ray |
Posted on 07-04-11, 02:56 pm
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Roy Koopa
Karma: 4011 Posts: 74/2722 Since: 06-26-11 |
I noticed, that in reggie, some sprites (Like horizontal moving platforms) have grey lines with the lenght they're going. Could we make a update with also some new sprite images like this? I could help make the images
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-05-11, 03:29 am
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Fuzzy
Full mod Karma: 1183 Posts: 13/785 Since: 06-28-11 |
Are there any other sprites besides those platforms that need it? I could add this fairly easily.
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gridatttack |
Posted on 07-05-11, 04:26 am
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Birdo
Karma: 3304 Posts: 20/2021 Since: 06-28-11 |
Posted by Piranhaplant Are there any other sprites besides those platforms that need it? I could add this fairly easily. Maybe the paratroopas? Also sprite 197 could have an indicator of some sort, like the warp to level sprite _________________________ |
ray |
Posted on 07-05-11, 01:43 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 76/2722 Since: 06-26-11 |
I make a list today
See a lots of creative DS Hacking here43) chain chomp withput log 68+69) vertical/horizontal moving platforms (add lines to which point they're going 70) unused spinning log 124) Giant fire spitting piranha plant 141) swelling ground (with images for up and down) 142) tight rope (if possible) 245) swelling tube I hope you can do it _________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-05-11, 03:07 pm
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Fuzzy
Full mod Karma: 1183 Posts: 15/785 Since: 06-28-11 |
Good suggestions, I'll get working on it today. I tried to do the tightrope before, but I don't know how the game draws the rope. I could put just the start and end points with a line between them if that would be helpful.
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ray |
Posted on 07-05-11, 03:10 pm
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Roy Koopa
Karma: 4011 Posts: 81/2722 Since: 06-26-11 |
Yes that would be ok
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-06-11, 01:00 pm
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Fuzzy
Full mod Karma: 1183 Posts: 20/785 Since: 06-28-11 |
OK, I have added them all except the swelling tube, because I don't know how all of its sprite data works. I figured out most of it, but there are still 2 unknowns that affect the pump position. If anyone finds some more sprites that need images, please let me know.
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ray |
Posted on 07-06-11, 03:56 pm
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Roy Koopa
Karma: 4011 Posts: 88/2722 Since: 06-26-11 |
The new images are great
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Piranhaplant |
Posted on 07-06-11, 04:50 pm
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Fuzzy
Full mod Karma: 1183 Posts: 25/785 Since: 06-28-11 |
Thanks, but I noticed a problem with the moving platforms. Because NSMBe only draws sprites that are on screen, if the platform is off screen, then the part that shows where the platform moves to won't be drawn. It's not really that big of a problem, just something that could be fixed. I think this also happens with another sprite, some sort of hanging platform where the chain isn't selectable. The only way I can think of to fix this is to have one rectangle associated with sprites that is for drawing and another for selecting. I'll try to implement this sometime soon.
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Dirbaio |
Posted on 07-06-11, 08:02 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 156/4457 Since: 06-08-11 |
Hmmm. It'd be easier to just have a flag that specifies "always draw" sprites.
I don't think it would use up too much power. Also, you can use it for the water, lava and poison water sprites. Make them draw a horizontal line across the whole level |
Freeze |
Posted on 07-06-11, 09:06 pm
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Karma: 3752 Posts: 72/2112 Since: 06-28-11 |
Posted by Dirbaio Hmmm. It'd be easier to just have a flag that specifies "always draw" sprites. I don't think it would use up too much power. Also, you can use it for the water, lava and poison water sprites. Make them draw a horizontal line across the whole level I would prefer "draw a horizontal line across the whole VIEW" ^^ Otherwise it would look not very good |
Dirbaio |
Posted on 07-06-11, 09:11 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 164/4457 Since: 06-08-11 |
Of course, the view, not the level. Although that would be a bit harder to code I think.
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luckwii |
Posted on 07-07-11, 04:50 am
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Buster Beetle
Karma: 379 Posts: 37/464 Since: 06-29-11 |
Thanks for the new revision.
I noticed one sprite so far that may have been in previous revisions, but I can't remember. It is missing in 157. It is sprite 232, the hanging ? block |
Benjamin |
Posted on 07-07-11, 01:25 pm
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Paragoomba
Karma: -47 Posts: 37/75 Since: 06-29-11 |
I would like to see a download of the next release...
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ray |
Posted on 07-07-11, 02:33 pm
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Roy Koopa
Karma: 4011 Posts: 93/2722 Since: 06-26-11 |
Posted by Benjamin I would like to see a download of the next release... You have to compile it. There's a tutorial^^ _________________________ If you want to support me, you might check out my Patreon Page : ) |
Benjamin |
Posted on 07-07-11, 02:47 pm
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Paragoomba
Karma: -47 Posts: 38/75 Since: 06-29-11 |
Well can I at least get the source?
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Dirbaio |
Posted on 07-07-11, 06:27 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 171/4457 Since: 06-08-11 |
Benjamin |
Posted on 07-07-11, 06:53 pm
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Paragoomba
Karma: -47 Posts: 39/75 Since: 06-29-11 |
I meant the release 157. Can I have the source or the EXE?
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Dirbaio |
Posted on 07-07-11, 07:09 pm (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 172/4457 Since: 06-08-11 |
THe source is in the Google Code project page. You just have to download and compile it as seen here.
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Piranhaplant |
Posted on 07-11-11, 04:17 pm
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Fuzzy
Full mod Karma: 1183 Posts: 31/785 Since: 06-28-11 |
I've coded an always draw for sprites. I haven't committed it yet because I want to add rendering for water, poison water, and lava. Is it best to draw them with graphics or a line across the view? Also, how should I determine what view to place them in? For most, it is whichever view they are placed in, but I have seen some where the sprites are outside of the view.
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