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Cubix169 |
Posted on 09-10-21, 01:42 am
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Newcomer
I think this text goes here... Or maybe not... Bah, nevermind. Karma: 14 Posts: 1/6 Since: 08-25-21 |
Hello everybody! First post evah, so... I was wondering if there's any way to place a Power-Up directly on the level map. I mean, like in some building fan-games, that you can place a power-up and then just pick it up. You know, not making them to get out of a block or something like that. Thx in advance for anything.
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poudink |
Posted on 09-11-21, 06:47 am
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1374/1447 Since: 02-12-16 |
ItzTacos |
Posted on 09-11-21, 07:55 am
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The only issue with the Item actor is that it gets deleted forever when it goes out of range since it's basically an item coming out of a block.
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Cubix169 |
Posted on 09-14-21, 01:03 am (rev. 1 by Cubix169 on 09-14-21, 01:08 am)
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Newcomer
I think this text goes here... Or maybe not... Bah, nevermind. Karma: 14 Posts: 2/6 Since: 08-25-21 |
OK... I'm some sort of a noob with Unused Sprites and classID stuff, so... Is there any tutorial that can help me with adding an Actor to unused Sprites?
PS: What's the deal with my header? It just appears as part of my post... It shouldn't do that, right? Any way to fix it? Sorry I went a bit offtopic... _________________________ Do U like this footer??? Well, neither do I. |
poudink |
Posted on 09-14-21, 04:57 am
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Giant Red Paratroopa
Not Edible Karma: 3366 Posts: 1376/1447 Since: 02-12-16 |
There are some instructions linked in the thread https://nsmbhd.net/thread/665-nsmb-tools-classid-tool/
Your header isn't supposed to have plain text. It should only be used for post layouts. _________________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Cubix169 |
Posted on 09-17-21, 04:21 am
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Newcomer
I think this text goes here... Or maybe not... Bah, nevermind. Karma: 14 Posts: 5/6 Since: 08-25-21 |
OK, I'll try it out. Thanks, poudink! And I got it with the header too... I thought the header was the 'Title' XD. Sorry
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