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Posted on 04-18-21, 09:36 am
Beezo
something that resembles the blaze of a fire

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Since: 03-18-21

Hey people. I imported a tileset into 0 (jyotyu) and in the editor it looked real nice before the level started:


But when the level started it turned back to the original:


Is it a problem with the animations?

Posted on 04-18-21, 10:53 am
The boy who always has something up his sleeve

Karma: 895
Posts: 136/748
Since: 02-01-21
I know your problem perfectly, the same thing happens to me, I don't know what the cause is, but I would like someone to help please
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Posted on 04-18-21, 12:31 pm (rev. 1 by M3N Team on 04-18-21, 12:32 pm)
Red Goomba


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Since: 02-17-18
Did you edit the animation d_2d_TEN_A_J_jyotyu_ncg.bin or only change the tileset? If not, it must be changed in:
root\BG_ncg\d_2d_TEN_A_J_jyotyu_ncg.bin
with the pallette:
root\BG_ncl\d_2d_A_J_jyotyu_ncl.bin,
root\BG_ncl\d_2d_A_J_jyotyu_B_ncl.bin
and root\BG_ncl\d_2d_A_J_jyotyu_F_ncl.bin

I hope I have been helpful.
Posted on 04-18-21, 12:33 pm
Beezo
something that resembles the blaze of a fire

Karma: 529
Posts: 52/485
Since: 03-18-21

Yes I think there are files in the ROM File Browser that you need to edit, but I don't know which ones are them.

Posted on 04-18-21, 03:35 pm (rev. 1 by  alpha on 04-18-21, 03:37 pm)
The boy who always has something up his sleeve

Karma: 895
Posts: 138/748
Since: 02-01-21
I tried and the jyotou this came back shit the jyoutou , but I will try again, the palettes that he says are correct, the jyoutou palettes are delicate so make a backup to avoid loss of work, maybe I will do that later, andI will bring a more tutorial detailed
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The star project that shows my brilliant mind

Posted on 04-18-21, 06:57 pm
Red Goomba


Karma: 252
Posts: 34/40
Since: 02-17-18
I found this on this MeroMero forum, which maybe could help you (it is an example):

Posted by MeroMero
NSMBWii Jyotyu tileset is a recurring request by folks there, so wait no longer and grab all the necessary files below!

NSMBWii Jyotyu tileset!

Tileset


NSMB editor -> Tilesets -> Tileset 0 (Jyotyu) and click Import to import this file:
jyotyu.nmt

You will also need to import the palettes separately since the .nmt will only update the default jyotyu palette:

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_B_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_R_ncl.bin
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncl -> d_2d_A_J_jyotyu_W_ncl.bin




Animated blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> BG_ncg -> d_2d_TEN_A_J_jyotyu_ncg.bin




Animated blocks when being pressed from below

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_ncg.bin




Broken blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_block_hahen_ncg.bin




1-up game blocks

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_minigame_block_ncg.bin




You will also need to import the Donut Lift and the Door since those are present in the Jyotyu tileset:
Donut Lift

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> A_tikuwa_block_ncg.bin




Door

NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> enemy -> W_tobira.nsbmd
NSMB editor -> ROM File Browser -> FILESYSTEM -> root -> obj -> I_kakushitobira_ncg.bin




Have fun

Posted on 04-18-21, 07:09 pm
Beezo
something that resembles the blaze of a fire

Karma: 529
Posts: 56/485
Since: 03-18-21

I know you didn't wrote all that, but that was really helpful. Thanks

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