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Posted on 01-14-17, 09:05 pm
Paratroopa


Karma: 156
Posts: 154/159
Since: 05-06-14
Back in the 80s and 90s, video-games were programmed in ASM but I doubt a Nintendo DS game like NSMB was (fully) programmed in ASM. Did Nintendo use some kind of proprietary language specific to the Nintendo DS along with the adapted tools to translate it to ASM ?
Posted on 01-14-17, 09:34 pm
Micro-Goomba


Karma: 43
Posts: 19/19
Since: 01-04-17
Well, as far as I know most of Nintendo's games (that applies also to newer consoles) are coded in C/C++ and occasionally ASM. But I might be wrong.
Posted on 01-14-17, 10:10 pm
Paratroopa


Karma: 156
Posts: 155/159
Since: 05-06-14
So is there any way to disassemble the game's code into C ? That would make hacking much easier.
Posted on 01-14-17, 10:26 pm
Birdo


Karma: 2754
Posts: 1956/2091
Since: 06-26-11
Tools (like IDA Pro) help, but it needs a lot of work too.
Posted on 01-14-17, 10:33 pm
Paratroopa


Karma: 156
Posts: 156/159
Since: 05-06-14
Okay good to know.
Posted on 01-14-17, 11:28 pm
☭ coffee and cream


Karma: 10415
Posts: 2237/2768
Since: 06-26-11
it's mostly C++
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Posted on 01-15-17, 07:53 pm
Paratroopa


Karma: 156
Posts: 157/159
Since: 05-06-14
Did they use something like Visual Studio ?
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