Pages: « 123456
Posted on 04-02-17, 12:51 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2152/2723
Since: 01-17-13
I see you did this in cooperation with Dirbaio. You spread the trick from the romhack to the board.
Posted on 04-02-17, 12:52 am
Flurry


Karma: 773
Posts: 155/256
Since: 12-29-16
so much bamboozle i can't even-
*SuperML.exe has crashed*
Posted on 04-02-17, 12:54 am
Fuzzy
That MvL Hacker

Karma: 1593
Posts: 356/787
Since: 04-11-15
*Ndymario gives SuperML 1-up*

Yea hat trick is cool
_________________________
Here's my MvL Hacking thread

Consider joining the NSMB DS Hacking Discord Server!

#HakingNoMore
Posted on 04-02-17, 01:02 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2153/2723
Since: 01-17-13
Anyway, good job. The first part was half-assed, but you still managed to fool me twice.

Just like last year.
Posted on 04-02-17, 01:07 am
Flurry


Karma: 773
Posts: 156/256
Since: 12-29-16
I can only imagine what'll happen next year.
Posted on 04-02-17, 01:19 am
この記号は… 解読できないよ…


Karma: 6012
Posts: 2154/2723
Since: 01-17-13
MF64 will pull a SquidEmpress and pretend to be dead.


img[src="https://nsmbhd.net/scare.jpg"] {display: none;} //I so smart lolmao

Posted on 04-02-17, 08:35 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 2482/2796
Since: 07-01-11
Posted by 8SomaCruzes
The only people that believably would/should have a proto would Skawo himself, whoever that person that was creating a custom final boss, and MeroMero.


Or, y'know, anyone on the Newer Team, actually. And MeroMero does not have a Newer DS proto.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 04-02-17, 09:13 am (rev. 1 by  Hiccup on 04-02-17, 09:16 am)
Birdo


Karma: 2754
Posts: 1966/2091
Since: 06-26-11
Is it accidental that the creator spooked up the Monty minigame graphics?

Posted on 04-02-17, 10:08 am (rev. 1 by RicBent on 04-02-17, 10:09 am)
Mariomaster

Karma: 8528
Posts: 824/1681
Since: 06-09-12
All I added was this:


Make Boot go to Worldmap:

repl_020CC718_ov_01:
    mov r0, #9
    bx  lr


Instantly load 1-1 on worldmap and give 13 lives:

void hook_020CF108_ov_08()
{
    u32 *lives = (u32*) (0x0208B364);
    *lives = 13;

    loadLevel(0xD, false, 0, 0, 0, 0, 1, 0, 0, true, 0xFF, 1);
}


Crash when exiting a level:

void nsub_020A189C_ov_00()
{
    OS_Panic();
}


Custom debug screen:

https://nsmbhd.net/thread/1086-i-haxed-the-debug-screen/


And finally a custom crafted jumpscare sprite which loads the image in wrecking_cre.nsbtx (originally wrecking_crew.narc) and displays it at the camera's position from time to time. Chance that it appears increases when progressing in the level.


_________________________
GitHub - Kuribo64 - YouTube
Pages: « 123456