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| Crist_93 |
Posted on 08-20-16, 11:39 am
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Red ParagoombaKarma: 83 Posts: 58/59 Since: 12-29-12 |
I don't know if and how it could be possible, nevertheless I'd like to ask if it's possible to swap tower and castle models on map screen with NSMBWii models and textures related to them? If yes, I'd like to learn how to do such thing. Thanks for help in advance
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| RicBent |
Posted on 08-20-16, 12:15 pm (rev. 1 by RicBent on 08-20-16, 12:16 pm)
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Mariomaster
Karma: 8634 Posts: 631/1683 Since: 06-09-12 |
| Crist_93 |
Posted on 08-20-16, 12:25 pm
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Red ParagoombaKarma: 83 Posts: 59/59 Since: 12-29-12 |
Yeah, I supposed that it's impossible to simply copy-paste files, but what I mean if how (if that's possible) change Wii models and textures files into ones that DS will read.
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Posted on 08-20-16, 12:44 pm (rev. 1 by
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Roy KoopaThe guy who does things. Karma: 12774 Posts: 2165/2796 Since: 07-01-11 |
He basically already explained. Convert the Wii models to .obj and then convert that .obj to .nsbmd. You may need to edit the models though to reduce the poly count. Google is your friend. New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 08-20-16, 12:45 pm (rev. 1 by
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FuzzyWill never finish a hack Karma: 1873 Posts: 229/778 Since: 03-25-16 |
Sure. There's a thread with some of those models already exported. Whether they're already in OBJ format, I don't know, but converting them shouldn't be too hard- a quick google search would do. Anyway, to convert OBJs to NSBMD you'd have to use MKDSCM, and use the NSBMD creator. You should also be able to export the textures to an NSBTX with the same tool.
Edit: Lol ninja'd _________________________ hey look, I did a thing |
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