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Posted on 01-14-17, 09:05 pm
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ParatroopaKarma: 156 Posts: 154/159 Since: 05-06-14 |
Back in the 80s and 90s, video-games were programmed in ASM but I doubt a Nintendo DS game like NSMB was (fully) programmed in ASM. Did Nintendo use some kind of proprietary language specific to the Nintendo DS along with the adapted tools to translate it to ASM ?
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Posted on 01-14-17, 09:34 pm
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Micro-GoombaKarma: 43 Posts: 19/19 Since: 01-04-17 |
Well, as far as I know most of Nintendo's games (that applies also to newer consoles) are coded in C/C++ and occasionally ASM. But I might be wrong.
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Posted on 01-14-17, 10:10 pm
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ParatroopaKarma: 156 Posts: 155/159 Since: 05-06-14 |
So is there any way to disassemble the game's code into C ? That would make hacking much easier.
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Posted on 01-14-17, 10:26 pm
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BirdoKarma: 2799 Posts: 1956/2091 Since: 06-26-11 |
Tools (like IDA Pro) help, but it needs a lot of work too.
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Posted on 01-14-17, 10:33 pm
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ParatroopaKarma: 156 Posts: 156/159 Since: 05-06-14 |
Okay good to know.
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Posted on 01-14-17, 11:28 pm
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☭ coffee and cream
Karma: 10622 Posts: 2237/2818 Since: 06-26-11 |
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Posted on 01-15-17, 07:53 pm
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ParatroopaKarma: 156 Posts: 157/159 Since: 05-06-14 |
Did they use something like Visual Studio ?
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