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StupidMarioFan12 |
Posted on 10-12-18, 12:09 am
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Karma: 3 Posts: 12/20 Since: 10-08-18 |
Im making a mario recolor, im editing the fire mario part, but when i go to mario_head_cap_LZ.bin its only mario default cap texture and a few eye blinking textures, but theres no fire mario cap texture:
How do i solve this? _________________________ Currently working in a luigi replacement, ''Yellow Mario'' |
Skylander |
Posted on 10-12-18, 12:10 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 546/1379 Since: 04-24-18 |
Have you tried different palettes?
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StupidMarioFan12 |
Posted on 10-12-18, 12:39 am
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Karma: 3 Posts: 13/20 Since: 10-08-18 |
No, the other palettes are pink and glitchy:
_________________________ Currently working in a luigi replacement, ''Yellow Mario'' |
Skylander |
Posted on 10-12-18, 01:26 am
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Giant Paratroopa
Cream Cheese King Karma: 2140 Posts: 547/1379 Since: 04-24-18 |
Have you clicked the "16 Color" checkbox in the pallet viewer?
_________________________ Discord Server 1 - Discord Server 2 - Youtube Channel |
Thierry |
Posted on 10-12-18, 01:54 am
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この記号は… 解読できないよ…
Karma: 6012 Posts: 2470/2723 Since: 01-17-13 |
hold it.
please stop misleading him, the eye palettes are obviously not meant for the head cap. this was asked before already. as it turns out, n_mario_head is a huge palette that you cannot quite see in NSMBe. you can preview and edit colors by hand if you figure what row is for which powerup. ctrl + leftclick to rgb-edit the color in the palette. you'll need to restrain yourself to few colors to make this easy enough, though. shouldn't be too noticeable on DS resolution anyhow. |
StupidMarioFan12 |
Posted on 10-12-18, 04:27 am
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Karma: 3 Posts: 14/20 Since: 10-08-18 |
But theres no fire mario bitmap texture then?
_________________________ Currently working in a luigi replacement, ''Yellow Mario'' |
RicBent |
Posted on 10-12-18, 09:14 am
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Mariomaster
Karma: 8528 Posts: 1369/1681 Since: 06-09-12 |
Pages: 1