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Posted on 04-06-16, 12:55 am
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FuzzyWill never finish a hack Karma: 1873 Posts: 3/778 Since: 03-25-16 |
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Posted on 04-06-16, 01:05 am
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Roy KoopaThe guy who does things. Karma: 12774 Posts: 2011/2796 Since: 07-01-11 |
Create a path for where you want the Snake Block to go and then set the Path ID in the sprite settings.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
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Posted on 04-07-16, 12:24 pm
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FuzzyWill never finish a hack Karma: 1873 Posts: 4/778 Since: 03-25-16 |
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Posted on 04-07-16, 01:04 pm
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We do what we must because we can
Karma: 5617 Posts: 1135/1431 Since: 06-25-13 |
That's too complicated for you I think
![]() You have to click on more than 2(!!) buttons. And they aren't even next to each other
_________________________ Super Mario Bros. - The New Worlds | Full release Super Mario Castle 2 | Full release Super Mario Castle 3 | Full release My Youtube channel |
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Posted on 04-07-16, 01:14 pm
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Fire SnakeEugene Karma: 3825 Posts: 716/1163 Since: 11-29-11 |
Isn't there any basic tutorial for that somewhere on NSMBHD?
If not, take a look at W7 Castle or W8 Tower-2 in NSMBe. There you can see how the Snake Block works.
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Posted on 04-07-16, 01:39 pm (rev. 1 by
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FuzzyWill never finish a hack Karma: 1873 Posts: 5/778 Since: 03-25-16 |
I'm sure there is an explanation somewhere here. It was pretty dumb not to check I suppose.. And I'll look at those levels in the morning, thanks.
_________________________ hey look, I did a thing |
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Posted on 04-07-16, 06:49 pm
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Not a hacker
Karma: 158 Posts: 6/153 Since: 04-05-16 |
You need to place a path (don't confuse it with a progress path) with multiple nodes. The snake blocks follow the path that you set in sprite settings. At the last point, the blocks will collapse.
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