Spinning,2=Rising. Makes the Goomba spawn differently. 1 used for Mega Mario ground pound. 2 used for Enemy Spawner.
 SLG3 (rev. 15)
149 94Koopa Troopa
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledge). Red Koopas stay on ledges, but we all knew that... did you?
Empty shell: checkbox at nybble 10 with mask 1. Only an empty shell spawns. Used by Bowser Jr. Shows unused behavior if colour is set to blue.
Shell disappears: checkbox at nybble 4 with mask . Disappears after a while if set to "Empty shell". Used by shell thrown by Bowser Jr.
 Hiccup (rev. 17)
150 95Koopa Paratroopa
Starting direction: list at nybble 8: 0=Down/Left,1=Up/Right
Starting position: list at nybble 9: 0=Midway,1=Start Bottom-Left,2=Start Top-Right
Direction: list at nybble 10: 0=Jumping,1=Left-right,2=Up-down. Changes the behavior pattern going side to side or up and down.
Color: list at nybble 11: 0=Green,1=Red,2=Blue,3=Blue (stays on ledges). Red Koopas stays on ledges, the blue ones when defeated can drop a blue shell.
 Red Flying Troopa (rev. 11)
157 88Fire Bro. GreyMask (rev. 7)
158 89Boomerang Bro. Hiccup (rev. 5)
183 59Lakitu spawner
Zone ID: value at nybble 8-9
Spiny type: list at nybble 10: 0=Normal,1=Rolling egg
Z Order: checkbox at nybble 11 with mask 1. Changes Z order so Spiny appear behind Lakitu when thrown. Unused.
 Hiccup (rev. 18)
186 84Paragoomba Hiccup (rev. 2)
209 70Sledge Bro. Hiccup (rev. 4)
222 85Micro Goomba
Shift ½ block right: checkbox at nybble 10 with mask 1
Shift ½ block down: checkbox at nybble 11 with mask 1
PyroPodoboo (rev. 18)
226 117Scuttlebug
Don't wait for player: value at nybble 4. Doesn't wait for player to get near to drop/move down. Used by Scuttlebug Spawner.
Drop height: value at nybble 10
Behaviour: list at nybble 11: 0=Hangs on web,1=Drops on ground,2=Drops on ground (different stomp). 1=ignores nybble 10. 2=same as 1 but it falls off screen when stomped instead of getting squished; unused.
 Shellbarbecue63 (rev. 16)
227 118Moneybag GreyMask (rev. 7)
269 224Giant Wiggler
Path ID: value at nybble 11. make paths straight and to a view edge block, or the sprite will not appear
 alpha (rev. 8)