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Ultraboy |
Posted on 12-09-16, 01:36 pm
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Panser
Karma: 577 Posts: 205/332 Since: 04-09-16 |
hello, I activated the "level wraps around on left / rigth" function in the editor but this happens.
I wish Mario goes to the right and then appear on the left, but instead of doing this level combines the right side with the left one, but I do not want this but I want to appear mario from right to left as if there was a warp entry. in editor |
MarioFanatic64 |
Posted on 12-09-16, 01:44 pm
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 2330/2796 Since: 07-01-11 |
View's too big. If it's one screen wide, it'll do the wrap around normally. If it's two screens wide, it'll still wrap around, but the camera follows Mario as he wraps around. Anything else, broken. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Hiccup |
Posted on 12-09-16, 01:46 pm
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Birdo
Karma: 2754 Posts: 1946/2091 Since: 06-26-11 |
Here is a useful guide by MeroMero on the "rules" for making a wrap-around view:
http://nsmbhd.net/thread/3381-vertical-level-problems/#47757 |
MarioKart7z |
Posted on 12-09-16, 03:43 pm
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Panser
I AM DERP INCARNATE Karma: 503 Posts: 289/328 Since: 08-20-16 |
Oh and also, make sure the view's left border touches the level area's left border, and that the tiles sync up between both sides of the view. The game doesn't just magically put the tiles where you want them to be...
rip signature
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Hiccup |
Posted on 12-09-16, 04:19 pm
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Birdo
Karma: 2754 Posts: 1947/2091 Since: 06-26-11 |
That's what MeroMero meant when he said you should make sure that the "X-coordinate of the camera is 0". He meant the view
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