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Posted on 12-05-18, 06:40 pm (rev. 1 by MattCrafter on 12-05-18, 06:54 pm)
Goomba
for MC in range(708):

Karma: 62
Posts: 18/31
Since: 11-26-15
Hey! I was working on a Super Mario Land romhack but it turns out someone else has already done one, so I figured I would make the tileset available.
I would appreciate being credited if you use this.
There seems to be some invisible tiles that I can't remove from the tileset. Ignore them.
The background is not included. Not sure if this detail is important, but the tileset was built over the '0: Grassland' tileset.


Screenshot:


Image of the tileset:


Download:
https://nsmbhd.net/file/Tqvl3yUFejcifiv7/SML_Tileset.nmt
Posted on 01-04-19, 06:41 pm
Micro-Goomba


Karma: 18
Posts: 8/12
Since: 10-15-18
This very good: D
Posted on 01-07-19, 11:35 pm
Goomba
for MC in range(708):

Karma: 62
Posts: 21/31
Since: 11-26-15
Thanks for the feedback!
Posted on 01-08-19, 07:13 am
Paragoomba


Karma: 76
Posts: 57/67
Since: 09-23-17
Posted by MattCrafter
There seems to be some invisible tiles that I can't remove from the tileset.

If they have collision but no graphics, you just go to "Tile Behaviors" tab in tileset editor and set all empty tiles' behaviors to 00 00 00 00.
Posted on 01-13-19, 03:31 pm (rev. 1 by  Parakoopa on 01-14-19, 06:47 pm)
Goomba
(Wan)Car Driver

Karma: -8
Posts: 32/33
Since: 06-10-17
That tileset looks great! It looks like one of those retro-themed levels that would actually be in a Mario game, like the pixel art ones from Super Mario 3D Land.

Also, could you maybe give me the background too?
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Posted on 01-19-19, 08:30 pm
Goomba
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Karma: 62
Posts: 22/31
Since: 11-26-15
Posted by NokNokShell
If they have collision but no graphics, you just go to "Tile Behaviors" tab in tileset editor and set all empty tiles' behaviors to 00 00 00 00.

Ahh, I see. Thank you! I've always wondered how that worked.
Posted by Parakoopa
That tileset looks great! It looks like one of those retro-themed levels that would actually be in a Mario game, like the pixel art ones from Super Mario 3D Land.
Also, could you maybe give me the background too?

Thanks very much! Unfortunately I no longer have the background, but it was just a low quality rip from the original gamee. If you'd really like the background from SML, let me know and I can try to make something a tad more serviceable
Posted on 01-24-19, 08:43 am


Karma: 18
Posts: 6/6
Since: 12-03-18
Nice Job on the tileset, that looks fantastic!
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Posted on 01-25-19, 02:18 pm
Goomba
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Karma: 62
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Since: 11-26-15
Posted by FlameKoopa18
Nice Job on the tileset, that looks fantastic!

Thanks It'd look better if someone made the enemies look like the ones from SML too, so it all matchs
Posted on 01-25-19, 07:43 pm
Paragoomba


Karma: 76
Posts: 59/67
Since: 09-23-17
The only enemies that can be done like that are Goombas, Podoboos and Koopa Troopas. (although Boos are also 2D, they did not exist in SML). Anyways, all other enemies are 3D IIRC.
Posted on 01-26-19, 01:50 am
Giant Red Paratroopa
Not Edible

Karma: 3366
Posts: 718/1447
Since: 02-12-16
some of them are just flat textures though (thwomps, bullet/banzai bill launchers, etc.) and can easily be changed.
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Posted on 04-27-20, 11:32 pm


Karma: 1
Posts: 9/10
Since: 04-17-20
this is reminding me of new super mario land that runs on a real or emulator snes.
Posted on 04-28-20, 07:20 am (rev. 1 by  ItzTacos on 06-06-20, 08:14 am)
Red Cheep-cheep
MammaMia Team Member

Karma: 571
Posts: 43/213
Since: 04-26-19
Posted by DiegoPeki
this is reminding me of new super mario land that runs on a real or emulator snes.

Stop bumping bruh

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Posted on 06-05-20, 09:10 pm, deleted by RicBent: Useless bump
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