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Posted on 10-26-21, 05:45 pm
Snifit
Goomba's run the world...

Karma: 332
Posts: 31/279
Since: 08-27-20
So I started editing the .sdat file to test custom music out, but I somehow removed a few sound effects in the process, Like bowsers roar and the sound a Whomp makes when it smashes into the ground. The noise for damage and pipes also got switched somehow. I patched It with a clean .sdat, but things didn't change. HELP.
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Current Hack Progress
World 1 - Complete
World 2 - W2 Castle
World 3 -
World 4 -
World 5 -
World 6 -
World 7 -
World 8 -

Game's Channel:
https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels
Posted on 10-26-21, 08:31 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1408/1447
Since: 02-12-16
If a clean SDAT didn't fix the issue, then it's probably a soundset problem. Check to see if the sprites you mentioned are included in the soundset you're using here. The sound effect for damage and pipes being "switched" can be explained by the fact that they use the same sound effect. They were never switched, they are simply the same.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 10-30-21, 05:52 pm
Snifit
Goomba's run the world...

Karma: 332
Posts: 43/279
Since: 08-27-20
Seems to work, but for some reason the boss music doesn't play.
Any solution to this one?
_________________________

Current Hack Progress
World 1 - Complete
World 2 - W2 Castle
World 3 -
World 4 -
World 5 -
World 6 -
World 7 -
World 8 -

Game's Channel:
https://www.youtube.com/channel/UCqA5CgsW-CTfD56DCa2kvYw/channels
Posted on 10-30-21, 08:45 pm
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 1416/1447
Since: 02-12-16
The boss music only loads if you use the specific bottom background slots that the boss rooms use. You can get around it with this:
https://nsmbhd.net/thread/2569-misc-patches-thread/?from=320#51370
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Pages: 1