Dirbaio |
Posted on 07-05-11, 09:12 pm (rev. 3 by Dirbaio on 08-19-12, 05:59 pm)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 140/4457 Since: 06-08-11 |
Piranhaplant |
Posted on 07-05-11, 09:40 pm
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Fuzzy
Full mod Karma: 1183 Posts: 18/785 Since: 06-28-11 |
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Dirbaio |
Posted on 07-05-11, 09:45 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 144/4457 Since: 06-08-11 |
Cool, thanks
I was myself lazy to put them into the tutorial |
Benjamin |
Posted on 07-10-11, 02:22 pm
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Paragoomba
Karma: -47 Posts: 45/75 Since: 06-29-11 |
I don't know how to build. I can't build with Visual Studio and need to know how.
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ray |
Posted on 07-10-11, 02:26 pm
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Roy Koopa
Karma: 4011 Posts: 124/2722 Since: 06-26-11 |
You have to open the Visual Studio file and then press debug.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 07-10-11, 02:28 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 235/4457 Since: 06-08-11 |
Benjamin |
Posted on 07-10-11, 04:03 pm
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Paragoomba
Karma: -47 Posts: 46/75 Since: 06-29-11 |
I don't know how to download NSMBe4.sln.
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ray |
Posted on 07-10-11, 04:05 pm
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Roy Koopa
Karma: 4011 Posts: 136/2722 Since: 06-26-11 |
Posted by Benjamin I don't know how to download NSMBe4.sln. READ THE TUTORIAL! _________________________ If you want to support me, you might check out my Patreon Page : ) |
Benjamin |
Posted on 07-10-11, 04:51 pm
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Paragoomba
Karma: -47 Posts: 47/75 Since: 06-29-11 |
I did. I still don't understand the tutorial 100%.
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ray |
Posted on 07-10-11, 04:53 pm
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Roy Koopa
Karma: 4011 Posts: 139/2722 Since: 06-26-11 |
Posted by Benjamin I did. I still don't understand the tutorial 100%. IN THE FOLDER WILL BE THE NSMBe4.sln _________________________ If you want to support me, you might check out my Patreon Page : ) |
Benjamin |
Posted on 07-10-11, 06:08 pm
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Paragoomba
Karma: -47 Posts: 48/75 Since: 06-29-11 |
You know what, never mind, I'll wait for the compiled version.
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Dirbaio |
Posted on 07-10-11, 06:15 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 249/4457 Since: 06-08-11 |
Great
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Jceggbert5 |
Posted on 07-11-11, 06:01 am
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Newcomer
Karma: 4 Posts: 5/8 Since: 06-28-11 |
Posted by Benjamin I did. I still don't understand the tutorial 100%. Posted by Dirbaio
1) Download and Install TortoiseSVN > Download it and install, then reboot 2) Download and Install Microsoft Visual Studio > Then, download and install this, reboot again 3) Make a new folder (wherever you want) > No explanation necessary 4) Right-click the new folder and click: SVN checkout > This one either, assuming you installed Tortoise correctly 5) At URL of repository type: http://nsmb-editor.googlecode.com/svn/trunk/ > This goes in the popup box from Tortoise that popped up 6) Click ok and wait for it to finish > Yay! The [down]Loading Game! 7) Open: NSMBe4.sln (double click it and micorsoft visual studio will open it) > It will be in the folder that you just performed the last few steps in 8) Click build --> build solution (in the toolbar) > In the toolbar, as it says 9) Wait for it to finish > The game again! 10) Your NSMB Editor is ready for use! You can find it in: "Your folder"\NSMBe4\bin\Debug\NSMBe5.exe > When I did it, it came out as NSMBe5.exe.debug, as well as a .dll.debug file. Remove the .debug from the end and throw them in their own folder 11) Make a nice hack! > This is the whole point |
Nadia |
Posted on 07-12-11, 12:48 pm
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Axew
Karma: 673 Posts: 12/583 Since: 07-02-11 |
Just to ask; how would you compile this on Linux?
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Dirbaio |
Posted on 07-12-11, 01:28 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 282/4457 Since: 06-08-11 |
Honestly, I don't know. I use Windows and Visual Studio.
The way to do it is probably using MonoDevelop. I gave it a try a LONG time ago. It almost worked, but it compained about some resource stuff. Try it out, i'd like to know whether it works with the newer MonoDevelop and NSMBe revisions. |
Nadia |
Posted on 07-14-11, 10:01 pm
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Axew
Karma: 673 Posts: 14/583 Since: 07-02-11 |
A little late but whatever...
MonoDevelop can successfully compile NSMBe on Linux. |
Dirbaio |
Posted on 07-14-11, 10:05 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 294/4457 Since: 06-08-11 |
Yay! Cool
Maybe I'll switch to developing in linux. I'll take a look at MonoDevelop again, at least Thanks. |
coolas1 |
Posted on 07-15-11, 03:12 am
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Porcupo
Did you win the game? Karma: 211 Posts: 11/322 Since: 06-28-11 |
Yes The editor does compile in Mono-Develop.. Just with 47 warnings.
I prefer Linux to Windows and am now wondering why I downloaded ~100MB for something that runs in windows when there is something in Linux that does the same thing in ~30MB |
Dirbaio |
Posted on 07-15-11, 07:11 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 296/4457 Since: 06-08-11 |
Yeah
Windows stuff, especially from Microsoft, tends to be reeeally bloated. (Even Paint in Win7 is bloated. Microsoft, why did you change it? It was soo easy and simple to use before!) |
coolas1 |
Posted on 07-15-11, 07:22 am
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Porcupo
Did you win the game? Karma: 211 Posts: 14/322 Since: 06-28-11 |
Posted by Dirbaio Yeah Windows stuff, especially from Microsoft, tends to be reeeally bloated. (Even Paint in Win7 is bloated. Microsoft, why did you change it? It was soo easy and simple to use before!) I HATE the new version of Paint. I soooo prefer the old one. I think that the only things from Microsoft that was good is DOS and Win3.1 BTW: are you going to use Mono-Develop? |