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Posted on 11-23-11, 07:50 pm
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PanserKarma: 387 Posts: 145/335 Since: 06-28-11 |
What's the sound fence?
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Posted on 11-23-11, 09:10 pm
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FuzzyFull mod Karma: 1183 Posts: 304/785 Since: 06-28-11 |
I have absolutely no clue what you're talking about. There are fences in 3-Tower, but they don't have anything to do with sound. Maybe you're referring to the fences that flip Mario from the front to the back or vice versa?
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Posted on 11-23-11, 09:57 pm
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Karma: 3782 Posts: 740/2112 Since: 06-28-11 |
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Posted on 11-24-11, 02:20 pm
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PanserKarma: 387 Posts: 146/335 Since: 06-28-11 |
But the sound set is used for this cause?
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| luckwii |
Posted on 11-24-11, 04:17 pm
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Buster BeetleKarma: 379 Posts: 394/464 Since: 06-29-11 |
Look at an original rom level with the sprite you want to use. Look at the original sound set used. Select that sound set in your rom's level. The sound sets can be changed in the configuration main menu.
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Posted on 11-24-11, 06:54 pm
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PanserKarma: 387 Posts: 147/335 Since: 06-28-11 |
I did but nothing happens
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Posted on 11-24-11, 07:00 pm
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Karma: 3782 Posts: 741/2112 Since: 06-28-11 |
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Posted on 11-24-11, 07:26 pm
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PanserKarma: 387 Posts: 148/335 Since: 06-28-11 |
It's not a sprite, it would be the object fence
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Posted on 11-24-11, 07:27 pm
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Karma: 3782 Posts: 742/2112 Since: 06-28-11 |
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Posted on 11-24-11, 07:30 pm
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PanserKarma: 387 Posts: 149/335 Since: 06-28-11 |
I only put the object
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Posted on 11-24-11, 08:01 pm
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Karma: 3782 Posts: 744/2112 Since: 06-28-11 |
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Posted on 11-24-11, 08:19 pm
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PanserKarma: 387 Posts: 150/335 Since: 06-28-11 |
In the original level use also object 31 the same that I use in my level
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Posted on 11-24-11, 08:30 pm
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Karma: 3782 Posts: 745/2112 Since: 06-28-11 |
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Posted on 11-25-11, 02:21 pm (rev. 1)
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PanserKarma: 387 Posts: 151/335 Since: 06-28-11 |
I said this type of object
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Posted on 11-25-11, 06:15 pm
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Karma: 3782 Posts: 746/2112 Since: 06-28-11 |
Pages: 1
Panser
Fuzzy


Buster Beetle
It's not a sprite, it would be the object fence
