Hiccup |
Posted on 08-21-17, 09:53 pm
|
Birdo
Karma: 2754 Posts: 1993/2091 Since: 06-26-11 |
Is it possible to search ARM9/overlays for file references? And by file references I mean pieces of code that load/read a file ID. And then look up what file the file ID refers too? Or do the opposite and search for specific files to see if they are mentioned (by getting a file ID from the filename somehow)?
|
Arisotura |
Posted on 08-21-17, 09:55 pm
|
☭ coffee and cream
Karma: 10415 Posts: 2455/2768 Since: 06-26-11 |
RicBent |
Posted on 08-21-17, 10:18 pm
|
Mariomaster
Karma: 8528 Posts: 960/1681 Since: 06-09-12 |
You can calc the ExtID (the indexes the game uses) by subtracting the overlay count (0x83) from the file ID you see in NSMBe.
Then you can simply search for that intermediate number in the IDA database. If a found intermediate value is passed to a file loading function (which are all named) you can be sure your file gets loaded there. If you want to know which files an actor loads the heapCreated entry in the vtable is a place to look at. Generally all 3d related stuff is loaded there. Not too sure about other stuff but I guess so. _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 08-22-17, 12:48 pm (rev. 1 by Hiccup on 08-22-17, 02:10 pm)
|
Birdo
Karma: 2754 Posts: 1994/2091 Since: 06-26-11 |
Do I literally add 0x83 to the file id and then do search the db in ida pro with CTRL-F or something?
|
skawo |
Posted on 08-22-17, 02:40 pm
|
Karma: 19757 Posts: 1021/1100 Since: 04-02-13 |
subtract.
And it's ALT+T |
RicBent |
Posted on 08-22-17, 04:11 pm (rev. 1 by RicBent on 08-22-17, 04:14 pm)
|
Mariomaster
Karma: 8528 Posts: 963/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-22-17, 04:43 pm
|
Birdo
Karma: 2754 Posts: 1995/2091 Since: 06-26-11 |
Yeah, I meant subtract. But what exactly is an "intermediate value"?
|
shibboleet |
Posted on 08-22-17, 05:08 pm
|
Mole
Normal user Karma: 2013 Posts: 317/359 Since: 07-08-12 |
strings list is your friend too, if they are referenced
|
RicBent |
Posted on 08-22-17, 05:10 pm (rev. 1 by RicBent on 08-22-17, 05:11 pm)
|
Mariomaster
Karma: 8528 Posts: 964/1681 Since: 06-09-12 |
Posted by Hiccup But what exactly is an "intermediate value"? Basically any numeric value Posted by shibboleet strings list is your friend too, if they are referenced Only the SDATs are referenced by filename instead of ID tho iirc. _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 08-22-17, 09:31 pm (rev. 2 by Hiccup on 08-22-17, 09:41 pm)
|
Birdo
Karma: 2754 Posts: 1996/2091 Since: 06-26-11 |
How do you open idb files in ida pro?
|
RicBent |
Posted on 08-22-17, 09:32 pm
|
Mariomaster
Karma: 8528 Posts: 966/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-22-17, 09:32 pm (rev. 2 by Hiccup on 08-22-17, 09:41 pm)
|
Birdo
Karma: 2754 Posts: 1997/2091 Since: 06-26-11 |
Yeah, I was using the 64bit version - oops . Another question: how do code hackers such are yourselves contribute to the IDB if dirbaio isn't online and it is in his post? Or do you just not use it?
|
RicBent |
Posted on 08-22-17, 09:39 pm
|
Mariomaster
Karma: 8528 Posts: 967/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-22-17, 09:44 pm (rev. 1 by Hiccup on 08-22-17, 09:44 pm)
|
Birdo
Karma: 2754 Posts: 1998/2091 Since: 06-26-11 |
Is the stuff discovered by MeroMero, skawo etc in threads in this forum the sort of thing that'd go in the idb?
I guess the Newer idb will be released with the game along with the code hacks and other behind-the-scenes stuff like that? |
RicBent |
Posted on 08-22-17, 09:47 pm
|
Mariomaster
Karma: 8528 Posts: 968/1681 Since: 06-09-12 |
No idea. It's not like there is lot's of stuff that is new in our ida. Stuff by MeroMero is not in there.
So it's probably not worth releasing that (technically it would also be illegal as it contains the code of the entire game). And I'd not release the Newer stuff instantly because I'd rather see people play the thing before hacking the shit out of it. _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 08-22-17, 09:50 pm (rev. 2 by Hiccup on 08-22-17, 09:54 pm)
|
Birdo
Karma: 2754 Posts: 1999/2091 Since: 06-26-11 |
You could release it as a patch to the one dirbaio posted. And its not like its the whole game.
Btw, off the top of your head, can you think of another program that can display the same file IDs as NSMBe? I can't use NSMBe right now. |
RicBent |
Posted on 08-22-17, 09:55 pm
|
Mariomaster
Karma: 8528 Posts: 969/1681 Since: 06-09-12 |
Technically every bit you distribute of the game is illegal.
And yes, the idb contains the entire code of the game, including all overlays. And again, it's useless to literally everbody. I see nobody ever using that idb again and if somebody really does the few things we added are not hard at all to find again. _________________________ GitHub - Kuribo64 - YouTube |
Hiccup |
Posted on 08-22-17, 10:11 pm
|
Birdo
Karma: 2754 Posts: 2000/2091 Since: 06-26-11 |
Yeah, but if everyone who ever looks at the code says that then it will never get documented.
|
Arisotura |
Posted on 08-22-17, 10:14 pm
|
☭ coffee and cream
Karma: 10415 Posts: 2457/2768 Since: 06-26-11 |
RicBent |
Posted on 08-22-17, 10:20 pm
|
Mariomaster
Karma: 8528 Posts: 970/1681 Since: 06-09-12 |
Posted by Hiccup Yeah, but if everyone who ever looks at the code says that then it will never get documented. who would ever want to document the code more than the current idb tho. It's not like there is anything more interesting to discover. And that "everybody" have maybe been 3 people over the last 3 years. So ugh... And you Arisotura are oh so smart _________________________ GitHub - Kuribo64 - YouTube |