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Posted on 08-17-15, 06:40 am (rev. 1 by  Arctus Platner on 08-17-15, 06:42 am)
Red Paratroopa
Friend of N64s and DSes

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I decided to make a custom seesaw texture for my hack, and when I was testing it in-game, it appeared like this.



But the actual texture is this:



So, am I doing something wrong, or does the seesaw model not allow transparency?
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Posted on 08-17-15, 07:13 am (rev. 1 by  skawo on 08-17-15, 07:13 am)


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Probably the latter. Since the model does not have animations, though, you could remake it to do so.
Posted on 08-17-15, 12:01 pm
Birdo


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I've probably missed something, but what do you mean about animations?

Texture animations, for adding transparency? Or what?
Posted on 08-17-15, 12:16 pm


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Since the model doesn't have animations, you can easily export it, add a transparent texture and then remake the nsbmd so that the transparency shows up properly.
Posted on 08-17-15, 02:28 pm (rev. 1 by  Arctus Platner on 08-17-15, 08:00 pm)
Red Paratroopa
Friend of N64s and DSes

Karma: 516
Posts: 11/171
Since: 07-26-15
Ah, that makes sense now, although there is still scaling to deal with.

Edit:
Turns out exporting to obj doesn't work out really well, so I just converted the file to NSBMD + NSBTX, modified the nsbtx, and reconverted it to nsbmd instead, and it worked!
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