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Posted on 07-04-11, 02:56 pm
Roy Koopa


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I noticed, that in reggie, some sprites (Like horizontal moving platforms) have grey lines with the lenght they're going. Could we make a update with also some new sprite images like this? I could help make the images
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Posted on 07-05-11, 03:29 am
Fuzzy
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Are there any other sprites besides those platforms that need it? I could add this fairly easily.
Posted on 07-05-11, 04:26 am
Birdo


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Posted by Piranhaplant
Are there any other sprites besides those platforms that need it? I could add this fairly easily.


Maybe the paratroopas? Also sprite 197 could have an indicator of some sort, like the warp to level sprite
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Posted on 07-05-11, 01:43 pm (rev. 1)
Roy Koopa


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I make a list today

43) chain chomp withput log
68+69) vertical/horizontal moving platforms (add lines to which point they're going
70) unused spinning log
124) Giant fire spitting piranha plant
141) swelling ground (with images for up and down)
142) tight rope (if possible)
245) swelling tube

I hope you can do it
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Posted on 07-05-11, 03:07 pm
Fuzzy
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Good suggestions, I'll get working on it today. I tried to do the tightrope before, but I don't know how the game draws the rope. I could put just the start and end points with a line between them if that would be helpful.
Posted on 07-05-11, 03:10 pm
Roy Koopa


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Yes that would be ok
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Posted on 07-06-11, 01:00 pm
Fuzzy
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OK, I have added them all except the swelling tube, because I don't know how all of its sprite data works. I figured out most of it, but there are still 2 unknowns that affect the pump position. If anyone finds some more sprites that need images, please let me know.
Posted on 07-06-11, 03:56 pm
Roy Koopa


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The new images are great
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Posted on 07-06-11, 04:50 pm
Fuzzy
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Thanks, but I noticed a problem with the moving platforms. Because NSMBe only draws sprites that are on screen, if the platform is off screen, then the part that shows where the platform moves to won't be drawn. It's not really that big of a problem, just something that could be fixed. I think this also happens with another sprite, some sort of hanging platform where the chain isn't selectable. The only way I can think of to fix this is to have one rectangle associated with sprites that is for drawing and another for selecting. I'll try to implement this sometime soon.
Posted on 07-06-11, 08:02 pm
Super Mario
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Hmmm. It'd be easier to just have a flag that specifies "always draw" sprites.
I don't think it would use up too much power.

Also, you can use it for the water, lava and poison water sprites. Make them draw a horizontal line across the whole level
Posted on 07-06-11, 09:06 pm


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Posted by Dirbaio
Hmmm. It'd be easier to just have a flag that specifies "always draw" sprites.
I don't think it would use up too much power.

Also, you can use it for the water, lava and poison water sprites. Make them draw a horizontal line across the whole level

I would prefer "draw a horizontal line across the whole VIEW" ^^
Otherwise it would look not very good
Posted on 07-06-11, 09:11 pm
Super Mario
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Of course, the view, not the level. Although that would be a bit harder to code I think.
Posted on 07-07-11, 04:50 am
Buster Beetle


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Thanks for the new revision.

I noticed one sprite so far that may have been in previous revisions, but I can't remember. It is missing in 157.

It is sprite 232, the hanging ? block
Posted on 07-07-11, 01:25 pm
Paragoomba


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I would like to see a download of the next release...
Posted on 07-07-11, 02:33 pm
Roy Koopa


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Posted by Benjamin
I would like to see a download of the next release...


You have to compile it. There's a tutorial^^
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Posted on 07-07-11, 02:47 pm
Paragoomba


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Well can I at least get the source?
Posted on 07-07-11, 06:27 pm
Super Mario
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Posted on 07-07-11, 06:53 pm
Paragoomba


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I meant the release 157. Can I have the source or the EXE?
Posted on 07-07-11, 07:09 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
Super Mario
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THe source is in the Google Code project page. You just have to download and compile it as seen here.
Posted on 07-11-11, 04:17 pm
Fuzzy
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I've coded an always draw for sprites. I haven't committed it yet because I want to add rendering for water, poison water, and lava. Is it best to draw them with graphics or a line across the view? Also, how should I determine what view to place them in? For most, it is whichever view they are placed in, but I have seen some where the sprites are outside of the view.
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