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alpha |
Posted on 04-04-21, 09:05 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 102/748 Since: 02-01-21 |
I want to edit the blue koopa shell, can you help me guys
_________________________ The star project that shows my brilliant mind |
KTRMAmbiance |
Posted on 04-05-21, 04:48 am
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Buzzy Beetle
Karma: 929 Posts: 333/394 Since: 11-20-15 |
/player/mario_shell_LZ.bin = Shell that the character (Mario/Luigi) wears
(this is a NSBMD with a renamed extension) /BG_ncl/d_2d_A_J_jyotyu.ncl.bin (palette) /obj/I_item.ncg.bin (texture) This is for the item coming out of ? blocks _________________________ |
Keeper |
Posted on 04-05-21, 08:00 am
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Porcupo
I do things sometimes Karma: 829 Posts: 158/318 Since: 08-07-17 |
since ktrmambiance already mentioned the model and the in-course item, ill just cover modifying the bottom screen item slot icon. The ncg for it is "UI_O_1P_game_in_d_ncg.bin" and it uses the palette "d_2d_UI_O_1P_game_in_o_ud_ncl.bin", both of which are in the uiStudio folder.
1. Extract the file "UI_O_1P_game_in_d_ncg.bin" as you'll need it for later. 2. Open "UI_O_1P_game_in_d_ncg.bin" as well as the palette "d_2d_UI_O_1P_game_in_o_ud_ncl.bin". Before clicking "Add all" tick the "16 color" box. 3. In nsmbe's graphics editor, tick the "View in 4pbb format" checkbox, set the tile width to 8, and select palette 11. Then click "Export this bitmap". 4. Make the desired edits in your image editor of preference, but make sure your sprite doesn't go into the other sprites. when your're done, remove anything you don't want or isnt part of your powerup sprite (that includes the other powerup and ui related sprites). Save the image. 5. Go back to nsmbe's graphics editor, click "Import this bitmap and recreate palette" and select the edited image you just made. Save the image and exit the graphics editor. 6. In nsmbe's file browser, select the file "UI_O_1P_game_in_d_ncg.bin" and replace it with the one you extracted in step 1. 7. Repeat steps 2. and 3., but when exporting the bitmap be sure to name it something different from the bitmap you edited earlier as to not replace it. 8. Open both exported bitmaps in your image editor of preference, take the powerup icons you made in your edited bitmap and replace the blue shell powerup icon in the bitmap you just exported with it. This time, you should not delete the powerup or ui related sprites. Save the image. 9. Go back to nsmbe's graphics editor, click "Import this bitmap with existing palette" and select the new edited image you just made. Save the image and exit the graphics editor. Thats pretty much it. Sorry if this is a bit confusing, if it helps I can probably add images later. Unfortunately nsmbe's graphics editor is a bit limited so you kinda have to jump through hoops to replace some things without messing stuff up. also if you want to edit the blue koopa troopa pretty sure your only option is to hand-edit the palette to make it look fitting or just to not use them in levels (or use asm or somethin ig). |
alpha |
Posted on 04-05-21, 04:57 pm (rev. 2 by alpha on 04-05-21, 05:17 pm)
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The boy who always has something up his sleeve
Karma: 895 Posts: 107/748 Since: 02-01-21 |
excellent tutorial, friends look,at the result
but I would like a tutorial on how to make the item shell yellow and also in the map inventory, here are some screenshots to be more specific I hope you can help me, friend _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 04-05-21, 05:21 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 15/486 Since: 03-18-21 |
That sure looks cool
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alpha |
Posted on 04-05-21, 05:36 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 108/748 Since: 02-01-21 |
thanks dude, actually i wanted to edit the blue koopa and turn it yellow, but i plan to do one thing with it, without using asm hack, last time i use asm hacks, sorry, well i already have «the golden shell»
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 04-05-21, 06:24 pm
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 16/486 Since: 03-18-21 |
Cool, no problem. I look forward to see how it works.
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alpha |
Posted on 04-05-21, 07:58 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 109/748 Since: 02-01-21 |
more attractive, since the blue shell is a dull color, I plan to make the shell brighter since that yellow is very dull, but thanks, when I said, that I was not going to disappoint anyone with beta 4, I was not lying, besides this hack will have a spaceship, I have not seen something similar, in a hack and as a result of that I had to put a new power, right?
