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Posted on 08-17-15, 06:40 am (rev. 1 by
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Red ParatroopaFriend of N64s and DSes Karma: 516 Posts: 10/171 Since: 07-26-15 |
I decided to make a custom seesaw texture for my hack, and when I was testing it in-game, it appeared like this.
But the actual texture is this: So, am I doing something wrong, or does the seesaw model not allow transparency? _________________________ My Youtube Channel![]() "Never use a flash drive unless you are transferring files." - Me, around 10 years ago |
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Posted on 08-17-15, 07:13 am (rev. 1 by
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Karma: 19852 Posts: 190/1100 Since: 04-02-13 |
Probably the latter. Since the model does not have animations, though, you could remake it to do so.
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Posted on 08-17-15, 12:01 pm
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BirdoKarma: 2799 Posts: 1442/2091 Since: 06-26-11 |
I've probably missed something, but what do you mean about animations?
Texture animations, for adding transparency? Or what? |
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Posted on 08-17-15, 12:16 pm
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Karma: 19852 Posts: 191/1100 Since: 04-02-13 |
Since the model doesn't have animations, you can easily export it, add a transparent texture and then remake the nsbmd so that the transparency shows up properly.
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Posted on 08-17-15, 02:28 pm (rev. 1 by
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Red ParatroopaFriend of N64s and DSes Karma: 516 Posts: 11/171 Since: 07-26-15 |
Ah, that makes sense now, although there is still scaling to deal with.
Edit: Turns out exporting to obj doesn't work out really well, so I just converted the file to NSBMD + NSBTX, modified the nsbtx, and reconverted it to nsbmd instead, and it worked!
_________________________ My Youtube Channel![]() "Never use a flash drive unless you are transferring files." - Me, around 10 years ago |
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Red Paratroopa

My Youtube Channel
Birdo