Hiccup |
Posted on 08-22-17, 10:27 pm
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Birdo
Karma: 2789 Posts: 2001/2091 Since: 06-26-11 |
What do you mean nothing more interesting to discover? What about unused code?
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RicBent |
Posted on 08-22-17, 10:31 pm
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Mariomaster
Karma: 8573 Posts: 971/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-22-17, 10:36 pm (rev. 1 by Hiccup on 08-22-17, 10:38 pm)
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Birdo
Karma: 2789 Posts: 2002/2091 Since: 06-26-11 |
Well, maybe.
Anyway, you know that I want you to release the Newer idb at some point. I can't really make you do it EDIT: and one last thing: is it possible to look up file ids in the code without using an ida pro database - so I can do it with other games? Or is it easy to create a quick IDA pro database? |
RicBent |
Posted on 08-22-17, 10:41 pm
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Mariomaster
Karma: 8573 Posts: 972/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-22-17, 10:48 pm
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Birdo
Karma: 2789 Posts: 2003/2091 Since: 06-26-11 |
I'd have to do proper RE'ing to find out where they were used. I'm only really interested in if the file IDs are referenced at all. Would I still have to make an idb for the game (somehow)?
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RicBent |
Posted on 08-22-17, 10:51 pm (rev. 1 by RicBent on 08-23-17, 05:31 am)
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Mariomaster
Karma: 8573 Posts: 973/1681 Since: 06-09-12 |
Hiccup |
Posted on 08-23-17, 08:58 am (rev. 1 by Hiccup on 08-23-17, 10:01 am)
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Birdo
Karma: 2789 Posts: 2004/2091 Since: 06-26-11 |
Okay. For each new game, do you have to find and name the "load file" functions from scratch? Or are they the same in all games?
And does taking away 0x83 from the NSMBe file ID work on all games or do you need a different value to take away? I assume you convert the file ID to hex first? |
RicBent |
Posted on 08-23-17, 12:29 pm
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Mariomaster
Karma: 8573 Posts: 974/1681 Since: 06-09-12 |