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Posted on 08-06-16, 12:04 am (rev. 1 by  Pedroalone on 08-11-16, 11:02 pm)
Paratroopa


Karma: 427
Posts: 139/147
Since: 07-03-13

This mini hack aims to replicate the "feel" that the first Mario game had.

The reason I made this hack is because I'm removing the Super Mario Bros-like levels from my main hack. So instead trashing the whole idea         I decided to make new (and better) levels and compile them in a 1-world hack.


SCREENSHOTS




TRAILER




_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-06-16, 12:47 am
(Words)

Karma: 730
Posts: 86/265
Since: 01-03-16
A friendly reminder to anyone else wanting to play is use an older version of NSMBe to patch as newer revisions don't work.

Also excellent job  Pedroalone, it really feels like the original Super Mario Bros. but at a better and faster pace.
It's like the fan game Super Mario 63; Done very well and puts a smile on your face.

_________________________
"I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017
Posted on 08-06-16, 01:25 pm
Birdo


Karma: 2754
Posts: 1716/2091
Since: 06-26-11
I like this idea. Could someone tell me what version/s of NSMBe work can apply the patch properly?
Posted on 08-06-16, 02:19 pm (rev. 1 by  Pedroalone on 08-06-16, 02:20 pm)
Paratroopa


Karma: 427
Posts: 140/147
Since: 07-03-13
Posted by Hiccup
I like this idea. Could someone tell me what version/s of NSMBe work can apply the patch properly?

I had no problems patching with build 376, which is the one I used in this hack.
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-07-16, 10:33 pm (rev. 3 by ImageBot on 11-21-16, 03:22 am)


Karma: 1064
Posts: 109/200
Since: 02-02-15
review by pinet

Classic New Super Mario Bros


As I promised, I played. There are just all good things to be said about this refined game. Who does not like the classics? This selection of Pedro Alone levels, proves that the classics are here to stay. In order not to fall into the same, levels of Classic NSMB uses touches of simplicity and mastery.

To make life easier for new users, the game NMP is 100% compatible without any loss of tilesets or other modifications. For the curious, exactly 100 files are loaded on import of this patch. We can really say that this patch is 100 note!


Pics: Interesting secret easter eggs.

It was an excellent idea to have Pedro Alone extracted to the community as these adorable levels of their previous hack. Even better, was to prepare a mini-hack with all these levels. If any user does not understand the word sense to reinvent the wheel, Classic NSMB can demonstrate this to the public. This is because the levels are not exactly a remake. Each level has a different design, but with a classic style.


Pics: Challenging goas.

The game does not ceremony to present surprises as well positioned star pipes to explore specific locations to jump, secret areas and enemies in challenging positions.

There is nothing to talk about a great mini-hack like this. Only praise. What this humble member of this community hopes now is that Pedro Alone can surprise us with the development of its full Hack, The Next Levels, as expected by members of this community.

Spoiler: The Castle

Youtube video: The 1-Castle (4:16).


My final perspective:
Type: 1-World Mini-Hack
Graphics: 4/5
Difficulty: 3/5
Entertainment: 5/5
Quality: 5/5
Sound: 3/5
Gameplay: 5/5
Final Media: 4/5

[] -P


This is an independent review of a member of this community. The opinions contained in this post may not be the same as the owners of this forum. The author of this post apologizes for any English mistakes. The text of this post was written on a Brazilian-English language. For this reason, some content may have different interpretations according to the player's region.

Posted on 08-09-16, 12:45 am (rev. 1 by  Pedroalone on 08-11-16, 11:08 pm)
Paratroopa


Karma: 427
Posts: 141/147
Since: 07-03-13
So, mods, the hack is finished.

The thread has screens, a video and a download link.
What does it need to be approved?

Edit: Apparently the patch had the overlay9_0 bug. I just fixed it.
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-12-16, 07:19 am
Roy Koopa
The guy who does things.

Karma: 12684
Posts: 2155/2796
Since: 07-01-11
Done
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
My two greatest assets have been mental stability and being, like, really smart.
Posted on 08-14-16, 08:15 pm
Birdo


Karma: 2754
Posts: 1734/2091
Since: 06-26-11
Odd request, but could someone post an xdelta? I can't use NSMBe currently.
Posted on 08-15-16, 12:24 am
Paratroopa


Karma: 427
Posts: 142/147
Since: 07-03-13
Here you go: Click me
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-15-16, 06:45 pm
Birdo


Karma: 2754
Posts: 1735/2091
Since: 06-26-11
Played it. Nice level design. Some suggestions for a second updated version:
* Put the "thank you for playing" message in world 2-1 (texture world 2 the same as world 1). Crashing the game purposely is not good, for one thing, it stops you from using the some flash cart softresets
* The last castle's loop can be bought and the first star coin is unnecessarily easy (?)
* It'd be nice if you used the "skip intro" code hack
* Texture W1 using the ground tile that is used in levels
Posted on 08-15-16, 06:54 pm
Death by cuteness

Karma: 6554
Posts: 545/598
Since: 05-01-13
Posted by Hiccup
* Put the "thank you for playing" message in world 2-1 (texture world 2 the same as world 1). Crashing the game purposely is not good, for one thing, it stops you from using the some flash cart softresets

Or another solution (from  SaturnYoshi) would be to make the secret exit on W1-Tower the only possible choice to end the level.
That way you can set the cannon to go to World 8, and upon reaching the Final Castle, the player will get to see the proper ending.
The only downside is that it would force  Pedroalone to make 8 more levels, for a total of 16 levels.
Posted on 08-16-16, 02:31 am (rev. 1 by  Pedroalone on 07-02-17, 02:49 am)
Paratroopa


Karma: 427
Posts: 143/147
Since: 07-03-13
1* Yeah, I think I can put another message in 2-1, maybe not everyone will look at it but whatever.
Btw, what do you mean with "texture w2 the same as w1"?

2* I don't get it. Bought??

About the starcoin it's like: "hey you did it, now take this" I mean, all the star coins in this game are easy to get, so...

3* You know, the hack is basically new levels and a new block in the tileset. The plan was: Not to use any asm patch and keep it as simple as possible. And since I like the quickness of nsmbe, IMO is worth watch a 20 sec intro. =P

4* I tried this and believe me it is not cool as it may seem.

About the tower thing, nah, 8 are enough.
_________________________
New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-16-16, 11:19 am (rev. 1 by  Hiccup on 08-16-16, 11:20 am)
Birdo


Karma: 2754
Posts: 1736/2091
Since: 06-26-11
1. Change the w2 textures and/or models to be the same as w1 textures/models
2. Autocorrect! I meant glitchy
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