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Shadey |
Posted on 01-14-18, 03:31 pm (rev. 1 by Shadey on 01-14-18, 03:31 pm)
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Flurry
Karma: 724 Posts: 236/258 Since: 10-14-11 |
How does this command work?
"PlayMusicFile(int ID, int unk);" What should I put in for the 2nd argument? I assume the 1st argument is one of these. |
skawo |
Posted on 01-20-18, 12:56 am
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Karma: 19752 Posts: 1066/1100 Since: 04-02-13 |
0xFF should work.
You need to LoadMusicFile(ID, 0xFF); beforehand. |
newluigidev |
Posted on 01-20-18, 03:14 am, deleted by RicBent
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Shadey |
Posted on 01-20-18, 10:02 pm
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Flurry
Karma: 724 Posts: 239/258 Since: 10-14-11 |
Posted by skawo 0xFF should work. You need to LoadMusicFile(ID, 0xFF); beforehand. That works, but it seems to kill all other music and the majority of other sound effects. |
RicBent |
Posted on 01-20-18, 10:38 pm
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Mariomaster
Karma: 8528 Posts: 1099/1681 Since: 06-09-12 |
Shadey |
Posted on 01-20-18, 10:44 pm
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Flurry
Karma: 724 Posts: 240/258 Since: 10-14-11 |
Sorry my mistake, I meant disabled.
All other music and most sounds will actually not work at all after the LoadMusic function is used. |
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