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MarioSunshine |
Posted on 04-09-12, 10:55 am
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 320/950 Since: 11-13-11 |
How many of you know about "Secret Challenge" in NSMB?
I have a question about it. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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MarioFanatic64 |
Posted on 04-09-12, 11:24 am
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 322/2796 Since: 07-01-11 |
. . . What is your question?? New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
MarioSunshine |
Posted on 04-09-12, 12:51 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 322/950 Since: 11-13-11 |
Ah, sorry. I just want to make sure somebody know it. So that my question will be understandable.
Posted by MARIOFANATIC64 What is your question?? I want to know how can we change which level (or area) will be challenged. In some areas of original game, the challenge will turn off automatically to prevent stucking in some part, or else you can't proceed. From that point, I doubt how to change it. Because in my levels, as well as many people', some of it require backtrack part or going back too. If this challenge is still turned on, the game will stuck. Hope you understand. _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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LeWario |
Posted on 04-09-12, 02:31 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 807/987 Since: 07-09-11 |
Posted by MarioSunshine Ah, sorry. I just want to make sure somebody know it. So that my question will be understandable. Posted by MARIOFANATIC64 What is your question?? I want to know how can we change which level (or area) will be challenged. In some areas of original game, the challenge will turn off automatically to prevent stucking in some part, or else you can't proceed. From that point, I doubt how to change it. Because in my levels, as well as many people', some of it require backtrack part or going back too. If this challenge is still turned on, the game will stuck. Hope you understand. I bet there's a table in some overlay somewhere that defines the levels to be used in the challenge mode... |
MarioSunshine |
Posted on 04-09-12, 02:51 pm
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 323/950 Since: 11-13-11 |
Posted by ELMario
I bet there's a table in some overlay somewhere that defines the levels to be used in the challenge mode... Ahhh, this's the hard one to edit again... _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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unknown object |
Posted on 04-09-12, 02:55 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 99/393 Since: 08-28-11 |
Posted by MarioSunshine If this challenge is still turned on, the game will stuck. Agreed. That's a big problem. For example: In skjmin's nsmb3, 7-3 is a anti-level. If you turn challenge on, you are stuck at the beginning xD _________________________ NSMB6: Beta Testers Wanted!!! |
MarioSunshine |
Posted on 04-13-12, 03:14 pm (rev. 1 by MarioSunshine on 04-13-12, 03:14 pm)
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Fuzz Ball
KirbyFanatic64 (LOL) Karma: 1361 Posts: 324/950 Since: 11-13-11 |
Posted by unknown object Posted by MarioSunshine If this challenge is still turned on, the game will stuck. Agreed. That's a big problem. For example: In skjmin's nsmb3, 7-3 is a anti-level. If you turn challenge on, you are stuck at the beginning xD Yep, this is serious thing. We should try our best to edit it. Or else, block the secret challenge mode - no accessible. Edit: Oh, yeah, blocking it will do a lot of good. Anyone know how? _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Freeze |
Posted on 04-13-12, 05:41 pm (rev. 1 by Freeze on 04-13-12, 05:41 pm)
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Karma: 3752 Posts: 1054/2112 Since: 06-28-11 |
ray |
Posted on 04-13-12, 06:06 pm
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Roy Koopa
Karma: 4011 Posts: 1430/2722 Since: 06-26-11 |
I think its not really hard. Extract a area where the mode is blocked and import it into your level. Then make your level in this area. It will work. Underground areas also have something that allows the ground pound entrance. The ground pound won't work everywhere
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 04-13-12, 06:12 pm
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Karma: 3752 Posts: 1055/2112 Since: 06-28-11 |
ray |
Posted on 04-13-12, 06:38 pm
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Roy Koopa
Karma: 4011 Posts: 1431/2722 Since: 06-26-11 |
Nah, I think its stored in the Level-File. That would be much more dynamic than coding it^^
See a lots of creative DS Hacking hereMario-Sunshine could test it ;D And the ground-pound entrance doesnt work everywhere^^ I created many level with this entrance but it didnt work Then I was too lazy to copy 1-2 xD _________________________ If you want to support me, you might check out my Patreon Page : ) |
LeWario |
Posted on 04-13-12, 07:04 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 808/987 Since: 07-09-11 |
Well someone needs to confirm. Nintendo's known for making ugly hacks so it's hard to say.
I can't really test because I have stuff to code ATM and it'll take me a while to gather information before I can start hacking around for the info (for example, what areas are blocked and what else can be blocked) |
Dirbaio |
Posted on 04-13-12, 07:12 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1592/4457 Since: 06-08-11 |
I think it'll be easier to just find out where's the RAM address of the flag that indicates whether the secret challenge mode is on, and then make a quick ASM hack to force it to 0
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