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Posted on 02-06-15, 09:01 am (rev. 2 by Soig on 02-06-15, 09:13 am)


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Uhhh...
I tried to hack airship music into nsmb when I hack my first hack - New Super Mario Bros. F. But it failed. After replacing music in file, all musics and sounds become workless... So I gave up. But now, I'm hacking my 2nd hack. And I really want to add airship music this time. (Changing bonus room's music to airship's music.)
So how to solve that problem, please? Or could someone help me hack that?
Posted on 02-06-15, 10:22 am (rev. 2 by Stunt_LP on 02-06-15, 10:23 am)
Red Cheep-cheep
Permanently Banned: Rereged

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Did you use the right instruments in your midi? But it might sound a little bit buggy. If you used the wrong instruments you might use Dirbaio's "midi-streaming"-ASM-hack (Or something like that ._.).
_________________________
Thanks
~~~Stunt_LP~~~
ASM Hack we're making in the moment:
- Info Block from SMW
It will be shared with the community
Posted on 02-06-15, 11:24 am
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What was the midi you used?
Posted on 02-06-15, 12:54 pm


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Midi here.
I hacked my midi following the guide in site last year. But after finishing that, all music in .sdat doesn't work correctly. (No sounds, noise or playing another music)
I tried to replace a ready midi(I tried to hack nsmb dsi's airship music into another .sdat file) into my .sdat file. But it doesn't work, again.
Posted on 02-06-15, 10:14 pm (rev. 2 by Thierry on 06-12-16, 04:01 pm)
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Posted by Soig
But after finishing that, all music in .sdat doesn't work correctly. (No sounds, noise or playing another music)



May be the same problem than the one here.
Posted on 02-07-15, 02:16 pm


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That is very very useful!
The problem is no number in the front of every file's name after extracting music files. So after patching it into .sdat, all music doesn't work. Thank you very much!
Posted on 02-07-15, 02:37 pm (rev. 1 by Thierry on 06-12-16, 04:01 pm)
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 MarioFanatic64 had the same problem. All you guys missed was this:

Posted by Treeki in the Sound & Music Hacking Guide
Bare in mind, you will need to re-organize the files around before compiling it back up; or you can use the modified sound_data folder (get your copy here) which already does all that for you.


Well, everyone tend to forget stuffs.
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