KingYoshi |
Posted on 08-04-16, 10:05 am
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Fire Brother
Eugene Karma: 3646 Posts: 937/1120 Since: 11-29-11 |
So when Mario grabs a Star item, he becomes invincible and he looks like he's made of gold. Do we know where the graphics for this are? It probably won't be a seperate NSBMD or something, but there should be stored somewhere in the game that he must become that colour.
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RicBent |
Posted on 08-04-16, 10:22 am
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Mariomaster
Karma: 8528 Posts: 598/1681 Since: 06-09-12 |
KingYoshi |
Posted on 08-06-16, 11:34 am
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Fire Brother
Eugene Karma: 3646 Posts: 940/1120 Since: 11-29-11 |
Would you know how to find out where it is stored?
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skawo |
Posted on 08-06-16, 11:51 am
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Karma: 19757 Posts: 554/1100 Since: 04-02-13 |
What do you want to do with them, anyway?
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KingYoshi |
Posted on 08-06-16, 12:00 pm (rev. 1 by KingYoshi on 08-06-16, 12:12 pm)
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Fire Brother
Eugene Karma: 3646 Posts: 942/1120 Since: 11-29-11 |
Experiments and such. Trying to change it from gold to other colours.
And when I got a result that I like, I may use that in my own hack. |
Asprok |
Posted on 08-06-16, 06:21 pm
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I Am Not Inteligent
Karma: 979 Posts: 154/380 Since: 03-04-14 |
Invincible Mario's graphics are actually white and they're stored in his model, which you can edit using Baby Bowser's tutorial. How to edit the rainbow glowing, I don't know.
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KingYoshi |
Posted on 08-09-16, 06:44 pm
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Fire Brother
Eugene Karma: 3646 Posts: 961/1120 Since: 11-29-11 |
The rainbow glowing might could be a SPA file(?)
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ray |
Posted on 08-09-16, 08:10 pm
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Roy Koopa
Karma: 4011 Posts: 2716/2722 Since: 06-26-11 |
Posted by KingYoshi The rainbow glowing might could be a SPA file(?) http://nsmbhd.net/thread/799-asmb-adventure-super-mario-bros/?from=240#18787 Look at the @color part. If I remember correctly it was the same for the rainbow colors. In one of my Trailers you can see Toad having a black body with a Starman. Obviously I fixed it a long time ago and I think it was in the colors. _________________________ If you want to support me, you might check out my Patreon Page : ) |
KingYoshi |
Posted on 08-10-16, 09:39 am
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Fire Brother
Eugene Karma: 3646 Posts: 963/1120 Since: 11-29-11 |
This didn't help me much further tbh. I don't really get what Mario's head graphics being in the body's model (instead of in the head's model) has to do with the rainbow colours. Do you mean the rainbow graphics will also be in the textures of the body's model?
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ray |
Posted on 08-11-16, 02:08 am
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Roy Koopa
Karma: 4011 Posts: 2718/2722 Since: 06-26-11 |
I can't tell you. Just wanted to share that I had to edit the colors of the body texture to get a working starman effect.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
MeroMero |
Posted on 08-13-16, 12:44 pm
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Death by cuteness
Karma: 6564 Posts: 538/598 Since: 05-01-13 |
Found it!
Location: arm9 Offset: 0x26290 Palette slot size: 2 bytes Palette size: 64 bytes Number of colors: 32 |
KingYoshi |
Posted on 08-13-16, 01:23 pm
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Fire Brother
Eugene Karma: 3646 Posts: 977/1120 Since: 11-29-11 |
Great! Do you happen to know how the colour system work? Like a list that shows 2 bytes and the corresponding colour? Otherwise, it will be a lot of trial and error.
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RicBent |
Posted on 08-13-16, 01:47 pm
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Mariomaster
Karma: 8528 Posts: 617/1681 Since: 06-09-12 |
MeroMero |
Posted on 08-13-16, 01:51 pm (rev. 1 by MeroMero on 08-13-16, 01:52 pm)
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Death by cuteness
Karma: 6564 Posts: 539/598 Since: 05-01-13 |
Toon palette (at least this is how No$GBA refers to it):
Posted by KingYoshi Great! Do you happen to know how the colour system work? Like a list that shows 2 bytes and the corresponding colour? Otherwise, it will be a lot of trial and error. You don't even have to do that, just copy the 64 bytes into a .ncl, that way you can visualize/change the corresponding colors in real time, when you're done just re-import the 32 colors into the arm9. If you still want to convert a RGB color into NDS color, on top of what RicBent said, those 2 tools might help you: http://dl.dropbox.com/u/14987784/A-Colour%20-%20Hex%20to%20RGB%20%28Revised%20Edition%29.exe (HEX to RGB) http://dl.dropbox.com/u/14987784/A-Colour%20-%20RGB%20to%20Hex%20%28Revised%20Edition%29.exe (RGB to HEX) The links come from this video: http://www.youtube.com/watch?v=C3QFvPiSXME |
KingYoshi |
Posted on 08-13-16, 02:42 pm
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Fire Brother
Eugene Karma: 3646 Posts: 978/1120 Since: 11-29-11 |
Posted by MeroMero This isn't the Starman palette, is it? I remember different kinds of gold only. No blue, pink or green.. |
cros107 |
Posted on 08-13-16, 02:54 pm
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Fuzzy
Will never finish a hack Karma: 1843 Posts: 216/778 Since: 03-25-16 |
I remember starman mario being a pink-gold kind of color, with a lot of swirls of random colors.
_________________________ hey look, I did a thing |
RicBent |
Posted on 08-13-16, 02:56 pm (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Mariomaster
Karma: 8528 Posts: 618/1681 Since: 06-09-12 |
cros107 |
Posted on 08-13-16, 03:20 pm
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Fuzzy
Will never finish a hack Karma: 1843 Posts: 217/778 Since: 03-25-16 |
I wasn't talking about the sparks, in fact I'd forgotten about them xD
I'm not saying it's the incorrect palette, just that that's how I remembered it. _________________________ hey look, I did a thing |
RicBent |
Posted on 08-13-16, 03:25 pm
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Mariomaster
Karma: 8528 Posts: 619/1681 Since: 06-09-12 |
KingYoshi |
Posted on 08-13-16, 03:25 pm
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Fire Brother
Eugene Karma: 3646 Posts: 980/1120 Since: 11-29-11 |
I changed everything to pink-red-ish, but you still see a blue-purple-ish colour every now and then. Seems like this is not the complete palette.
@MeroMero You forgot to mention you have to decompress ARM9 |