_________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 04-06-21, 08:19 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 18/486 Since: 03-18-21 |
Posted by alpha more attractive, since the blue shell is a dull color, I plan to make the shell brighter since that yellow is very dull, but thanks, when I said, that I was not going to disappoint anyone with beta 4, I was not lying, besides this hack will have a spaceship, I have not seen something similar, in a hack and as a result of that I had to put a new power, right? Of course |
KTRMAmbiance |
Posted on 04-06-21, 09:02 am (rev. 1 by KTRMAmbiance on 04-06-21, 09:03 am)
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Buzzy Beetle
Karma: 929 Posts: 335/394 Since: 11-20-15 |
Posted by alpha That icon is in /uiStudio/UI_O_1P_course_select_o_ud.ncl.bin /uiStudio/UI_O_1P_course_select_u.ncg.bin And the texture for the shell coming out of ? blocks is mentioned in my first post there Those require palette edits, and IIRC NSMBe 5.2 or 5.3 should be able to do that, in the NCG editor by ctrl+clicking a color in the palette _________________________ |
alpha |
Posted on 04-06-21, 01:36 pm (rev. 1 by alpha on 04-06-21, 01:38 pm)
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The boy who always has something up his sleeve
Karma: 895 Posts: 110/748 Since: 02-01-21 |
pallete of shit ,look, I'll keep trying, could you explain me in a more specific way, ktrmambiance
_________________________ The star project that shows my brilliant mind |
KTRMAmbiance |
Posted on 04-07-21, 09:36 am
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Buzzy Beetle
Karma: 929 Posts: 336/394 Since: 11-20-15 |
Did you LZ-Compress the palette (ncl) or the graphics (ncg), after editing?
The files for those don't require compression IIRC _________________________ |
alpha |
Posted on 04-07-21, 02:35 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 112/748 Since: 02-01-21 |
was giving it wrong, I already solved it thanks ktrmambiance
but you know how to solve this, friend I don't know what I did wrong and ended screwed up the creeper _________________________ The star project that shows my brilliant mind |
ItzTacos |
Posted on 04-07-21, 03:52 pm
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I think that you messed up the Jyotyu palette, replace it with a fresh one i guess
_________________________ Youtube - GitHub - NSMB Central |
alpha |
Posted on 04-07-21, 06:08 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 116/748 Since: 02-01-21 |
Well, I was able to repair the creeper, and I'm going to tell you how I did it, if you import one palette the other will be spoiled, I just had to edit the palette in the editor itself, and looking at the colors I rebuilt the palette, following an order , palette one is for the mushroom, the vine and the turtle, palette 2, is for the living mushroom, head of the vine, the flower and small mushroom that I think, advice use only colors of medium consistency since if it is very white will turn black and vice versa, I hope this helps, I did not take screenshots to not show levels of my hack, I thank to:
Ktrmambiance Keeper _________________________ The star project that shows my brilliant mind |
alpha |
Posted on 05-26-21, 09:06 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 363/748 Since: 02-01-21 |
I know this issue should be dead, but I need help with this, the hack where I did it right I replaced it, I followed the steps of keeper and nothing keeps happening this shit
it only happens with the shell with the other sprites nothing happens, someone help me, I have had this problem for 1 week, help me please _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 05-27-21, 07:08 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 279/486 Since: 03-18-21 |
Posted by alpha I know this issue should be dead, but I need help with this, the hack where I did it right I replaced it, I followed the steps of keeper and nothing keeps happening this shit it only happens with the shell with the other sprites nothing happens, someone help me, I have had this problem for 1 week, help me please The only solution I can think for that is to do the palette all over again or copy the original palette to your hack. |
alpha |
Posted on 05-27-21, 02:55 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 364/748 Since: 02-01-21 |
I am not left with any other than to import this image using the existing palette, that was my result, well I would not have achieved it if ktrambience and keeper had not helped me, in fact they deserve applause, thanks to them the golden shelldid not leave NSMBTNL ,thanks guys
What do you think _________________________ The star project that shows my brilliant mind |
BL4ZED |
Posted on 05-28-21, 08:24 am
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Beezo
something that resembles the blaze of a fire Karma: 529 Posts: 283/486 Since: 03-18-21 |
They must have helped a lot, because it looks really cool. It's the same as before
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alpha |
Posted on 05-28-21, 03:24 pm
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The boy who always has something up his sleeve
Karma: 895 Posts: 372/748 Since: 02-01-21 |
Yes, you're right, it's better than before, and I already adapted the power ups of my two hacks, I'm naa calm now
_________________________ The star project that shows my brilliant mind |
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